
A comedic platformer with spicy rewards. Leap through Hell, dodge traps, and unlock a gallery of devilish vixens. The better you play, the more you see. Just don't let the distractions kill you!
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About

In Deal me, Devil!, a comedic platformer with hand-drawn graphics, you play as an imp who was once an ordinary human - an unlucky one. After signing an unread contract with the devil, you gained luck but lost your body. Now, as an imp, you must escape Hell by conquering brutally difficult levels, unlocking new abilities, and meeting increasingly tempting devilish vixens. Along the way, you'll meet Smashington, a hammer with a similar past who shares your fate.

Precise platformer: jump, dodge traps, swing your hammer, and overcome obstacles in 4 unique worlds.
Conquer 17 levels: Each level tests your agility and reflexes.
Discover 15 characters: Meet unique devilish vixens and uncover their secrets.
Upgrade as you go: Find items to aid you on your hellish journey.
The better your score, the more eager the vixens become.
Be quick and agile.
Dodge shooting hellish butts.
Take a ride on the hellish train.
Expect to die a lot - this isn't a stroll on heavenly beaches!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Reviews
[後半に日本語レビューあり] [h1] Take on a high-difficulty hell platformer with instant death retries [/h1] A high-difficulty 2D platformer where you leap through trap-filled stages in hell and break through to the end. The premise is that the protagonist signs a contract without reading it, loses their body, becomes an imp, and aims to escape together with their partner hammer "Smashington". Even the official description flatly says "assume you will die a lot", so on a first run you will be taken out easily by falls and traps. However, restarts after death are extremely fast, and shortcuts are placed throughout, so you can immediately turn short failures into fuel for the next attempt and keep the pace of trial and error fast without it collapsing. While comedic vibes and small hell-themed jokes are sprinkled in, the control demands are strict, and it is designed so you learn routes and timings with your body through repetition. Progression is stage-based. Along with precise jumping, actions such as destroying/attacking by swinging a hammer are also involved. You can stock up to three lives at max (distinguishable by your character’s color), so it is also appreciated that instant death is less common. There are 17 levels across four worlds, and there is also an element where you pick up items along the way and upgrade passive abilities such as a double jump. And the biggest factor supporting your motivation to play is how clear the "rewards" are. You raise your score through elements like collecting blue ghosts, and the better your results, the more "stimulating" gallery rewards you get. Lewd devil girls welcome you and push you to retry tough sections. The price is modest too, so if it clicks with your tastes, it is easy to be satisfied on a cost-performance level. There are also bad-taste gags like a hell train or "butts that shoot". There are hints of elements that unravel the devil girls’ "secrets" as well. If you like platformers, there is no doubt it has quite a bit of addictiveness. [h1] 死亡即リトライで挑む、地獄の高難度プラットフォーマー [/h1] 地獄を舞台に、トラップだらけのステージを跳び回って突破する高難度2Dプラットフォーマー。契約を読まずに署名し、身体を失ってインプになった主人公が、相棒のハンマー「Smashington」と共に脱出を目指す導入となっている。 公式説明でも「たくさん死ぬことを想定せよ」と言い切るタイプで、初見は落下や罠であっさりやられる。ただし死亡後の再開が非常に速く、ショートカットも随所に設置されており、短い失敗をすぐ次の挑戦の糧とできるため、試行錯誤のテンポが速いまま崩れない。コミカルなノリと地獄ネタの小ボケが挟まる一方、操作の要求はシビアで、反復してルートとタイミングを身体で覚える設計だ。 進行はステージ制。ジャンプの精密さに加え、ハンマーを振って破壊/攻撃するアクション等も絡む。ライフはマックス3までストックできる(自機の色で判別できる)ので、一発死が少ないのも有り難い。4つのワールドに全17レベルが用意され、道中でアイテムを拾って二段ジャンプなどのパッシブ要素をアップグレードしていく要素もある。 そして、本作のプレイモチベーションを支える最大の要因が「ご褒美」の分かりやすさだ。青いゴーストを集めるなどの要素でスコアを伸ばし、成績が良いほど「刺激的」なギャラリー報酬が増える。えっちな悪魔っ娘たちが出迎え、難所の再挑戦を後押ししてくれる作りだ。価格も控えめなので、好みが合えばコスパ面でも納得しやすい。地獄の列車や「尻が撃ってくる」ような悪趣味ギャグもある。悪魔っ娘の「秘密」を解き明かす要素も示唆される。プラットフォーマー好きであれば、なかなかの中毒性があることは間違いないだろう。 [quote][b]Check out our Steam curator ([url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]link[/url]) , YouTube channel ([url=www.youtube.com/curatorhhf/]link[/url]), and X(Twitter) ([url=x.com/hhfcurator]link[/url])![/b][/quote]
Cool combination of solus with a platformer requires some skill, but it's very comfortable to jump and play. The visuals are unique and impressive.
