
Deck of Delirium is a PvE deckbuilding card game where you build your own misfit crew full of animals, pirates, animal pirates, pompous sailors, and even cultists to make your way through the perilous journey across the sea battling rogue pirates, sea monsters, and other uncanny enemies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Deck of Delirium toys with some new ideas, but at its heart is a simple deckbuilder without much content (which is fine for a free game). The insanity mechanic triggers at max mana and makes your opponents stronger and do a special move, while SOME of your cards get stronger or even weaker. It's a an interesting way to implement what is essentially a timer. Enemies get introduced gradually, one by one, which also adds a sort of timer, as not dealing with them fast enough leads to a quick death. This tackles the problem of bad draws as you have some time to react before stronger enemies are revealed. I wouldn't mind seeing more of this in new games. The best part (if a small one) is the PROMOTE mechanic, where some cards get permanently upgraded into a stronger version if their conditions are met. I just loved seeing what the cards would become, and it acts as a mini quest during each battle. As said though, the content is quite small - there are a a few characters to play with, but all share the same deck of cards (in deckbuilder mode) and the enemies are always the same, so content dries up quick. That said, it's a good time waster, if only to to see how the new mechanics play out. [h1][b]Favorite mechanics[/b][/h1] • Promote mechanic that has cards upgrade themselves into stronger version if their conditions are met • Gradual introduction of enemies helps with bad draws and slow starts [h1][b]The positive[/b] [/h1] + Some of the new mechanics show promise [h1][b]The neutral[/b][/h1] * Low enemy variety and small card pool, which is only understandable because it's a free game [h1][b]The negative[/b][/h1] - Very slow animations [h1][b]Conclusion:[/b] [/h1] Small free game that explores new ideas that have potential, but has low enemy variety and card pool. Recommended 7/10.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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