
A first person shooter set in a medieval world ravaged by the ungodly forces of the hellion. You are the Death Rattle - humanity's last hope against the forces of hell. Use your special gifts and divine powers to challenge the marches of hell and turn the tide against these devils and demons.
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About









Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Death Rattle is awesome, always loved serious sam the game and this makes me think of it,has the same feel to it. Good game for a sols developer. If you are looking to just relax and not take things too serious then give this game a try.
A small amount of thoughts on [b]Death Rattle - Hell Unleashed [/b] I got to know this game some time ago when i saw the creators youtube video with the title "My Ambitious Indie Game Failed, This Is Why!", then some weeks ago. I saw a video by Indie Game Clinic with the title "Why These 2 Indies REALLY Failed - Game Designer Reacts" that featured that video again. And then i saw this game a third time during steam summer sale. It was rather cheap so i though "oh well, that's a good opportunity to check it out and see how my opinion compares to that of an expert and the creator. Often games under deliver financially even if they are solid, so there was a chance....And sometimes a gamble does not pay off. I would have had 2 hours before the refund period ends, but i ended this after 10 minutes and the first fights. - really really weak gunplay - weapons that clip into the walls - no control settings - no useful audio settings - no UI scaling but small interfaces on HD resolution - invisible walls leveldesign None of the systems, the crafting and whatever there is can save this when it plays like this. Not a recommend.
This is probably the least time I have ever spent with a game before writing a review, but I just got incredibly stuck on the Mine level and could not figure out how to get through it for the life of me. So here we are. On the plus side I really like the visuals and atmosphere of Death Rattle. It has an almost metal vibe to it what with the Hellish, skull ridden, and occasional guitar riffs. The issues, unfortunately were just too many to overcome. First off, the lack of accessibility options was a real killer for me. I'm far from heavily disabled, but I do have motor skill issues, and the inability to rebind keys made this game literally painful for me to play. Hitting the middle mouse button is hard for me, which is why I own a mouse with two thumb buttons, one of which is always mapped to whatever the middle mouse button was supposed to be. The melee button is also more or less impossible for me to hit, with again, no option to assign that to something more logical. And worst of all for me, is the run button. It is shift like in most games, which is fine. But there is never a reason to not run in this game. There is no stamina, it doesn't seem to effect your accuracy, and your default walking speed it painfully slow. Imagine if Painkiller or Serious Sam had the speed of a Walking Sim like Gone Home or What Remains of Edith Finch. My pinky simply isn't strong enough to hold down a shift key for literally hours on end. There is also no option to adjust mouse sensitivity. That means you have to make far larger motions with your mouse, or adjust your mouse's sensitivity settings manually. Again, a complete disregard for those with limited ranges of motions here. Now I want to make it clear that I don't expect every game to feature complex options for disabled gamers. This is a one person developer, and these things likely just didn't cross his mind. If you are more able to handle less than ideal key bindings and poor mouse support then you may get a lot more out of this game, as my other issues, while still not nothing, are not nearly as significant. Of those, I would say per performance is the second largest issue for me. The tutorial level is especially rotten. My system is far from state of the art but it is well above the minimum specs, and exceeds to recommended specs with a Core i7 6700k and Geforce 1080 GTX. Again, not state of the art, but compared to what is required, it should be enough. Yet even running at only 1080p with nearly every setting turned either off or down to low, I still was getting framerates in the mid 30s. I also don't expect every game to be playable on a wide range of computers. There is a place for graphical showpieces on Steam. But I expect their listed minimum specs to match the actual requirements. This game was released in 2021 not 2011. Minimum should mean 1080p/60 or at the absolute worst 1080p/30. That I was getting 1080p/30 with a system above the recommended specs is just not acceptable. I will say that following the tutorial the two following levels did perform better, outside of at the end of the second level when I made a mad dash for the exit, aggro-ing like 100 enemies behind me, at which point my framerate dipped into the low teens. To be fair that was an extreme scenario, but considering Serious Sam 4 placed tens of thousands of enemies in front of me on its opening level, I am not convinced that this is an insurmountable challenge. And if it was, maybe limit the maximum number of enemies that can spawn at a given time to ensure stable framerates? So let's say you are a wealthy able bodied gamer who just spent $3000 on a new rig with a 13900k, 4090 RTX, and 16 GB of 6200 Mhz DDR5 RAM. First off, congrats on winning the genetic lottery and potentially the money lottery. Secondly, is this game worth it for you? Well considering it costs $10 and you just spent $3000 on a gaming rig, I'm pretty sure we have different definitions of worth, but if I attempt to put myself in your shoes, I would say that you might enjoy this for a couple of hours. The mechanics aren't bad, and as stated the atmosphere is great. At this point $10 will barely get you a Big Mac Meal at McDonald's, so sure, plop a tenner down and give this a shot. For all the rest of us, I would suggest buying one of the 15000 versions of Serious Sam on Steam.
oyunun mekanikleri idare eder grafikleri çok iyi değil kötüde değil idare eder optimizasyon sıkıntısı var biraz ama güncelleme ile düzeltilir oynanışı güzel akıcı sarıyo genel olarak fiyatına göre iyi alınır oyunun incelemesi ve key hediyesi kanalımda mevcut beklerim https://www.youtube.com/watch?v=-7dV_PXfAM4&t=13s
Well made for an indie FPS. Original and fun with spells and grenades in addition to the crossbow. It's pretty cool, I don't have time currently to delve too deep into it, so I can't comment on if the price point is justified, but there is definitely a lot of content here and this quite clearly isn't an asset flip or a cash grab, this is definitely made with love and is a fun indie FPS if that's your thing! There is also some voice acting too (not the greatest ever heard but it is there!)
