
An online VR co-op horror game about delivering parcels into haunted mines. Avoid monsters, drop off packages, and pray you reach the quota! Team up with up to 5 other delivery goblins, survive your shift and pay back your student loans. (VR crossplay supported)
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About
Your shift starts now. Good luck.
In Deadly Delivery, you and your fellow delivery goblins are tasked with delivering parcels into pitch-black mines full of... things. Armed with questionable equipment, you'll sneak, sprint, and scream your way through procedurally generated tunnels.
💀 Deadly Co-op Missions
Team up with up to 5 other players in online co-op (crossplay supported). Coordinate, deliver, and survive - or watch your coworkers get picked off one by one.
🔦 Physics based VR Horror
Built for VR with a physics based world, spatial audio, and proximity voice chat.
Haul a variety of parcels, climb on other players or give them a slap of encouragement
👹 Monsters With Personality
Face off against terrifying entities, some may even look and act like your teammates. Learn their patterns - or feed them your friends.
⛰️ Progression
Level up, upgrade your gear, grab a pet, unlock cosmetics!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If not for the Humble VR Bundle I probably never wouldve tried this game. That being said there are microtransactions for cosmetics, which I really dont think belong in a premium title. Theres no need for extra ways to milk players and its honestly the main reason why my review is negative. Despite that I still had quite a bit of fun messing around with friends in the lobby. One of my favorite items is the balloon because it distorts your voice. I got jumpscared a handful of times too, and the mimics are honestly some of the best enemies Ive seen in these proximity voice chat style games.
Me and a few friends have put a fair amount of hours into this game, but it's so difficult to put even more into it considering its current state. It shows a lot of promise, but the developers are not fixing game breaking bugs that ruin the game completely for everyone. The game is an absolute buggy mess at the moment. Every single session, you will run into multiple game breaking bugs, and from looking at the past few updates, these aren't being addressed and instead more content/cosmetics is being prioritised. One of the worst bugs involves purchasing a pet, and then the pet not following you because someone picked it up even for a split second. As soon as any other player other than the owner of the pet picks it up, it will sit still and never move again until the owner goes back for it and picks it up themselves. Items randomly disappear when you die for some unknown reason (this happens very often), even if you check every single corner of the room after you've died and dropped your items. Sometimes when you place a package on a doorstep securely and ring the bell, the package doesn't get taken, you don't earn any money and the door shuts off completely as if a package was delivered. Sometimes when your squad is wiped or you run out of time and nobody is at base, you lose your pet completely. The whole point of the pets is to have more storage and for it to carry over if you die/fail, so one of the major selling points for the pets is completely irrelevant half of the time. What makes this even worse is that the game will still think you have a pet, and will not let you purchase another one. With the newest update another two annoying bugs have been introduced: Sometimes other players (outside of the host) can't purchase items unless the host switches the page to the correct one in the shop. Other players can still switch between the five pages in the shop, but can't purchase items half the time if the host hasn't switched pages as well. Putting any package into your pockets, a pet or a bag will misalign the package completely so that it is floating outside of the zone it is meant to be in. This seems to happen incredibly frequently, each time we buy a bag and put anything in it, it randomly causes all the packages to start floating around the bag or much further away from it which makes it really difficult to try move them around or pick the correct one. If the developers actually prioritise fixing game breaking bugs instead of adding new content and cosmetics, this can be an excellent game. The vibe and general gameplay is great! But all of the bugs mentioned above (and many other minor ones) are ruining the game really badly right now. You never have a session of this game without running into multiple game breaking bugs. It is unlikely me and my friends will be continuing with this game for the time being unless the game becomes more stable, and it's really hard to recommend this to anyone with how riddled with bugs it currently is.
It's got a solid foundation as a co-op VR game, essentially being a VR rendition of REPO or Lethal Company where you bring the valuables into the dungeon instead of taking them out. Just one major flaw that kills it all for me is the level generation. Far too often does a level generate in a way where one large monster completely roadblocks the only path, forcing you to dip out as the only alternative is dying. If this were more avoidable, then the game would be plenty of fun with friends.
this game is very fun to play with your friends and the slapping mechanism is reall good cause the more power you hit the more they go back and the fact that its vr is crazy and they should add a dlc that makes it screen mode!
Some games are more fun just because they are in VR. This is not the case. It felt like a lesser version of Lethal Company. You basically walk around in a maze (RNG) and then you have to deliver packages and, when you open the door, you could get killed (RNG). Also, while walking around, there are some traps and "trap-monsters", so, more RNG. And I wasn't even laughing when a friend got screwed. I just felt like wasting my time walking. I might as well just go play Death Stranding 2.
