
A card battler where cards are your health. No turns, individual card permadeath. Construct defenses while launching projectiles to destroy your opponent's cards. Beat enemies and events to win cards from unique card pools. If all your cards on the field are destroyed, you die.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Reviews
I know I only played for 6 minutes, so take my review with a grain of salt—but this game does not explain a thing. It starts off with no tutorial and has no story or anything. Also, everything is A.I. generated, giving no real creativity. It is free, so at least they're not charging you for something they didn't really even create. FINAL RATING: 3 / 10
Tutorial here: https://youtu.be/HhIPdcxu5ow The game is a bit complicated until you figure out how the cards actually work and unlike most card games where you try to take your time thinking about what to play this is a reflex test. I also had a glitch where I killed all the A.I.s cards at one point which should have been a win but since we had such a long stalemate it didn't give me the victory and the A.i. just kept drawing from zero after being wiped out. The strategy in this game isn't so much how to play the cards as it is how to build your deck against getting one shot and setting up your field cards while trying to one shot the enemy. Unfortunately, your runs are decided by how many cards the A.I. feels like playing at the start of the game if he feels like spamming you're done it's an interesting concept but definitely needs a lot of balancing changes to make the game not feel entirely dependent on what your computer opponents mood is.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
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Kartların sağlığınız olduğu bir kart savaşçısı. Dönüş yok, bireysel kart kalıcı ölüm. Rakibinizin kartlarını yok etmek için mermiler fırlatırken savunmalar oluşturun. Benzersiz kart havuzlarından kart kazanmak için düşmanları ve olayları yenin. Sahadaki tüm kartlarınız yok olursa ölürsünüz.
IDK If its me or the drugs that the AI was on when it made this...
In my experience the game was quite fun and but I think it can benefit from a lot of changes, it definitely has a lot of potential but as of now it lacks some features that I think can improve it, such as a tutorial of the gameplay and explanation of the strategies with different decks and how to play certain cards, the same for the controls of the game. In short, I enjoyed the game but I think it has a lot of potential to become better given time, looking forward to future updates.
"Deck of Life: No Turns, Individual Card Permadeath" is a bad title for a game and a very badly made, convoluted and instructionless card battler... think Slay The Spire but the developer didn't bother making interesting monsters to fight, it's just empty 1v1 fights vs the AI. It was a complete and utter failure. The graphics aren't great, suspiciously AI slop looking garbage with no explanation about how things work. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
This is a very interesting game, but I think it needs a touch of polish. I love the idea of it, but at the current state, you can blaze through a game in 15s. Again, the idea is very cool, but I can't see myself playing it at the current state
Deck of Life; It is a kind of card game. cards have certain properties and we try to destroy the opponent's cards according to these properties. It would be better if the game had an instructive start because we are trying to learn the game by playing it on our own. The game can be tried as it is free. If you have free time and don't know what to play, you can enter and spend some time.
A great free option for those who want to pass the time. At first, it may seem a little confusing, but with time, everything becomes clearer. It's challenging in just the right measure and offers a good variety of cards, which got me curious to test new combos. The "map" is quite large and follows a model that I particularly enjoy. Its brilliance lies in the fact that you can test new decks and unlock new cards to try new approaches and defeat certain types of enemies more easily. That was really fun. As I mentioned before, it's a great option if you don't want to spend your money.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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