Mindless shooting and blowing things up can only get you so far. Death Rattle is once again another Boom-Shoot done in the vein of the likes of Heretic and Hexen, and much like the highly revered and recent Amid Evil, offers large-scale environments and massive waves of enemies that 90’s PC’s had no chance in hell of rendering. And much unlike Amid Evil, heavily focuses on environmental destruction to great effect! And… that’s kind of it. Sadly, Death Rattle is a one-trick pony that delivers mindless waves of enemies to chuck grenades at, launch devastating spells into and piledrive hundreds of arrows from your trusty crossbow into which it delivers in spades, while weapon variety, enemy behavior and even difficulty is sadly lacking. You only ever have a crossbow at your disposal and with only two tracks of a tranquil piano and a heavy thrash of the guitar make for very shallow and repetitive combat despite the large-scale destruction and chaos you can wreak. Combat is also dragged down by an endless wave of resources, where even breaking empty crates gives you all the means to recruit your own army, with some levels giving me roughly 30-60 Mana and Health Potions per level from loot drops that I rarely used. Hell, the few times I did actually die were my own fault as I dashed through the ground and fell off the world, where I learned the game was giving me a plethora of checkpoints but they also respawned all the enemy triggers and resources! Not to mention, you can’t rebind any of your keys so falling back to figuring out my control scheme once I got past the tutorial had me sitting back for a few minutes punching every key on my keyboard to figure out how to upgrade my spells. So, uh, what DOES this game do well? Welp, the little story we do get is pretty corny and admittedly done by a single dude and seems to enjoy chewing the scenery, especially with voice acting the bosses! Beyond that, you do have an RPG level-progression system which was pretty much the main hook that motivated me to keep playing as you can essentially become a one-man-army near the end of the game that even with the Mana and Health Upgrades cut in half judging from the status bar, you become pretty much unstoppable by level 5 if you focus on mana and health regen. And yet, despite all this, I played for a solid 8 hours. I can’t deny the fun I was having either. That was, until I got soft-locked. On level 18, my crossbow and grenades stopped working, forcing me to use mana from there on out, which for the first time made progression an actual challenge, except constant deaths and reloads failed to fix my broken weapons and with no save/load functionality outside of continue and and new game I was forced to throw in the towel. So yeah, this negative rating was given out spite of being denied the fight with the final boss. There’s a pretty good game in here if it got the right amount of fixes. Actually enemy placement instead of spawning waves in front of you (and sometimes IN you!) and perhaps utilizing the level destruction with the combat could have been fantastic to see. The dev is obviously a one-man-show and despite all my negative criticism, he still got me hooked for a solid 8 hours. If you do feel inclined to give this a shot, bear in mind this could serve to be a good stress-reliever instead of a difficult Boom-Shoot!
Not good.
Disclaimer: I was given this game to play and spend some time with it. Everything i say in this review i have said of my own will, I'm being Completely honest, I'm not being Paid to say anything, just to play it and say what i thought of it. with that being said I've played this game for around 3 hrs, and at the time there was no controller support, & I am absolute garbage with mouse & keyboard. NOTE: (Controls have since been mapped to an Xbox controller, However all controllers should Work.) I started to get a little accustomed to it but still Hot Garbage with Mouse & Keyboard, And I have to Say for a 1 Person Dev Team, this Game played rather smoothly, I didn't find it to be clunky at all, just pretty smooth movements, the combat was satisfying enough to keep you wanting to play. To me the Game is a cross between, The Elder Scrolls Games, for which the game world, weapons, and fighting abilities looks to have been influenced by, The Combat Is more Doom like very fast paced and challenging just like it. You are what seems to be a Mid-Evil soldier that wakes up during some kind of dark & evil war, with Doom like demons and evil death warriors. The Object of the levels seems to be, Kill the specified amount of enemies, to unlock the door to the next level / area, With a bunch of other RPG elements to it as well, like collecting materials to upgrade your Weapons, Crossbow, & Sword, As well as your magic abilities. Its Not a AAA Title or anything, and there are some things i though should be changed, and worked on, but you can clearly see the time and dedication that this single person Dev team has put into the Game, Nothing For nothing, & for what this is, & the price that is being asked for it, its not that bad, There are a lot of levels to fight your why through, as well as a Boss Fight every so many levels, i had fun with the game for the time I've spent with it.
What a surprise, so low a price, and a truly fun game !. Yes, models, buildings, items, are simplistic, almost archaic. You get used to it, like an old comic. Disable graphics frills and they get very clear and crisp. But again, Above all : *** the game is FUN, like, a metric ton of fun ! *** With lots of mechanics that make it more interesting. Saves automatically various times in maps. Quit and continue without problems. Just one hitch: Almost finished the game (near 20 action filled, later varied maps) but using dash crazily for the 1st time with a boss, I fell off the map, pressed without thinking, and found myself at the beginning of the game without any saves, oh merde. Well, no matter, very happy with the game, and will play it again more carefully.
Игра так себе , но разок пройти можно
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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