Deadly Delivery is a chaotic cooperative VR horror game that turns a simple delivery job into a constant cycle of panic, laughter, teamwork, and disaster. Developed by Flat Head Studio and published alongside Creature Label, the game combines physics-based gameplay, proximity voice chat, monster survival, and multiplayer cooperation into an experience that feels uniquely suited for virtual reality. While many horror co-op games focus heavily on atmosphere or pure survival mechanics, Deadly Delivery succeeds because it understands how naturally funny and terrifying VR becomes when players are forced to physically interact with dangerous environments under pressure. The premise is wonderfully absurd. Players become goblin-like delivery workers tasked with transporting valuable cargo through dark mines and underground tunnels filled with supernatural threats. Every mission revolves around moving heavy packages across unstable terrain while avoiding deadly creatures hidden throughout the caves. What makes the gameplay so entertaining is how quickly simple tasks become chaotic once monsters appear or teammates begin panicking. Carrying a fragile box across a collapsing bridge while someone screams over voice chat about a creature approaching creates the exact kind of unpredictable multiplayer chaos that VR handles exceptionally well. The physical interaction systems are easily the strongest part of the game. Deadly Delivery fully embraces VR mechanics by making nearly every action require direct movement and interaction. Players climb ladders manually, carry heavy cargo with both hands, use flashlights and radios physically, and interact with equipment in ways that make the world feel tangible. The physics intentionally feel somewhat clumsy, which creates countless hilarious situations where teammates accidentally drop boxes, crash carts into walls, or stumble into danger while trying to escape monsters. Instead of feeling frustrating most of the time, these mistakes become part of the game’s identity and generate some of its funniest moments. The horror elements are surprisingly effective despite the game’s comedic tone. The mines are filled with disturbing creatures that constantly pressure players while exploring deeper into dangerous areas. Some enemies stalk players silently while others create psychological tension by mimicking voices or forcing teams to separate in darkness. The proximity voice chat system plays a huge role in the atmosphere because hearing distant screams or uncertain calls for help through echoing tunnels becomes genuinely unsettling. There are moments where players hesitate before responding to teammates because they are no longer sure whether the voice belongs to a friend or something pretending to be one. One of the game’s biggest strengths is how naturally it balances horror and comedy. The cartoon-inspired visuals and exaggerated physics prevent the experience from becoming oppressively dark, but the tension still remains high during dangerous encounters. The game constantly creates situations where fear immediately turns into laughter. A carefully planned mission can collapse instantly because someone accidentally drops critical supplies into a pit or attracts a monster while panicking. These unpredictable moments are what make Deadly Delivery so memorable during multiplayer sessions. Progression systems help give the game long-term replayability beyond the initial novelty. Completing successful deliveries rewards players with currency that can be spent on new equipment, tools, cosmetics, pets, and utility upgrades. Better flashlights, scanners, carrying tools, and survival gear gradually make later missions more manageable while encouraging players to specialize in different roles during team runs. Some players naturally become scouts while others focus on carrying cargo, protecting teammates, or navigating dangerous terrain. This light progression system gives the gameplay enough structure to keep players invested over multiple sessions. Visually, the game performs impressively well for an indie VR title. The stylized comic-book-inspired art direction gives environments and monsters strong personality while maintaining clear visibility during chaotic situations. Lighting is especially important because much of the tension comes from navigating dark tunnels with limited visibility. Flashlights, glowing hazards, and dim environmental lighting all contribute heavily to the oppressive atmosphere. The visual style also helps soften the horror enough that players who normally avoid intense horror games can still enjoy the experience. The audio design deserves a great deal of praise as well. Creature noises, environmental effects, distant echoes, and panicked voice chat interactions constantly reinforce immersion. The soundscape makes the caves feel alive and dangerous even during quieter moments. Hearing teammates slowly disappear into darkness while their voices fade into static or screams creates tension that few non-VR horror games can replicate effectively. However, the game is heavily dependent on multiplayer to truly shine. Playing with friends creates a fantastic experience filled with emergent storytelling and constant chaos, but solo play feels significantly weaker. Without the unpredictable social interaction and shared panic, the gameplay loop becomes more repetitive and less exciting. Public matchmaking helps somewhat, but random groups rarely capture the same energy and chemistry as playing with a coordinated group of friends. The physics systems, while entertaining, can occasionally become frustrating as well. Awkward collisions, accidental item drops, or unpredictable movement sometimes lead to deaths that feel unfair rather than funny. Certain missions can spiral into disaster almost immediately due to unlucky monster placement or environmental hazards, creating inconsistent difficulty between runs. Some players will enjoy this unpredictability, while others may find the randomness