
Go undercover as the world’s greatest spies in this tense multiplayer game of subterfuge. Disguise as anyone, deploy an arsenal of high-tech gadgets or neutralize the competition. As long as you extract with the objective, no trick is too dirty when you work for DECEIVE INC.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 81% | — | $3M |
| $29.99 | 1.1Kratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I miss you Deceive
游戏是个好游戏,但是为什么匹配不到人啊?当时以为是我电脑的问题,结果发现大伙都一样.
So much potential but nobody around to play, the game gets boring fast. I can't even comprehend how I paid money for this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Japanese, Korean, Russian, Traditional Chinese, Spanish - Spain, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $19.99 |
| — |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Died so early on, but the premise was good
Fun but abandoned game. No idea why devs have such a huge ego and refused to let it go F2P and possibly actually SAVE the game
Fun game but you legit cannot play anymore, just nobody online. Make it free, only option
玩家太少了,根本匹配不到人
i know i dont have a lot of hours in this game, i got into it late but i wish it could get a comeback, the game is really fun and i did love it if this was made free it could get the comeback it deserves cause people dont need to pay to try it out
Sleep well, we will miss you
It's over. Games done. Played it a handful of times because most players had better map knowledge or coordination than I did, but it was fun, it was unique! Shame its over now, seems the genre is just forever cursed to fall into obscurity.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 4.8K | 93% | $9.99 | |
| $4.5K | 25 | 88% | $5.99 | |
| $137 | 3 | 100% | $1.99 | |
| — | 0 | — | — | |
| $0 | 1.5K | 90% | Free | |
| $4M | 19.1K | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 10.1K | 96% | $19.99 | |
| $3M | 2.9K | 88% | $29.99 | |
| $3M | 3.2K | 93% | $24.99 | |
| $3M | 16.1K | 82% | $9.79 | |
| $3M | 12.2K | 76% | $9.99 | |
| $3M | 4.1K | 78% | $19.99 |