
Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 1 → 2.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 93% | — | $3.5M |
| $4.49−70% | 955ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Glad this game getting alot of updates i enjoy this very much and recommended for those who like to play rougelike
非常好游戏,使我叮咚鸡疯狂旋转!
臥槽這個游戲太好玩了 這個游戲是一個神 但是對我來説太難了,我剛解鎖超能模式,我要好好拿鐵拳爽一爽,還有死神,gnome,法師,機器人拳頭。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 21 → 10/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $2.99−80% |
| 123ratings |
| 88% |
| #121 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Couldn't really get into it. Movement feels cumbersome, combat feels cumbersome. I felt more emotion for characters in my FTL runs than those you meet and recruit in this game.
没有中文,词汇难度还挺大的,大概是雅思的难度,学累了可以玩两把。游戏总体难度还是有一点高的,比较看运气。
実績で最難関となっている難易度までクリア 類似ゲームが思いつかないので新鮮味があってよかった ローグライク的な楽しみは大幅に減ってしまうが、どうしてもクリアしたい人は以下を試してみてください ・ゲーム内ポイントでアンロックできるパスファインダーを選ぶ、特性は心配性を選ぶ(盗賊と車が無いのが一番やばいので) ・もう一人は筋力と持久力特化キャラにする ・1回目の探索は即終了(時短)し、2回目の探索でペットショップが出るまでリセマラする。ペットショップに落ちてる革の鞭で最後までいける、しかも2個落ちてることも ・食料か車優先で探索する。鞭が強いので探索は基本殴りだけで進行できる。最終日に弾が余るので強い銃を拾う必要もない。 ・最後のシージは即家に入って戦うほうが楽
我小时候就是玩了这个游戏才以为加拿大是桃源
Old, dead, was fun but not worth a dollar in 2026
This is the right amount of challenging, strategy, randomness, humour, and customisation that I've seen from a game in a long time. Can't stop playing!!
每次开始游戏,就像是一场丧尸逃亡公路片,每个npc在一个个遭遇事件中变得鲜活了起来,逃离成功后队友的感慨,仿佛让我身临其境,体会到了劫后余生的快乐,畅想以后的未来。值得一品的游戏。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 29.8K | 93% | $9.99 | |
| $0 | 4.4K | 76% | Free | |
| — | 123 | 88% | $2.99 | |
| $1.1M | 17.2K | 96% | $3.99 | |
| $1.6M | 4.2K | 93% | $9.99 | |
| $884.3K | 3.7K | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 4.6K | 94% | $24.99 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 26.4K | 91% | $4.99 | |
| $3.5M | 8.6K | 63% | $20.99 |