
The Most Mysterious Secret Service Agency of WWII This is a third-person stealth-action game describing the activities of the SMERSH, the most mysterious secret service agency of World War II. Moment of Truth is a sequel to the popular stealth action title Death to Spies.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 556reviews | 85% | — | $102.6K |
| $1.05−85% | 90ratings | 78% | #206 | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
К сожалению полностью неиграбельна сейчас. Те кто раньше не играл но хочет попробовать - готовьтесь ковыряться в настройках и страдать. Я понимаю что игра древняя, но раз уж выпускали обнову с вонючим лаунчером, могли бы и оптимизацию под современные ПК нормальную завести.
Error: Command failed. Вылеты либо при запуске, либо при входе в настройки звука. Зря покупал этот кусок **вна.
Pretty good and maybe even better than the first one (too bad it is a bit shorter)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Italian, Spanish - Spain, French*languages with full audio support
| $6.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Старая русская игра, которая явна тогда обгоняла время. Первый стелс который я помню. Даже сейчас игра смотрится весьма выгодно. Из минусов что она походу не поддерживает скриншоты, по крайней мере это первая игра где их не возможно сделать,возможно это можно исправить я не знаю
Мне очень порадовала игра. В ней непропорционально сложность миссии и есть вопросы к миссии в Америки ,но в целом очень приятно было пройти!
Из-за вашего ёбанного лаунчера игра нормально не запускается,спасибо вам,Fulqrum,за инвестирование в говно
Death to Spies: Moment of Truth is a demanding and methodical stealth-action experience developed by Haggard Games and published by Fulqrum Publishing that embraces old-school espionage design at a time when the genre was increasingly drifting toward action-heavy spectacle. Set during World War II, the game places players in the role of SMERSH operative Captain Semion Strogov, whose missions revolve around sabotage, assassination, counterintelligence, and deep-cover infiltration across hostile territories. Rather than presenting stealth as a suggestion, Moment of Truth treats it as the foundation of survival, building an experience where preparation, observation, and patience matter far more than reflexes. The game’s structure is built around a series of self-contained missions set in varied locations, including military bases, industrial complexes, estates, and civilian areas tightly controlled by enemy forces. Each mission begins with a briefing that outlines objectives, but rarely dictates how those objectives should be achieved. This freedom is one of the game’s defining strengths. Players are encouraged to study patrol routes, identify disguises, manage equipment, and plan routes before committing to action. Rushing forward or improvising without awareness almost always leads to failure, reinforcing the sense that Strogov is a vulnerable human operative rather than a super-soldier. Disguise mechanics play a central role in Moment of Truth, expanding significantly over the original Death to Spies. Uniforms allow access to restricted areas, but only if behavior matches expectations, creating a constant tension between visibility and suspicion. Standing too close to officers, lingering in sensitive zones, or acting out of character can quickly expose the player, forcing rapid adaptation or retreat. This system gives stealth a psychological edge, where success depends not just on staying unseen, but on blending in convincingly enough to avoid scrutiny. Combat exists, but it is intentionally unforgiving. Firearms are lethal on both sides, ammunition is limited, and enemies respond aggressively to alarms. The introduction of expanded weapon options and melee combat provides flexibility, but firefights are best treated as a last resort or carefully staged ambushes. Gadgets such as traps, silencers, and environmental distractions reward creative thinking, allowing players to neutralize threats indirectly rather than through brute force. Each successful takedown or avoided confrontation feels earned, reinforcing the game’s emphasis on control and restraint. Level design supports this cautious approach through dense environments filled with alternate routes, hidden passages, and layered security. Missions often allow multiple entry points and methods of completion, encouraging experimentation and replay. One playthrough may focus on pure stealth and disguise, while another leans on sabotage, timed distractions, or carefully planned eliminations. This flexibility gives the game longevity beyond its modest campaign length, especially for players who enjoy refining strategies and perfecting clean runs. Visually, Moment of Truth reflects its era and budget, favoring functional environments over cinematic presentation. While character models and animations can appear stiff by modern standards, the clarity of spaces and enemy behavior supports gameplay readability. The interface and inventory systems show refinement over the original game, making equipment management more practical during tense moments, even if they still require a learning period to master efficiently. The difficulty curve is unapologetically steep. Enemy awareness is sharp, objectives can be unforgiving, and checkpoints are limited, often forcing players to replay sections until they fully understand enemy patterns and environmental logic. This design can feel punishing, especially to players accustomed to modern stealth games that offer generous recovery options. However, for those willing to engage with its systems, the challenge becomes a defining feature rather than a flaw, delivering a strong sense of accomplishment when a complex mission unfolds flawlessly. Narratively, the game maintains a restrained tone, focusing on mission context and historical atmosphere rather than character-driven drama. Strogov is portrayed as a professional operative, and the story unfolds through assignments rather than emotional arcs. This grounded approach reinforces the feeling of participating in covert operations where personal expression is secondary to duty and precision. Ultimately, Death to Spies: Moment of Truth stands as a niche but rewarding stealth title that prioritizes realism, planning, and player discipline over accessibility. It is not a game that flatters the player, nor does it rush to entertain with constant spectacle. Instead, it demands attention, respect for its systems, and a willingness to fail and learn. For players who appreciate deliberate stealth gameplay, historically grounded espionage, and uncompromising challenge, Moment of Truth offers a tense and satisfying experience that remains distinctive within the stealth genre on Steam. Rating: 8/10
GOOD GAME IF U LIKE OLD HITMAN GAMES OR OLD STEALTH GENRE IN GENERAL. HIGHLY RECOMMEND IF U MIND IT'S OLD CONTROLS AND GRAPHICS.
Я удивлён как это всё ещё играбельно с коробки и содержит меньше багов, чем алёхин ган...
Главная ценность игры — вариативность. Вы можете потратить 40 минут на то, чтобы просто изучить маршруты патрулей, вычислить самого слабого «Ганса», лишить его одежды и полтора часа ползать по базе, потея от каждого подозрительного взгляда офицера. «Момент истины» — это игра про терпение. Если ты побежал — ты труп. Если ты выстрелил без глушителя — ты труп. Если ты забыл спрятать тело — ну, ты понял. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
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