
Participate battle racing races with armored cars. Win and gather trophies in this lowpoly battle racing game
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
Nicht zu Empfehlen
어디 대학생 과제물 같은건가요? 도저히 돈 받고 팔 물건은 아니네여.
[url=https://store.steampowered.com/app/1136830]Deep Race: Battle[/url] вообще мало похожа на полноценную игру. Это больше похоже на пробный проект когда изучают какой нибудь язык программирования или какой нибудь конструктор по созданию игр. Ну например когда начинают изучать язык программирования Basic или C\C++, то обычно одна из первых написанных на данном языке программ это самая простая игра "Крестики-Нолики", так вот Deep Race: Battle это из этой серии... В Deep Race: Battle пройти любую из трасс можно либо уничтожив всех соперников (что сделать легче), либо проехать по всем чек поинтам в определенном порядке. В принципе в игре нет никакого сюжета или смысла... Итак, что есть: - Боевые гонки, правда из оружия только пулемет и ракеты, хотя одним пулеметом можно легко уничтожить всех врагов (правда их всего три). Кстати частенько при стрельбе из пулемета по впереди едущему сопернику искры от попадания пуль летят совсем в другом месте, например слева или справа от нашего автомобиля... - Одна зеленая машина для игрока, нужно сказать неплохого дизайна. - Аж 14 трасс. Они правда очень маленькие, но зато довольно красивые. Кстати все четырнадцать трасс сразу доступны для игры, просто выбираем нужную и играем... - Работающие достижения. Для получения всех достижений и соответственно плюс одну идеальную игру в коллекцию нужно всего лишь найти и собрать на каждой карте кубок. Это сделать очень легко и за 20 минут можно с этим справиться. В общем Deep Race: Battle не тянет на полноценную игру, тем более платную. Максимум на что может претендовать эта игра это на запуск её раз в пятилетку в качестве бессмысленно сжечь очередные 10 минут своей жизни...
This game feels like someone's test project to explore how cars, objects, and physics work—and honestly, it works well for that! The explosions are cool, and while the game is very simplistic, it provides enough entertainment for a quick five-minute session. You control a car with two weapons (machine gun and rocket launcher) and either wipe out AI opponents or race past them, following the numbered track until you reach the end. It's not going to blow you away, but for the price, it's a fun, quick diversion. Perfect for when you just want to kill a few minutes without investing too much.
Deep Race: Battle - jest to wyścigowa gierka akcji w której jeżdżąc autem z działkiem próbujemy zdobyć pierwsze miejsce albo poprzez zniszczenie przeciwników albo poprzez wyprzedzenie ich. Gierka ma 14 poziomów które możemy przechodzić w dowolnej kolejności. Na każdej mapie znajduje się puchar którego zdobycie nagradza nas osiągnięciem. Na większości map puchar jest po prostu na końcu wyścigu więc można zawrócić po prostu ale na niektórych jest ukryty. Fajna giereczka tylko szkoda że nie ma żadnego trybu fabularnego. Jak dla mnie była okii Ps. Fajnie się blokuje auta przeciwnikow bo potem w losowym momencie moga wszystkie wystrzelić w różne miejsca hahahaha 😂😂 Da się zdobyć wszystkie osiągnięcia. ✅ Polecam 👍😎
Funny track racing game. Easy Achievements, 100% / 10+min. Most tracks, cheevo is next to starting area, some you need to do some driving!
Kámo jak se tohle vydalo na steamu. On god, bez čepice, nejvíc ass videogameska.
Ну что я могу сказать.. за свои деньги не плохая игра. Всем кто будит играть советую проезжать через цифры так как не всегда засчитывается проход через контрольную точку В целом не чего игра.. как по мне маловато дают патронов в снаряжение.. Также хотелось бы больше разнообразия карт для сражений... А в целом как ранняя игра очень даже не плохая задумка без лишнего выноса мозга)
Deep Race: Battle, developed by Raciebug and published by Tero Lunkka alongside Raciebug, is an indie attempt at blending arcade racing with vehicular combat, a combination that has proven successful in other titles but requires careful balance to truly shine. The game sets out with a clear, straightforward concept: race through compact tracks while using mounted weapons to disrupt opponents. It’s an idea that immediately suggests chaotic fun, but the execution ends up feeling much more restrained and simplistic than its premise implies. The core gameplay loop is easy to grasp and quick to engage with. Each race places you behind the wheel of a weapon-equipped car, tasked with navigating checkpoint-based tracks while firing at rival vehicles. Controls are simple and accessible, making it easy for anyone to jump in without a steep learning curve. Races are short and focused, often lasting only a few minutes, which gives the game a pick-up-and-play quality. However, this same simplicity also limits its depth. Once you’ve experienced a few races, the mechanics rarely evolve in meaningful ways, and the sense of progression remains minimal. Track design offers some environmental variety, with courses set in different locations such as urban areas, forested paths, and more open circuits. While these settings provide visual change, the layouts themselves tend to follow similar patterns, relying heavily on fixed routes and checkpoints that guide players along predetermined paths. This structure keeps races easy to follow but reduces opportunities for experimentation or creative driving. Over time, the lack of distinctive track features makes each race feel increasingly similar, especially as there are few mechanics that significantly alter how you approach them. Combat, which should be a defining element of the experience, ends up feeling underdeveloped. The inclusion of weapons adds a layer of interaction, but it rarely requires strategic thinking or precision. Firing at opponents becomes more of a routine action than a tactical decision, and the impact of attacks often lacks the weight needed to make encounters feel satisfying. Instead of enhancing the racing experience, combat often runs parallel to it, never fully integrating into the core gameplay in a way that feels meaningful or dynamic. The artificial intelligence provides basic opposition but doesn’t significantly elevate the challenge. Opponents follow predictable patterns and rarely force the player to adapt beyond maintaining speed and occasionally using weapons. This results in races that can feel repetitive, as there is little variation in how competitors behave from one event to the next. The absence of more advanced AI behavior or competitive tension makes it difficult for the game to sustain long-term engagement. Visually, the game adopts a low-poly style that aligns with its indie scope. The presentation is clean and functional, with environments and vehicles designed for clarity rather than detail. While this approach works on a technical level, it lacks the distinct visual identity needed to make the game stand out. Audio design follows a similar pattern, providing basic feedback and background music without adding much atmosphere or excitement to the races. One of the more noticeable limitations is the lack of a robust progression system. Beyond completing races and collecting occasional items for achievements, there is little to motivate continued play. There are no substantial upgrades, unlockable content, or evolving mechanics that would encourage players to invest more time. As a result, the experience can feel shallow, with replay value depending largely on personal interest rather than meaningful incentives. Despite these shortcomings, the game does have a certain straightforward appeal. Its simplicity makes it accessible, and its short race structure allows for quick sessions that don’t require a significant time commitment. For players looking for a very casual racing experience with a touch of action, it can provide brief moments of enjoyment. However, those moments are often fleeting, as the lack of depth and variety becomes apparent relatively quickly. In the end, Deep Race: Battle feels like a concept that never fully develops into a complete experience. It introduces an idea with clear potential but doesn’t build enough systems around it to sustain long-term interest. While it can be mildly entertaining in short bursts, it struggles to leave a lasting impression, ultimately functioning as a lightweight diversion rather than a fully engaging racing game. Rating: 4/10
:D:D
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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