
Decidit is a fast FPS roguelike in which you must use all the arsenal and movement abilities at your disposal in order to progress in an unstable demonic maze. Be fast, precise but also strategic using all the demonic weapons and abilities collected on the way to create powerful synergies.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
вкусновато, но маловато. ♥♥♥ шутан ♥♥♥♥♥♥♥♥ и музыка тоже соответствует игре.
This game is very fun. The only thing I don't like, is that there isn't a whole lot of content, BUT this is a student game, so that's not a giant problem, especially since the game is very polished and fun. If the devs continue to make games, then they have a promising future.
Cool game, takes about 15 minutes or less to beat but has inconsistent and annoying framerate issues. Even though the project is finished, it needs optimization work.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Donc ses points forts : - Le design - les effets - Facile à utiliser - le gameplay - les graphismes Ses points faibles : - pas de modif de commande - rapide - le son, on dirait que l'on est dans un caisson de basse Lien du groupe : https://www.youtube.com/@DISCOVERGAMINGOFFICIEL600/featured N'oubliez pas de laisser un j'aime si tu trouve cet avis utile :)
游戏偏快节奏流程较短,打击感还行,内容还是太少了
Very quick fun shooter. Hopefully the devs do more as this is their only work so far.
DECIDIT is simple, short, and probably the most fun I've had playing an FPS in a long time. From the movement to the upgrade system to the soundtrack, every part of it goes hard as hell. I would honestly love to see it expanded into a full game. If I have any complaint, it's that the damage sound effect for enemies in acid clouds gets a little annoying. That's it. Play this and have fun.
Well, this definitely feels like an alpha. Probably the point. But I think there's alot of potential here. Player plays pretty good and the synergies are fun. But I feel like the enemies are extremely limited. Either being chaser enemies easily kited around like idiots with little thought, or annoying flyer enemies that are always a million miles high and left at the end of a round. And the animations are a bit slidey, which amplifies that automated feeling. Not to mention there only being 3 enemies really hurt variety. I want to see more out of this game.
My only complaint about this game is there's not more of it
遊玩時間太短
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.