
A crisis has descended upon the village where you live. Following an ancient legend, you embarked on the journey to find the witch. In order to save the village, you had to strike deals with the witch repeatedly. A huge conspiracy buried in history was also uncovered.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Game isn't finished despite not being marked as early access or saying this anywhere. Which feels a little misleading. (Edit: As of now, it appears that at least they updated the game's about section to mention that the game is unfinished and in development. So there's that, at least, which is something.) There's a solid foundation and I feel like this can become a decent H game eventually, but this still needs a loooooot of time to cook in the oven. I bought this mainly for the red witch, not gonna lie, and she's not in the game at all yet, which is disappointing. If this was released this early into development (at least I hope it's early), I hope it's at least to get more funding to keep working and refining it and replacing the (what feel like) placeholder premade assets in some places. In case it's not clear by the way, this is a vampire survivors clone with (a currently barebones attempt at) an open environment between the combat fights. I like roguelikes a lot, I like the character designs showcased, and I somewhat like vampire survivors clones, so I'm alright with spending a bit of money on slop, but it's definitely not worth it at all right now. For starters, the English translation is... servicable and comprehensible, but something just feels really off about it. Like it's what you imagine an alien/skinwalker would talk like while pretending to be a human speaking English. The dialect and word choice is really odd at times, but all in all, you can tell what it's trying to say just fine. Probably just part of the quirks of attempting to translate Japanese into English extremely literally. There's also a few misspellings I noticed, like "4th" being misspelled as "4tj" in upgrades. I also found one combat start spot (or what I assume to be a placeholder for one since it doesn't work right now) which had untranslated text. Also, the game never explains what the "+10% charm" upgrade even does, the charm stat isn't mentioned anywhere, and I couldn't spot any difference after picking it several times during combat. Might be a mistranslation of another word (since there's no mid-fight pickup range upgrade), but not sure. Second, the game is riddled with bugs right now. If you try to bring up the pause menu while picking an upgrade, the game resumes and allows you to move while still showing you what upgrade to pick. One time once a combat finished, I couldn't move on the map and had to load a save. Another time, once I spent roughly 20-30 minutes in the same combat trying to farm red souls, the game suddenly glitched out and started the cutscene of meeting the first witch all over again, even though that already happened. This also softlocked the game and I needed to load a save. There's also odd audio bugs, sometimes sound effects or music just stops working. Also sound settings don't save. Third, there's no CG gallery anywhere or a way to replay scenes, so you have to restart the whole game on a new save if you want to do that. Which sucks, because... Fourth, the game feels extremely grindy and like it's giving you a choice between doing the same combat 50 times over, or farming a few earlygame easier combats (You can't repeat any combat after you finish it by the way) for literal hours until you get ungodly amounts of red souls to permanently increase your stats. Speaking of... ...The meta upgrades are really unbalanced. They feel outright necessary after the combat difficulty cranks up from easy to medium, not because it gets harder, it doesn't, but because it's just gonna drag on for ten times longer. But at the same time, the only way to get red souls in reasonable quantities is simply staying in a fight you've already won and dragging it out for hours. A lot of the stats also feel like an afterthought and are completely useless. Why would I ever upgrade curse, nature or fire damage for 5% per red soul spent when I could just upgrade ALL damage for 5% for the same 1 red soul per pop, and there's no limit to upgrades and they never get more expensive? Fifth, the game is extremely linear and there's zero interaction with the main witch girls outside of predictable main story cutscenes, and everything progresses extremely fast due to the map essentially being a series of forest-themed hallways with zero exploration or things to do, rather than an actual area to traverse and explore like in an RPGmaker game. I feel like this game would benefit a LOT from being able to talk to the witches in your "party" anytime, or hearing some dialogue after a fight where they praise or encourage you when you win or lose. Little things like that spread all over the game. Or repeatable things to do involving the main appeal of this game (the girls). This would also help a lot with the next problem... ...The story feels like it's moving way too quickly. You get no time to get to know a character. It's just... "protagonist meets witch for the first time in his life", and not even a minute later, "protagonist has sex with witch and she's totally super into him" It makes no sense and feels rushed. There's zero build-up and the player hasn't had time to feel anything besides "oh wow she's built like a nursery" with the characters, which takes away from the impact of H scenes. Which is why I desperately hope for optional/repeatable interactions not tied to the story eventually. I don't know if the CG's are AI or not by the way, but even if they are, I'd like to see more, because they're really clean and impressive for something made with AI (even if it's touched up later). I didn't find any imperfections myself in the artwork like jumbled hands and whatnot, so if this really is AI, I don't see why the game can't have a lot more optional and repeatable interactions with the witches. Also, I have to say... the pixel art feels like a hodgepodge of different free assets at times. The pixel resolution on the entire world map is WAY bigger than the sprites of the characters, and the monsters are a mixed bag. The slimes match the character sprites' pixel size for instance, but most monsters match the map's pixel size instead (and also look extremely simple, almost like placeholders) The enemies, despite the immense variety in sprites, don't really do anything different amongst eachother as well. They just have more hp and *sometimes* move faster. I feel like the game would be immensely prettier if there was more consistency with the pixel art, and the pixel size matched everywhere where it's used. Hell, some objects feel to me like they would look way better and less out of place if shrunken down, actually. I'll check back in on this as it gets updated, and I'll update the review accordingly, but right now it's just not worth anywhere near the asking price, I'm sorry.
