
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was my last chance... My last escape.
Death Road To Canada is a special game. It's not everyday you get developers who do it for the love of it, and it's very clear in their work. No, this game isn't abandoned, and I doubt it will be unless a zombie eats the devs. It's not really a review about gameplay, it's not everybodies cup of tea, and it will prove a challenge to must players, but the point I'm making is- It's a good game. For what it is? It's great, and I love it, I always have this as a perfect suggestion for friends and family. Heck, this guys' are working on Space Dingus, and are still updating Death Road To Canada. That's what I like to see in game developlent, love that's evident. Anyway, this is like a weird organ trail remix, with a good splash of comedy, RNG, and lots of death and donuts. It's best as a couch co-op. Let's just hope your friends' have a sense of humor!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 8.6K | 63% | $20.99 | |
| $3.5M | 26.4K | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $0 | 4.4K | 76% | Free | |
| — | 123 | 88% | $14.99 | |
| $6.2M | 17.2K | 96% | $19.99 | |
| $1.7M | 4.4K | 93% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $14.99 |
| 123ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 896 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a stupid dumb game, I've died so many times but it's fun.
Death Road to Canada is an absolute gem—hilarious, brutally punishing, and endlessly replayable. Every run feels like a fresh disaster waiting to happen, and somehow it’s always funny even when everything goes completely off the rails. The humour is spot‑on: bizarre characters, ridiculous events, and those perfect moments where your party debates something so absurd you can’t help but laugh. It never stops surprising you. Replayability is through the roof. With randomized events, wildly different characters, and unpredictable encounters, no two runs ever feel the same. One trip you’re cruising with a team of martial‑arts legends; the next you’re wiped out in a gas station because someone sneezed at the wrong time. It’s the ultimate “just one more run” game. And yes—it’s brutal. The game does not care about your feelings. It will punish you, betray you, and gleefully wipe your squad because you hesitated for half a second. But that’s exactly why every victory feels so good. What really sets it apart is the continued developer support. Years after release, the devs are still updating, polishing, and adding content. That kind of dedication is rare, and it shows in how tight and well‑maintained the game feels. If you want a game that’s funny, challenging, and endlessly replayable—with devs who genuinely care—Death Road to Canada is absolutely worth your time.
An absolute gem of zombie games, always a fever dream or a interesting experience with no in between. Would absolutely recommend for everyone to try. 10/10
vasco da gama
被狗喬伊騙過來的+1 我通關時只看到20.1%的玩家通關 這遊戲真的有難 花了約8小時通關 稍微掌握機制跟玩法後 加上一點運氣才過了 好玩但難
.
I am literally so bad at this game I probably will never make it to Canada but at least I'm having fun
全队智商最高的是狗子,甚至火灾逃生时它负责制定计划( 我队伍里属性最高的角色因为在路上摸了一下狗子被咬死了( 路上好好的突然队友嘲讽另一个使得士气大减( 一份食物能换十份汽油,但是要25份汽油才能换1份食物( 随机性特别强也很有挑战性和黑色幽默的一款像素类肉鸽游戏,真的很有趣,相见恨晚了属于是
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.