
Decay, a real time interactive experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 146 | 76% | Free | |
| approximately $0 | 15 | 67% | Free | |
| approximately $0 | 26 | 54% | Free | |
| approximately $45.6K | 124 | 67% | $9.99 | |
| approximately $21.4K | 201 | 79% | $3.99 | |
| approximately $6.9K | 29 | 79% | $8.99 |