
Deep Dungeon is a rogue-lite like you have never seen before. The vast underground caves are dangerous and full of vicious enemies. There's no failsave, no checkpoints. If you die, the run is over!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
It looks great in pictures, but sadly doesn't play as well as it looks. Lampidev, please add a "jump downwards" mechanic whilst on a platform. Also, you start out your game with some simple hand-holding for movement but totally ignore your ground smash mechanic in it. People don't need help with W-A-S-D movement formats, they need to be told what else they can do, like you explain with the dash. Sadly though you don't explain the two main spells at All outside of the upgrade interface, and speaking of that interface, you also don't explain that players can gain level-up or "upgrade points" via usage or that "coins" and items are lost on death. I've also had cook-pots spawn on the very first level of a dungeon where the player has no access to items and no way to get back to the pot, you should remove that from the drop-down area and put something more useful in it's place. Maybe just a tutor who talks to you about the two main spells and the fact that you can't use both at one time, but that you can change which one you use above ground before a run. You also really need to make the options menu available inside the running game. Having to end a run just to see the controls is a waste and an annoyance considering the controls outside of dash and left click aren't covered unless you get lucky and discover an item description like Slow Time. Slow Time also slows the player by the way, making it useless outside of controlling a fall when you spot a blind cave. I would really love to see you develop this into a wonderful game that brings you wealth. You did wonderfully for a rough draft but I firmly believe that's all this is, with all that's not right in Deep Dungeon I would take it down and apply some polish before re-release.
Review at: https://www.youtube.com/watch?v=kLrZCYigFPQ It is everything you would expect form this type of game. Though I am horrible at this game it does have its uniqueness. It does say it has randomly generated maps, but I found that I quite often played the same map.
Sehr gelungener, unterhaltsamer aber auch anspruchsvoller Dungeonrunner zu einem guten Preis. Würde es weiterempfehlen
Deep Dungeon hat mich in vielen Aspekten überrascht. Angefangen mit dem Sounddesign bis hin zur Pixle Art Grafik, welche mir sehr zusagt. Ich hab das Game erst eine Stunde gespielt und muss sagen, dass der Schwierigkeitsgrad auch für Beginner optimal ist. Ich würde das Spiel auf jeden Fall weiterempfehlen.
Great Game!
The game is really bad, it represents free flash game quality. This is a result of: - awful aiming that snaps at angles and ledges for no reason - unresponsive movement - enemies can still deal damage and shoot projectiles after death - no descriptions on passive items, food or anything really - merchants based around a food system (which is bad because) - food system is extremely random due to being limited by RNG campfire spawns - some bosses are BS with attacks that are not telegraphed - invincibility frames are nonexistent - enviromental dangers do not have knockback, which makes it possible to die in a single block of spikes - healing is either extremely limited or redundant if you get a healing item - the water weapon cannot be aimed and is therefore completely useless This would be fine for a $1 game, which this game, unfortunately, is not. Do not get swindled by the preety artstyle, this is a burning trash heap.
Ich finde dieses Spiel echt gut gelungen und vor allem preiswert, die 2,39€ ist es auf jeden Fall wert. Sowohl beim Sounddesign der Hintergrundmusik und allen Soundeffekten, als auch dem generellen visuellen Design kann man nichts bemängeln, ein reiner Augenschmaus. Das Gameplay gestaltet sich einfach und intuitiv, aber dennoch keineswegs langweilig. Die Tastenbelegung ist gut, kann aber bei Bedarf noch nach eigenem Belieben im Menü "Optionen" und weiters unter "Steuerung" eingestellt und modifiziert werden. Außerdem ist zu erwähnen, dass man im Spiel Items und Gegenstände sammeln kann und sich daraus dann Tränke und Essen herstellen kann. Insgesamt ein sehr gelungenes Spiel mit einem gewissen Spannungsfaktor: 1+
Great game with many different caves!
The best indie game I have ever played. The controls are very intuitive and the cave system feels actually scary, even though it's just pixels I catch myself sitting on the edge of my seat while playing. I can't wait for the next game by Lampidev- Maybe Deep Dungeon 2?
From what I have played so far, I love it. The Design is awesome (The main Character is adorable). And this game definitely counts to one of the most challenging Indie games I’ve played. The price is affordable and worth it. You should definitely try out the game!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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