ENG: Adins Games' second title, Deal Me, Devil! sees us in the filthy, smelly shoes of the kingdom's greatest knight, now down on his luck and haunted by misfortune. Having thrown a tantrum after yet another embarrassing encounter, he is approached by Lady Belzi, who offers him a contract to banish bad luck. Strangely enough, after signing the contract, he awakens as imps in the vestibule of hell, the sacred Glory Hole, where Hachi, the guardian octopus, welcomes him with a few brief explanations: apparently, the only way to leave and return to human form is to terminate the contract. Our hero must then impress the bored demonesses by collecting sins and ringing them in the bells to excite them and gain their help. It's a difficult 2D platformer (I haven't swore so much since Shovel Knight and Cuphead) in which you have to complete a total of 17 levels, progressively more difficult (including the Prologue and the pleasantly NOT difficult Epilogue), collecting sins in the form of ghosts, overcoming enemies and obstacles, but also unlocking checkpoints (which also restore health up to the maximum, just go through them again) and shortcuts, until you reach the final bell that will fix the scores obtained (overwriting only the improved ones in the summary) and will give you access to the demoness's room so you can talk to her. Essentially, you collect sins to increase your score, which is the only thing that matters, regardless of the number of attempts, time, secret areas discovered or enemies defeated (defeating an enemy by jumping on it or hitting it with a hammer, even MANY times if the enemy is large, awards 10 points). It's generally not necessary to collect all the sins to fill the excitement bar beyond level 5 (which is the number of poses the girls assume during the level), also because monsters reappear when you die, and you often die often, so only in some levels you might reach the end without having reached the target score to "satisfy" the girl (only a perfect score will fully unlock the demoness in the gallery). The initial impression may seem daunting, but the moveset will be enriched both during the Prologue and in subsequent levels, allowing you to replay previous levels with new abilities. In the options, in addition to the possibility of saving manually despite the automatic saves (saving in the levels is possible, but it isn't necessary because you always resume from the lobby), there is the option to disable the demoness in the background, or to always see her (Always On), to see her only for a moment when you unlock a tier (Tease Mode) or to always see her in transparency (Ghost Mode). The 15 demonesses, masterfully hand-drawn, are truly beautiful and strike very sexy poses, but the images are almost more suggestive than erotic, at least for 2026, in fact, they will never be naked. If we add to this the fact that the path to get to see them is very difficult, it is not necessarily worth it for everyone, in fact the gameplay is the main thing here, if you don't like it, then perhaps it would be better to move on to something else. On the other hand, the level construction far outweighs their visual impact, which is a bit bland, as is the soundtrack, which is nice and sometimes appropriate, but nothing more. There may be bonus objectives, as the save files (slot_1.3es in "%userprofile%\AppData\LocalLow\Adins Games\Deal me, Devil!\" and editable with Notepad) contain a "FinishedBonusObjective", but it is seems to be always set to false and nothing about it is ever mentioned in the game. [spoiler]Personal note: they're all gorgeous, but for me the best girl is probably Emberlyn, followed by Pyrella (also the easiest level), Malvera, Lucida (I wonder why you can only cling to her in the gallery), Sugar, Belzi, Pandemonia, Sister Baelia, Grillith and Madame Croquette..[/spoiler] ____ ITA: Secondo titolo di Adins Games, Deal me, Devil! ci vede negli sporchi e puzzolenti panni del più grande cavaliere del reame, ormai disgraziato e perseguitato dalla malasorte che, dando in escandescenze dopo l'ennesima figura barbina, viene raggiunto da Lady Belzi che gli propone un contratto per scacciare la sfortuna. Strano a dirsi, dopo la firma si risveglia sotto forma di imp nel vestibolo dell'inferno, la sacra Glory Hole, dove Hachi, il polipo guardiano, lo accoglie dandogli qualche sparuta spiegazione: a quanto pare, l'unico modo per andarsene e tornare alla forma umana, è quella di far rescindere il contratto. Il nostro eroe dovrà quindi impressionare le annoiate demonesse collezionando peccati e facendoli risuonare nelle campane per eccitarle e ottenere il loro aiuto. Si tratta di un difficile platformer in 2D (era dai tempi di Shovel Knight e Cuphead che non imprecavo così tanto) nel quale bisognerà completare un totale di 17 