
Deep Blue Sushi is a casual 1–5 player co-op adventure where you explore the ocean, catch fresh fish, prepare sushi, serve customers, and grow your restaurant while uncovering the secrets of the mysterious Deep Blue.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #95, worst JP #99 · 3 markets collected
About
Build and run a sushi restaurant with your friends but don’t expect everyone to stay in the kitchen. Dive into the depths, hunt for fresh seafood, prepare every order, and work together through each chaotic service.
Choose your look and stand out from the crew. Customize your outfit, colors, hairstyle, and accessories to create a chef that truly feels like yours.
Prepare sushi step by step. Add the ingredients, follow each recipe, and turn your fresh catch into handcrafted exotic sushi. From precise cuts to finished rolls, every plate is made by your own hands.
Not every catch comes easy. Dive with your crew, track dangerous sea creatures, and fight sharks, piranhas, squid, electric fish, and octopuses to bring home your next big catch.
Use specialized tools above and below the surface. Catch fish, explore the ocean, clean up disasters, and choose the right equipment before diving into deeper waters.
The ocean is full of life. Discover colorful fish, strange creatures, and rare sea animals as you explore its deeper layers. Some are easy to catch. Others are better left alone.
Start with a simple sushi restaurant and grow it into a busy seaside restaurant. Add more tables, unlock better stations, expand your menu, and serve even more customers.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is one of those unpolished gems in the cooking simulation genre. You can absolutely min-max the hell out of this game or create restaurant nightmare just for fun. FYI get a good mouse, you'll be spamming it alot.
The game is very fun, just wish the devs would add more things to the game(which we hopefully will see in the future) like: - scooters - workstation upgrades - more interior design - store upgrades - 3rd POV (I get dizzy easily)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +19 more
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
工作重复性太多,越后期越累,内容不多,现在雇员工还没有开发出来,暂时不推荐
目前BUG较多,首先就是托盘,顾客吃完之后,清理脏托盘时只能直接在垃圾桶里丢弃,连带着托盘一起丢弃了,然后托盘就消失了,再也找不回来了。。。然后就是顾客的声音,有点太随便了,似乎是随机的,男顾客有时候是女性的声音,怪怪的。
Dave the diver + overcooked Its very funny and relax game with friends.
游戏是个好游戏 刚上线没两天已经和朋友肝了七个小时到十一级。为啥没继续玩下去了呢 因为居然已经毕业了但是还没开发完。(击败红帝王蟹这里 任务到这了找了半小时也没提示说没开发完 我晕)好吧五十多块钱这个价格还是半成品这点有点无奈。 目前玩法真的不多基本就是开店叉鱼钓鱼做寿司。上菜结束收盘后不用洗碗是好评。但是想看到的一些装修以及道具升级还有招聘员工目前都没做出来。和朋友一起玩分工干活根本没办法再去做别的事情了。建议尽快更新出一些切菜更快地刀具这些升级等等。还有备菜那一块,希望能展现出自己目前备菜有的材料然后说可以上什么菜品。
有一些bug,路人在躺椅上会重叠模型。备菜台的盒子里有东西时重新上线新备菜的盒子会和旧的重叠。 希望桌子开完之后可以自由选择这个桌子能不能迎客。这样店内看起来会更美观,人少也能忙过来。
总体印象 《Deep Blue Sushi》整体是一款非常出色的游戏,尤其在多人合作和模拟经营方面,玩法新颖独特,题材也很有吸引力。我本人非常喜欢《Raft》和《潜水员戴夫》,而这款游戏的玩法几乎符合我对理想合作经营游戏的期待——它弥补了《潜水员戴夫》无法联机的遗憾。 不过,在体验过程中,我也发现了一些有待优化的地方,以下是我个人觉得可以改进的方向,供开发团队参考。 1. 成长系统:缺乏分层探索的成就感 目前,所有海域从一开始就完全开放,玩家可以直接捕获价值最高的鱼类并快速获利,这会大大缩短游戏的整体寿命。装备升级系统虽然存在,但它并没有与区域解锁挂钩,升级带来的正反馈很弱,更像是个摆设。 相比之下,《潜水员戴夫》通过装备逐步提升来解锁更深海域,《Raft》则通过探索不断获得新科技,两者都让玩家感受到清晰的成长曲线。其实,《Deep Blue Sushi》本身已经设计了指南针引导任务,完全可以利用这些任务来逐步开放新海域和新鱼种——类似近期热门的《How to Fish》那样,让探索本身成为乐趣。 虽然本作主打模拟经营,但下海捕鱼正是其最大亮点。如果捕鱼部分能实现循序渐进的探索体验,玩家的成就感会大大提升,游戏寿命也会更长。 2. 经营深度:内容略显单薄 除了捕鱼,餐厅经营部分的内容也偏少。目前店铺无法扩张,也没有更多经营层面的新机制,玩家只是不断重复切菜、做菜、上菜的循环。如果能加入店铺升级、菜单定制、员工管理、特殊活动等更多经营维度,不仅能减少重复感,也能吸引更广泛的玩家群体。 3. 交互体验与空间布局优化 当前厨房和店铺的布局是固定的,这带来一些不便: 厨具(冰箱、垃圾桶、电饭煲等)无法移动,不能根据个人习惯调整动线; 由于菜品种类多,做好的食物常常只能摆在地上,这与模拟经营追求的真实感相悖——现实中的餐厅不会把菜品放在地上; 托盘、冰箱和垃圾桶之间的距离过远,且冰箱门打开时会挡住垃圾桶,操作很不顺手; 厨房整体面积偏小,多人合作时显得拥挤。 如果能让玩家购买、移动或扩建家具和厨房空间,将极大改善操作体验和沉浸感。这种自定义功能在同类型游戏中已是常见设计,也能让日常经营流程更加舒适。 结语 以上建议均基于对游戏核心玩法的喜爱和认可。相信如果在成长节奏、经营多样性和空间交互等方面进行适当打磨,《Deep Blue Sushi》完全有潜力成为一款非常出色的合作模拟经营佳作。感谢开发团队的付出,也期待后续更新。 