
This is a bad short Tower Defense game made from scratch as a new game developer. This game does all the basic things you expect from a tower defense. We have 3 types of enemies and 3 types of tower to destroy them with. Strategic placement of the towers will make your victory certain.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exactly as the title says, decently bad and a tower defense game. No ♥♥♥♥♥♥♥♥. 10/10
bag of ♥♥♥♥
[h1]Before I played Decently Bad Tower Defense, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
le jeux est hyper dur mais il est quajnd mm prenant
good time waster not a whole lot of thought or strategy required just place towers you don't even really have to upgrade.
Very simple, pure tower defence. Not challenging but instead quite relaxing. :-)
Stolen game from a unity tutorial without credit.
Really bad, not decently so. Three guns, without explanation. They each can be upgraded once. No target selection. No pathing, no tactical actions, no strategic upgrades. It also seems to crash a lot. Three thumbs down, even free.
au niveau 6 le jeu bug et on ne peut pas placer de tours. seulement 3 tours différentes ( pas de progression un poil trop facile même si ça détend mais on s'ennie vite. stratégie simple : - commencez par 6 tours A et maxez-les - mettez des tours C (celles qui ralentissent) à portée de plusieurs chemins - vous mettez les tours B autour et voilà, vous finissez toutes les maps (au moins jusqu'au 6 du coup)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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