livelli, progressivamente più complicati (compresi il Prologo e il simpaticamente NON difficile Epilogo), collezionando peccati sotto forma di fantasmini, superando nemici e ostacoli, ma anche sbloccando checkpoint (che ridanno anche vita fino al massimo, basta ripassarci) e scorciatoie, fino a giungere alla campana finale che fisserà il punteggio ottenuto (sovrascrivendo solo quanto è stato migliorato nel riepilogo) e ci farà accedere alla stanza della demonessa onde poterci parlare. Sostanzialmente, si collezionano i peccati per incrementare il punteggio, che l'unica cosa che conta, indipendentemente dal numero di tentativi, dal tempo, dalle aree segrete scoperte, dai nemici sconfitti (sconfiggere un nemico, saltandoci sopra o prendendolo a martellate, anche TANTE volte se il nemico è grosso, conferisce 10 punti). In genere non è necessario prendere tutti i peccati per arrivare a colmare la barra d'eccitazione oltre il 5 grado (che sono il numero di pose che le ragazze assumono durante il livello), anche perché i mostri riappaiono quando si muore, e spesso si muore spesso, quindi sono in alcuni livelli si potrebbe arrivare in fondo senza aver raggiunto il punteggio indicativo per "soddisfare" la ragazza (solo un punteggio perfetto si sbloccherà totalmente la demonessa nella galleria). Il primo impatto può sembrare scoraggiante, infatti il moveset si arricchirà sia durante il prologo che nei livelli successivi, permettendo di rigiocare i precedenti con nuove abilità. Nelle opzioni, oltre alla possibilità di salvare manualmente nonostante i salvataggi automatici (salvare nei livelli si può, ma non serve perché si riprende sempre dalla lobby), è presente l'opzione per disabilitare la demonessa sullo sfondo, oppure per vederla sempre (Always On), per vederla solo per un momento quando si sblocca un grado (Tease Mode) oppure per vederla sempre in trasparenza (Ghost Mode). Le 15 demonesse, magistralmente disegnate a mano, sono davvero belle e in pose molto sexy, ma le immagini sono quasi più ammiccanti che erotiche, almeno per il 2026, infatti esse non rimarranno mai nude. Se a ciò si somma che il cammino per arrivare a vederle è assai ostico, non è detto che per tutti ne valga la pena, infatti è il gameplay ad essere principe qui, se non piace, allora forse sarebbe meglio passare ad altro. D'altra parte, la costruzione dei livelli supera di gran lunga l'impatto visivo di questi, che risulta un po' scialbo, così come la colonna sonora, che è caruccia e talvolta a tema, ma nulla di più. Può essere che esistano degli obiettivi bonus, in quanto nei file di salvataggio (slot_1.3es in "%userprofile%\AppData\LocalLow\Adins Games\Deal me, Devil!\" e modificabile col Notepad) si nota un "FinishedBonusObjective", ma esso pare essere sempre impostato su falso e nel gioco non si fa mai menzioni di nulla a riguardo. [spoiler]Nota personale: stupende tutte quante, per me la best girl probabilmente è Emberlyn, seguita da Pyrella (anche il livello più facile), Malvera, Lucida (chissà perché puoi aggrapparti solo a lei nella galleria), Sugar, Belzi, Pandemonia, sorella Baelia, Grillith e madame Croquette.[/spoiler]
I love hitting the bell in this game ( ͡° ͜ʖ ͡°) What
I thought this would be a refund game. I. WAS. WRONG. INDEED.
Cool
注意!本作没有任何露点部分,冲着r18来的要失望了!玩到一半才发现只是尺度比较大的擦边向作品,别说卓艾了三点都看不到,这画风没做成黄油实在可惜,虽然不少都是五颜六色的皮肤,但是架不住集美底子好啊,全是微坦系+丰腴肉腿,流露出来的女性魅力让人躁动!无汉化,但不影响游玩到通关,文本量很少只起到了补充剧情的作品,不懂英文也能大概猜出道具的作用,容易理解。 https://steamcommunity.com/sharedfiles/filedetails/?id=3652606281 玩法有点神似马里奥,没拿到锤子前主要靠踩头打怪,还能收集类似于金币的收集物,既视感太强了。收集灵魂是最重要的事,一共有5个档位,每达到新档位都会解锁一张暗示浓重的cg,实话说比一些露点的还有感觉,尽可能把能看到的灵魂全拿了,不然可能会不够。 手感顶级的一比,很难想象一款擦边游戏会精细打磨手感,没有烦人的惯性,也没有恶心的粘地感,属实是指哪打哪异常的舒服,流程不太长4小时左右就能通关,个人花了4.2顺便做完了全成就,就算不是黄油也可以玩玩,总体难度还是控制的很不错,会有一些令人抓狂的陷阱布置,但又不会特别离谱。 https://steamcommunity.com/sharedfiles/filedetails/?id=3652604905 一局内没有死亡限制,可以不断尝试直到通关,另外还有近路的设计,不用几条命走到终点太仁慈了,就算是手残也能堆命堆到关底,可要比蔚蓝这种简单太多。有个小技巧,可以在设置中打开常驻跑步,就不用一直按住跑步键,更能操作起来。 https://steamcommunity.com/sharedfiles/filedetails/?id=3651627393 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
to me it's crazy how a single person could create title that offers it all - a bit of wicked sense of humor, graphics with juicy... colours and overall fun fun fun of many hours of gameplay. As a less hardcore player, it took me many (like... "many" many / just one last try type) attempts to finish first level, so those who enjoy a challenge should be more than satisfied :D wow dude, fun stuff!
Deal me, Devil! Jest ciekawy tytuł, nie mozna poiwedzieć ze to niewiadomo jaka platformówka. Jednak jest warta przegrania, dla miłej oprawy graficznej poziomów, Fabuły XD i cudownych Diablic <3
Damn, this game is really good. I'm not even talking about the boobs, but the gameplay is really enjoyable!
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