
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game, fell off but is still pretty good
还行
Rip Sweet Bandits.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fun game but not much player anymore so each round pray for some player join for 1-2 player or else we play with bot
КРУТАЯ ИГРА
Crying and throwing up ): Say it aint SO!
玩法很创新,很好玩,就是排人太太慢了
!!!!!!!太好玩了!!!!!!!!!!!!!!!!!!!!
面白い。
Un petit jeu d'infiltration sociale à 12 joueurs jouable en équipes de 2, 3, ou solo. Le but est d'évoluer sur la carte, d'ouvrir la porte de la banque, et de partir avec le pactole, le tout sans se faire repérer, et/ou en tentant d'éliminer les autres équipes, à divers stades de la partie. On peut se déguiser, ramasser des trucs et des cartes d'accès, et utiliser différents gadgets pour piéger, débusquer ou tuer les autres. C'est sympa si on supporte la DA type jeu mobile. Les rôles sont relativement différents. Il y a aussi une courbe de progression assez raide, et surtout, assez peu de joueurs : vous pouvez passer une soirée à vous faire ramoner par la même équipe qui joue depuis le lancement (toutes les semaines, depuis quinze ans). On regrette aussi l'absence de "kill cam" ou d'explication(s) qui pourraient nous aider à progresser, en sachant comment un humain a pu nous démasquer, par exemple (par simple coup de chance, par observation ou via un skill). J'aimerais bien pouvoir mettre un avis neutre sans recommander le jeu. Comme pour tous les petits jeux, c'est amusant quand les camps sont équilibrés.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 10.2K | 96% | $19.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 5.2K | 88% | $29.99 | |
| $3M | 3.8K | 79% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.8K | 93% | $9.99 | |
| $4.5K | 25 | 88% | $5.99 | |
| $137 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| $0 | 1.5K | 90% | Free | |
| $4M | 19.1K | 82% | $9.99 |