occasionally irritating. Mission variety is another area where the game could improve over time. Although procedural generation helps keep maps unpredictable, the core structure of transporting packages through dangerous environments eventually becomes repetitive during extended play sessions. The game relies heavily on emergent multiplayer interactions to maintain freshness, which means enjoyment often depends on the quality of the group playing together. Despite these flaws, Deadly Delivery succeeds because it fully understands what makes cooperative VR games memorable. The physical interaction, chaotic teamwork, horror atmosphere, and unpredictable disasters combine into an experience that naturally creates hilarious and tense stories players want to share afterward. Every failed mission feels entertaining because something ridiculous almost always happens before everything falls apart completely. For VR players looking for a cooperative horror game built around teamwork, panic, and comedy, Deadly Delivery is one of the most enjoyable multiplayer experiences currently available. It may not be the deepest or most polished VR game on the market, but its creativity, atmosphere, and constant multiplayer chaos make it incredibly difficult to stop playing with the right group of friends. Rating: 9/10
EDIT: this review is for an older version and some of the issues have been fixed, will update when I next play As much as i enjoy this gameplay loop I just cant recommend it in its current state. too many glitches and bug make it so dis heartening to build up. 1st the good: it is a fun game, scratching similar itches as repo but in vr, and its clear the devs want you to have fun with this. letting you slap players into danger or stick sticky notes on their backs. going into the world with the items to find the right place to put them is also more unique instead of going in to find valuable items to take out that most these game have. sadly onto the bad. theres just too many glitches involving items and locations. we have probably lost over 1000 gold worth of stuff because of glitches. spend ages going down the gun route to finally unlock it and get killed with it and it vanishes so noone else can pick it up when it still had 3 ammo left manage to unlock pets but if another player picks them up then they stop moving until you pick them up again. this leading to them been left in dungeons and loosing everything they have on them and you cant even buy a new one. someone gets grabbed by the roof leach and when you free them you get pinged across the map and arms stuck for a while somewhere else. sometimes you even get stuck in the wall or thrown out the map. items in bags sudenly enlarging when we put it in a storage place so we cant see what we are trying to get out the bag. you end up going through all the effot to unlock one of the end things, accepting the glitch here and there cause a light or balloon gets pinged across the map or even worse through a wall and just shrugging cause they are easily affordable to get back but then to have it happen to something you've grinded to the end of one of the end of an unlock root and paying the 300-400 to buy it only to get 1 use out of it and it just vanishing because it pings out the map or because someone breathed on your cat cause they was trying to grab a package from it and it stops following you leaving it, the bag full of packages and just ruins your mood since its not easy to just get them back the worst part is some of these issues have been known by the devs for half a year now (they have acknowledged people reporting these bugs in the discord). I was hoping that maybe people just haven't reported them but no the reports are there and devs replying with "thanks for letting us know, we will get on that" and still buggy after many updates but it seems they are just adding new stuff instead of focusing on bugs. if the devs fix bugs we may come back to this game but until then I cant see us playing much more, loosing high end gear makes it not worth it to get that far
leaving this review because I was surprised at how few there were (and because i love this game) this game is incredibly fun with friends, its like a reverse of lethal company in essence. despite how goofy it is it can get very tense when you kill your teammates (or they die of natural causes) and you're stuck alone with the ambience. it works well as a game with friends and a horror(-ish) game. the monsters all feel unique in and of itself and each play a role in making the game hilariously terrifying. the gameplay and mechanics are well crafted, and despite being freshly released, me and my co-workers have found little to no bugs. of course i haven't interacted with them directly, but the development team seems like they have really (and continue to) put their hearts into this game and it shows. the continual and frequent update makes me excited to come back to the game, and to test the new features out or work towards them with the progression system (which isn't too laborious or convoluted). for those who have issues with prolonged vr sessions, the vr experience this game provides (i feel) is not jarring and i could comfortably play for long periods of time. even still, there are many features available to help if you have motion sickness (but not phantom pain). Devs, if you see this, you should be proud of yourselves and the Delivery Corp. you've founded, I promise I will fulfil my quota next time :)
Kind of like Lethal Company in VR, but a million times better. The package system is a much better quota system than Lethal Company's is. I'm already having a lot of fun playing this with a friend. Sadly, on our first game where we actually survived a decent amount of time, those packages were not taken when we set them on the doormat. I think this was moreso our problem though, not the game lol. Definitely worth it for the price.
fun boxing delivery if u know what ur doing
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