
Decay, a real time interactive experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Install this and just simply crank everything to absolute max and watch your GPU catch on fire. I give it 10/10.
Cool graphics!
No idea how this tech showcase is supposed to work as a graphics benchmark, but it is a neatly designed scene with static objects. Nice to look at and free of charge. Thus, there is nothing to complain about. Good job.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Decay - a real time interactive experience is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Decay - a real time interactive experience is a software application that presents a poorly made art exhibition. This tech demo/art exhibition shows off Godot's rather impressive 3D engine (now, we all know the Godot2D engine is hot garbage that's never been used to make a successful game, but the 3D engine is out of this world). Unfortunately, no matter how nice a hallway looks... looking at a hallway isn't what anyone would consider to be a "game". For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a non-game "art experience" being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
Bu gerçekten olayları perspektife oturtuyor. Half-Life 2 çıktığında bunun muhtemelen bir poligon motorun kaldırabileceği sınırın bu olduğunu biliyordum. Bu grafikleri gerçek zamanlı aydınlatma ve ekstra parlaklıkla 1080p'ye kadar ölçeklendirin ve neredeyse 20 yıl sonra sisteminizin çökmesini izleyin. Muhtemelen bunu uygun fiyatlı bir dizüstü bilgisayarda yüksek FPS'ye çıkaramazsınız ve mobil VR bunun bir nesil gerisinde kalacak, ancak 2026 için işler iyi görünüyor.
Nice ASSets!
Mehr als mit der Kamera in der kleinen Gasse umherfliegen kann man nicht. Ist halt nur eine Tech Demo, aber sieht ganz schick aus und läuft Flüssig. 4K Auflösung : Ultra : ~100 Fps Quality : ~140 Fps Performance : ~ 200 Fps Low Spec : ~520-700 Fps (CPU Limit) 1080p Auflösung : Ultra : ~350 Fps Quality + Performance : ~400-450 (CPU Limit) Low Spec : ~520-700 Fps (CPU Limit) RTX 3090 , Ryzen 3950X Update mit der RTX 4090 : 4K Ultra (kein MSAA) : ~230 - 300 Fps (teils CPU Limit) 4K Ultra (Kein MSAA) mit 150 % Auflösungsskalierung : ~110 Fps
very pretty. its sad this looks better than my IRL hometown.
I could not understand how to play it or what the moral of the game is. Therefore, I deleted it.
Decay 3D rendered graphics benchmark with good music worth a look because its free
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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