
Deathbound is a unique Soulslike. Build a party of four characters and instantly morph between them in and out of combat. Combine their abilities to pull off devastating attacks and slay those who stand before you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.29/day in the week after.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 328reviews | 75% | — | $149.7K |
| $13.49−55% | 921ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
I recommend this game on sale. It actually manages to do the souls-like tag justice unlike most games that throw it on as a way to say "Not brain dead easy." The game is around DS1 in its combat fluidity and complexity with some aspects better, some worse. The unique mechanic of having multiple characters acting as on the fly playstyle swaps with a separate health bar is pretty interesting and well fleshed out.
Fun souls-like with a unique multi-party system. If you're into the genre and looking for something different, this is a good short (~10 hours) souls-like with a reasonable difficulty and solid presentation and mechanics.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Polish +1 more
| $29.99 |
| 73ratings |
| 80% |
| — |
| not modelled |
| $13.49−55% | 21ratings | 72% | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game looks cool plays great but there is 2 things that break it for me -no mouse in menu -save points are garbage and there are not enough save points so when you die at a boss fight it puts you way back and to get essence back you have to kill all enemies again to get back to the location where you died in boss area
Очень даже неплохая игра как оказалась. Финальный босс в отличие от многих сосаликов тут классный. Да есть моменты, когда лучше пробежать чем драться с миллиардом здоровых мобов. Идея с 4 персонажами прикольная.
Gameplay é muito ruim, tudo travado e lento, muitas decisões de design questionáveis, o uso de flask removendo vida das outras essences, o morph que é mega travado e muitas vezes te deixe vulnerável, trocar de personagem demora. Outro problema é que esse é um dos poucos jogos com crash no meu pc, nessas 3hrs que joguei levei 2 crashes que fecharam o jogo do nada. Tentei jogar mais um pouco mas não consegui, infelizmente não recomendo
Not top tier soulslike, but it was enjoyable. I like the unique combat style and the occasional swearing
Points positifs : ✅ Univers atypique science / foi, rare dans le genre ✅ Lore intéressant basé sur les péchés, la culpabilité et l’immortalité ✅ Système de combat novateur avec le switch entre plusieurs personnages durant les fights Points négatifs : ❌ Beaucoup de bugs (caméra, IA, collisions, ennemis WTF) ❌ Pas d'émotion dans chez les personnages ce qui crée des scènes un peu drôle =') ❌ Traduction parfois maladroite ❌ Décors corrects mais peu variés ❌ Peu de difficulté une fois le système maîtrisé ❌ Quelques ralentissement lors des sauvegardes automatiques Autre : ➡️ Gameplay accessible, peu punitif pour un soulslike ➡️ Prix un peu élevé pour la durée de vie du jeu (10h environ pour le finir la première fois) mais le jeu souvent en promo à 12-15€ donc correct à ce tarif. Ma review sur le jeu <3 : https://www.youtube.com/watch?v=hIX_AyGOiWo
O jogo estava sensacional até a metade em diante, gameplay com varias novidades e ideias que nunca tinha visto ou pensado sobre, criatividade lá em cima, gameplay fluida e as várias essências pra escolher e montar o grupo até mesmo trazendo as sinergias e combos, fora as movimentações dos golpes, o capoeirista e a lanceira top de linha. agora entra o problema, já me acostumei com boss e inimigos repetidos e até mesmo a reciclagem deles, 0 novidades apesar de ter se repetido meio demais, o fato do jogo te forçar a acompanhar a história também achei bem estranha, senti que de cinematics e de flashbacks das essências eu passei mais tempo neles do que jogando em si, e para um fator souls like onde você acompanha a história pelos itens e não com tanto conteudo forçado na tela é minimamente esquisito. a história é bem criativa e bem feita mas pelo tanto que tava sendo exposto eu comecei a ignorar e tentar só jogar (nem sempre dava pra pular inclusive) os parrys só funcionar em tamanho humano e os inimigos mais complicados e boss nunca são de tamanho humano também é meio paia, e agora PRINCIPALMNETE O QUE MAIS ME ESTRESSOU, toda a fase do eitharos, tentaram meter uma perseguição de RE do nêmesis, mas esqueceram que é outro tipo de jogo, como que se adiciona uma perseguição de um inimigo imortal num souls like? e numa fase cheia de inimigos? diversas vezes no meio da perseguição eu entrava em salas bem fechadas, cheia de inimigos só pra pegar um item chave e voltar tudo, cara... completamente sem sentido, e o próprio eitharos não faz sentido nenhum também ele basicamente jogou todos os inimigos que já enfrentou até agora de uma vez, em 3 waves basicamente, i na quarta, nem pra você enfrentar só ele depois de todo o sufoco, o kr tem uma vida bem elevada, relâmpagos que ficam por todo o cenário (bem pequeno invlusive e ainda com um buraco que você é facilmente empurrado para ali) caindo na tua cabeça (e não atinge os inimigos), enquanto revive mais inimigos e tem uma vida bem alta... bizarro o que fizeram nessa fase...
Die Morph Idee ist super, und hat mir so richtig viel freunde bereitet. Leider ist wirklich alles andere an dem Spiel so "lala" Grafik, Story, Inszenierung, Gegerndesign, Charaktere, Skilltrees... alles verbesserungswürdig. Hatte ich trotzdem 7 Stunden spaß?(ist recht kurz und "leicht" das game) ja... tatsächlich hoffe das, das Entwicklerteam genug Geld eingenommen hat für ein 2ten Teil.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $2.2M | 2.2K | 70% | $19.99 | |
| $1.2K | 5 | 80% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.7K | 386 | 77% | $19.99 | |
| $149.7K | 166 | 76% | $19.99 | |
| $149.8K | 235 | 99% | $19.99 | |
| $149.6K | 267 | 76% | $19.99 | |
| $149.6K | 698 | 81% | $4.75 | |
| $149.6K | 560 | 96% | $14.99 |