The game is unfinished, but nowhere said about that. The devs abandon this project. Dony buy
[quote] [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Если вам нравятся аниме или хентай-игры, то подписывайтесь на куратора: Lord Azazel Group [/url] [/h1] [/quote] Ну, как и сказали уже другие, это скорее не игра, а какая-то первая часть или просто пролог. Тот "геймплей", что есть в игре, мне совершенно не понравился, и спустя 30 минут однообразие скорее начало раздражать. Нас просто гоняют с одного края деревни в другой, и пока мы переходим между локациями, должны бегать и сражаться с мобами. Когда уровень сложности был лёгкий, я на это как-то не обращал внимания, а вот на харде мне уже надоело уделять по 5 минут на один бой. А чтобы дойти до нужной точки, вам понадобится сыграть 3–4 боя (а ведь потом ещё нужно возвращаться обратно). Контента 18+ тут не так много, а сюжет получился очень слабеньким. Да и к тому же цена на игру, как по мне, невероятно сильно завышена. Из минусов: -Невероятно скучный геймплей -Спустя 30 минут геймплей уже начинает раздражать -Слабенький сюжет -Нету стим-достижений -Очень завышенная цена Из плюсов: +Визуал выглядит вполне привлекательно +Атмосферно Игру не рекомендую к покупке! И спасибо "AWDS" за то, что подарил мне эту игру для обзора:) Хотите увидеть обзор на какую-то свою игру? Вы запросто можете мне её подарить!:) А если вам понравился мой обзор, не забывайте ставить лайки или кидать награды(*^ω^) А так-же, вы можете подписаться на мою кураторскую группу в Steam: [h1] [url=https://store.steampowered.com/curator/43626167-Lord-Azazel-Group/] Куратор: Lord Azazel Group [/url] [/h1]
剧情一半终止就一半成品玩意就直接拿出来卖我是真没想到,BUG一堆:技能选完后原地罚站,无尽模式进去罚站,拖到后面一个红魂没见过,普通难度往后的难度打那破关卡只有史莱姆。看到此评论的兄弟建议观望实在不行就找学习版我是不推荐现在入。
[h1]VS×Hビジュアルノベル[/h1] 日本語対応 ・いい所 絵がえっち ・よくない所 VSの部分がだるい(パワーアップアイテムが出ない) 物語が途中で切れてる 翻訳はボロボロ アプデで何とかなるのに期待するしかない [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote] [18+/RPG] RPG with Survivors-genre action element. Currently the gameplay is very rough, but the lewd anime artwork is stunning. Might be better to grab it on moderate sales. [18+] VS+HVN。絵はいいが現状ゲーム部分が未完ぽい感じかつラフすぎるので、飛び込むならそこそこ以上のセール時が良いだろう。
ストーリーを進めていく道中にちょこちょことヴァンサバらいくな戦闘があるアドベンチャーゲーム。 日本語対応だが翻訳は機械翻訳で言いたい事はなんとなくわかるが壊滅的レベル。 ヴァンサバパートは動きがもっさりと単調。 基本一定時間敵から逃げ続ければクリア。 主人公を恒久的にアップグレードできるらしい赤い魂が戦闘中にドロップするらしいがまったく落ちず、強化する楽しみがない。 道中にあるエンドレスモードで赤い魂稼ぎができるのかと思って入ったら100%そこでフリーズ。 そして僕は全てを諦めた。 ちなみにエロは基本主人公が魔女達に搾り取られる立場なので、ご自身の性癖と合うか要相談。
Do I recommend the game? No Do I like the game? I want to [h1]The Review[/h1] This game is a buggy, broken mess. The English text is legible and comprehensible at best and at times it feels like it has been google translated. There is untranslated Chinese-looking text some places in the English translation! The story also moves on extremely quickly and the "quest system" is bad. I am at a step where I have to "Go back to the room". That is vague and non-descriptive, not helpful at all. The gameplay is also pretty bad. You have a meta-progression system like in most Vampire Survivor-likes and that is serviceable. You spend red souls which you can get from combat. That's all good and you get flat bonuses like 5% more XP or Health for each red soul spent on that upgrade. However the main gameplay consist of Vampire Survivor-like horde survival, which in itself works, you kill enemies and pick up XP gems and then level up to get an upgrade. The issue is the upgrades. So you get upgrades like "Buffs the 1st Skill" or "Buffs the 4th Skill" or "10% Charm", "10% Desire Damage". Charm is not one of the meta progression skills, nowhere is it explained what "Charm" does. Nowhere on the skill selection does it state what type of damage the skill does. The whole point of rogue-like and rogue-lite elements is for you to make meaningful decisions, but when your decisions makes no sense, it subtracts from your experience. At the price as of writing, 9.75€ euro for me, I really can not recommend it. If it were 2 or 3€ maybe. At 8+, nearly 10, €, I would expect something with a little more polish, even if it was in early access. The button "Go back to Title Screen" in the pause menu also does not work. Being early access is no excuse for basic functionality like buttons not working. Either make it work or remove it. The art is pretty decent, I like it. There is no "Gallery" though, so you have to reply the game to rewatch lewds. [h1]Too Long ; Didn't Read[/h1] Broken, buggy unfinished mess. If you are here for lewds there are far better games at this price point. If you are here for the gameplay there are cheaper games at far higher quality. [b]Recommendation[/b]: Only buy at deep discount if you have nothing else to buy. [code]Submitted for the Semeicardia After Dark [url=https://steamcommunity.com/groups/SemeiAfterDark]group[/url] and their [url=https://store.steampowered.com/curator/45416158-Semeicardia-After-Dark/]Curation[/url].[/code]
Unfinished, and unpolished. Would lose red soul gems after finishing the area and unable to boost my stats. Also had bugs where i would be taken to the first scene by a crow MID-FIGHT. Character was unconscious for scene and enemies kept spawning and killed my causing the game to lock on a black screen.
不推薦,BUG太多,製作組能不能先玩過遊戲在發售? 升級道具不會掉落,關卡難度跨度過大,然而無法給予腳色任何提升,打不過
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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