Overall Impression Deep Blue Sushi is an excellent game overall, particularly in its co-op and simulation management mechanics. The core concept is fresh and engaging, and the theme strongly appeals to fans of games like Raft and DAVE THE DIVER—both of which I thoroughly enjoy. In many ways, this title feels like the game I’ve been hoping for, as it fills the co-op gap left by DAVE THE DIVER. That said, during my playthrough, I noticed several areas that could be improved. Below are my personal suggestions for the development team. 1. Progression System – Lack of Tiered Exploration Currently, all fishing areas are accessible from the very beginning, allowing players to immediately target the most expensive fish and earn profits quickly. This significantly shortens the game’s overall lifespan. Although equipment upgrades exist, they are not tied to unlocking new regions, so the positive feedback from upgrading feels weak and somewhat superficial. In contrast, DAVE THE DIVER gradually unlocks deeper waters through equipment progression, while Raft introduces new technologies via exploration—both provide a clear sense of growth. Deep Blue Sushi already includes compass-guided quests, which could easily serve as gates to progressively open new areas and fish species, similar to the popular How to Fish approach, where discovery itself becomes a rewarding experience. While the game focuses on simulation management, its fishing component is its standout feature. If the fishing experience could offer a more layered, step‑by‑step exploration, players would feel a much stronger sense of achievement, and the game’s longevity would increase. 2. Management Depth – Limited Scope Beyond fishing, the restaurant management side also feels somewhat shallow. There is no shop expansion or additional operational mechanics; players simply repeat the cycle of chopping, cooking, and serving. Introducing more management dimensions—such as restaurant upgrades, menu customisation, staff management, or special events—would not only reduce repetitiveness but also attract a broader audience. 3. Quality‑of‑Life and Spatial Layout The current kitchen and restaurant layout is fixed, which causes several issues: Kitchen appliances (fridge, trash can, rice cooker, etc.) cannot be moved, preventing players from optimising their workflow. Because there are many dish types, prepared food often has to be placed on the floor, which breaks the realism that simulation games aim for—no real restaurant would store food on the floor. The distance between trays, the fridge, and the trash can is too large, and the fridge door blocks the trash can when opened, making operations awkward. The kitchen is too small overall, feeling cramped during co‑op play. Allowing players to purchase, rearrange, or expand furniture and kitchen space would greatly improve both usability and immersion. Such customisation is common in similar games and would make daily management much more comfortable. Closing These suggestions come from genuine appreciation for the game’s core design. I believe that with thoughtful refinement in progression pacing, management variety, and spatial quality‑of‑life improvements, Deep Blue Sushi has the full potential to become an outstanding co‑op simulation title. Thank you to the development team for your efforts, and I look forward to future updates.
แนะนำให้เพื่อนไปซื้อมาเล่นกันเพราะเกมดีจริง เล่นด้วยกันสนุกแน่นอน
이 게임을 하고 있으면, 1년 반정도 집 주변 갓파스시에서 알바를 하던 제 친구 임준철이 생각납니다. 갓파스시는 고등학교 시절 가끔씩 갔었던 초밥집이였는데, 성인이 되어서 그 식당에서 일하던 그 친구의 모습이 아직도 생생합니다. 그 친구가 만들어준 초밥 정말 맛없었는데 아직도 기억납니다. 21살 짜리 요리랑 관련도 없는 애를 주방에 넣고 스시를 만들라고 시키니 그 가게 역시나 망해버렸습니다. 저와 제 친구들이 Deep Blue Sushi에서 만든 초밥도 비슷하지 않을까 싶었는데, 고양이 만진 손으로 만든 초밥을 손님들이 맛있게 먹어줬습니다. 현실과 게임은 많이 다른 것 같아요.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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