Modeled estimate, not a reported figure. How we estimate →
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About
This is a platform jumping game. You must avoid random spikes or traps to reach the finish line and defeat the BOSS through specific rules! The gameplay is simple and more casual!

1. Avoid enemies, avoid spikes, and avoid traps!
2. There are many types of Bosses, and specific rules must be used to defeat them!

1. Move left and right, jump, accelerate sprint!
2. You can sprint to avoid enemy attacks or spikes!

1. New levels will be updated regularly in the future!
2. Each level will have a specific way to play!
3. There will be various ways to defeat the final BOSS of each level!


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Reviews
While this is technically a platformer, as described, it’s anything but casual. In addition to basic movement, your primary abilities include jumping with a wall-jump mechanic, and dashing, which can also be used mid-air. The dash is crucial for going through hazards because this makes you invincible. What makes the game especially frustrating is its reliance on random, unfair traps. Beyond the standard dangers like floor spikes, patrolling enemies, and spinning saws, the game introduces unpredictable traps that can appear anywhere. This randomness ensures that no two attempts are the same, and not in a good way. You might be killed by a giant spike launching from the ground, a rock falling from above, or a platform suddenly vanishing beneath you. These traps are completely invisible until triggered, making it nearly impossible to learn a stage. As you progress through five worlds, each containing around eight stages, the difficulty only ramps up. Despite its low price, the game leans too heavily on cheap, unfair mechanics to be fun. This is especially evident in the so-called "nightmare mode," which turns an already frustrating experience into something virtually unplayable.
超级猫里奥知道吧,这个游戏把背板陷阱加入了随机性,难上加难。 最好的办法是尽量不要落地,能蹬墙前冲就蹬墙前冲,然后一切交给命运吧。 阿西吧!阿门!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
真的难真的难真的难真的难真的难真的难真的难,机关还是随机性的
宣传:游戏玩法简单 比较休闲 实际:游戏玩如坚弹 比较秀险 阿川,来来来,你出来,保证不打你lol 平台跳跃里融合肉鸽玩法还比较少见--多是arpg里肉鸽。加油,阿川,大家爱你。 特有规则或键位备忘: 画面:*** 音乐:* 剧情:* 演出:** 玩法:*** 创意:*** 手感:*** 难度:**** 丰富:** 耐玩:** 优化:** 更新:* 热情:* 细节:** 打磨:** 诚意:** 不足,bug,建议等:成就,云存档,致谢名单请安排。肉鸽元素需要更多,如平台也肉鸽,天气肉鸽,头目行为肉鸽等。阿川,你的宣传音乐都用一样色的,不至于吧,这点差评;你的游戏应当系列化,互相关联,埋置彩蛋等--目前看上去是各自为政,这点可参考任天堂,超级细胞等等的系列化,
相当难,随机掉落陷阱,防不胜防。
高難易度アクションゲー。何度も死にながら自分が昔よく遊んだI Wanna Be the Guyを思い出して、なんだかテンションが上がりました。 ダッシュあり、壁ジャンあり。ドット絵もかわいいし、ほのぼのとした穏やかなBGMが流れてるのがとってもいい。 途中でダッシュ中はトラップや敵に当たらずに通り抜けられることに気づき、それを知ってからやりやすくなりました。まだステージ1しかクリアしていないのですが、引き続きおたけびをあげながらゲームを楽しみたいと思います。 プレイ中にも音量設定が開けたらありがたいのと オプションで画面のサイズをフルスクリーンorウィンドウを選べたらいいなと思いました。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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