
Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nn j'pense faut le dire les survivors c vrm de la merde
fajna gra poza last bossikiem ;|
Vampire survivors like bacaninha, gosto de socar a tela com invocação. É divertido e curtinho, espero que os devs terminem o jogo logo
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从游戏刚发售就买了,只能说现阶段不推荐购买。 游戏开发商不太重视国内玩家。本身并不像视觉小说一样有大量文本,并且国内玩家不少,可发售到现在快两年半仍无中文。 而且从老版本玩到现在,感觉游戏的每次更新都是在逐渐淘汰老版本刷的装备。
Build crafting is the best I saw in Rougelites/likes.
noice :3
It's another Survivors-like roguelite. This one seems to have decently well thought-out power and difficulty scaling. I like the fact that earned powerups are individual per-character and have different requirements for each character. It's a fairly deep system for this kind of game, that encourages contingency planning. That's something I'm not great at but it's fun to build the skill! Runs great on Linux with zero tweaking, on my laptop rig.
This will be my most [b]lukewarm recommend[/b] of any game I've played. On one hand it's only $7, but on the other hand there are so many other games extremely similar to this one that are the same price and better. After 22 hours of gametime I think I can say I've gotten a fair shake of the game. There's one glaring issue. [h2]It lacks variety [/h2] [list] [*]There's 3 zones, and each zone has 3 bosses without variation they spawn at the 7-14-20 minute marks. Same bosses, every time. [*]You always get the blessing you want. Some people might like this, but part of the fun of a rogue-like is having to deal with unexpected or unoptimal combos. In this game you only ever have 3 gods to choose from (after first selecting them) and you can easily banish down to the exact blessing every single level up [*]Attack speed and Cooldown reduction is the only stats you care about. It might feel like there's a lot of stats but literally none of the rest of them matter over spd/cd. [*]Characters all feel very same-y, especially before unlocking the passive tree stuff [/list] [h2]Early access my ass[/h2] It's been 3 years. C'mon guys, this isn't early access. You've turned this into a "live service" game at this point with occasional updates. [h2]Balance Issues[/h2] It's reeeeallllly easy to break this game. I suppose some people might find that fun, but after maybe 5 hours you'll have learned enough to know exactly how to break the game every. single. run.
XD
GREAT GAME LOVING IT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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