
A group of people who didn't know each other found a dead body in a haunted house called 【Death Inn】. And when this group of people returned to the lobby again, ready to leave the place,The door has was no longer there......
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏适合做成实景剧本杀呢
总体的剧情走向和结局,让我有种仿佛看到了加州招待所和美恐第五季:旅馆一样: You can check in any time, but you just can never leave. 5.6小时通关,说实话,感觉整个故事最吸引我的,不是它的剧情和结局,而是它的人物塑造以及氛围: 三言两语就可以令到人物的形象跃然于眼前,而后再通过故事剧情的推进以及矛盾的激化, 使得每个人人物的性格走向,出人意料但又情理之中,从这一点来看的话,橙光游戏做得挺成功的。 不过,咱就是说,你这BGM能不能不要配——因为有些地方真的很尬,而且很让人跳戏。 总体来说,也不是不能玩,大约就是5.5到6分的水准吧。
不错的游戏。虽然可能有点夸张,但确实是歌颂人性的。“无私者的无私,自私者的自私”。我们其实都是普通人。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
[h1] [b]简评[/b][/h1] [h1]缺点:[/h1] (1) 莫名其妙的剧情 (2) 欠缺的人物描绘 (3) 糟糕的音乐效果 (4) 简陋的AI [h1]总结:[/h1] 这一款游戏作为一个AVG是不成功的,游戏试图表现数个角色,但欠缺的表现的能力使得开场剧情空洞混乱。匆忙地推进剧情,使得剧情表现力差,部分情节因为不合常理而显得尴尬。游戏的制作上也很难让人满意,UI很粗糙。另外没有配音可以不加配音,没有必要添加尖叫和哭的廉价音效,十分难受。这个游戏并没有让我继续玩下去的欲望。 [h1]总评:[/h1] 不推荐
不错的游戏,虽然挺简陋的毕竟橙光懂的都懂。开始感觉一般般,不过最后升了一下和我想的有点贴切吧,本没有电车难题,谁的命都是命,都是既自私也无私的人。支持游戏!
通过这个游戏,有几种感受可谈: 第一:自顾自己,丝毫不管别人死活的冷漠;尔虞我诈、勾心斗角,只凭一张破嘴就能害了所有人。譬如朱翔,一个把自我主义发挥到极致的人!从他的眼里,丝毫看不到怜悯所在! 第二:墙头草,随风倒。那两对情侣、以及陈燕,朱翔说风就是雨,自己一点儿主见都没有。跟着朱翔这样一个只会勾心斗角的人,下场只有一个:死! 第三:在面对困难时,能做到临危不惧。即便下场是死,也要和自己的好朋友一起并肩战斗,遇到困难,也要一起面对。主人公可欣和修杰算是把这几个特点发挥的淋漓尽致了。 而真正在现实中,能做到像主人公这样的又有几人? 所以,我推荐这款游戏的原因只有一个:那就是能从这里体会到,在遇到危险时,究竟人性的良知能有几分?
剧情也是非常好的,推理环节。。。感觉有点跟不上。
一不小心玩到深夜一点,完全停不下来。这个游戏基本上就是点点点,也不怎么费脑子,看女主带队飞。非常喜欢女主这个类型的。我觉得这个游戏很深刻,感觉学到了很多关于人性的东西。犯人不好猜,我刚开始都没猜到。强烈推举。唯一感觉很奇怪的地方就是最后两个逗逼不知道从哪里碰出来的,如果没有这2个人就更好了。 看惯了日本动画片,印象中女性都是很弱的存在。长一张漂亮的脸,卖萌等男主拯救世界就行。玩了这个游戏给人一种眼前一亮的感觉。以前感觉女生长得漂亮就好了,现在感觉聪明强大有自己主见的女性更有魅力。
还行!
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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