
A Myth inspired tactics focused RTS with spells, loot, gear, progression, difficulty levels and tiering similar to ARPG's like Diablo. No base building, you just get right into the action. A 16 mission campaign is in development. Supports up to 4 COOP players, and up to 8 players in Multiplayer.
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Reviews
Overall a very fun real-time tactics game that is unlike any contemporaries I know of, and very reminiscent of the old cult classic Myth. The core gameplay loop is impressively solid, polished, and very fun. The possible depth of skill and tactics is vast. The combat is meaty and satisfying. Cooperative play is tactical with potential specialisation. Definitely more fun with friends. Downsides: - Learning curve is likely steep for people who never played Myth or other small-scale real-time-tactics games, and it can get a bit frantic (especially if playing solo rather than co-op). - At time of writing the core gameplay is excellent, but the "content" is rather slim in terms of the number of maps / levels / different kinds of units. I have no doubt more is soon to come, so I'm not worried about that. And there is plenty of depth in the core system to keep you honing your skill. Unusual features / Key differences from Myth: - They had an interesting idea to reduce micro-management by abstracting out "special abilities" away from specific units and putting them on to the player. For example, you don't have to find and select your medic to use a "heal" ability on another unit, you just select the ability directly then apply it. You choose which abilities you bring to each battle in a manner similar to Diablo 3, where you can mix and match and experiment with synergies between different abilities. I think this is a really interesting idea to solve the micromanagement of unit abilities, and I think it works very well. - In the campaign and co-op modes, there is a "soul essence" bar that fills up as you deal damage, and you can spend it on powerful abilities, or spend a huge amount to ressurect a unit (proportional to the point value of that particular unit). This was apparently to help make the game a bit more forgiving, and to solve Myth's problem of excessive saving and reloading to undo any minor mistake. I think this is a very cool system and overall a good solution to that problem. - (This only applies to co-op) For progression, you unlock new abilities like Diablo 3, and you can find "gems" that give passive bonuses (e.g. archers have longer range) if you choose to equip them for a battle. I like the fact that if I want to, I can choose to use no gems and get to put myself on a level playing field with a new player in co-op. Gems only exist in co-op and solo play so it isn't a fairness issue in PvP. But it is nice to be able to remove my advantage in co-op so that I'm not dominating the game when I play with a new friend, and we can both be equally useful. This was a huge problem for Diablo 3, because whenever one of you advanced several levels beyond your friend, the other one would be useless in combat, and Deadhold fixes that problem by just letting you remove your gems to balance yourself out. I have been waiting for a gory real-time-tactics game similar to Myth for a long time, and this is exactly what I wanted.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥ you devs, you put this on sale at Xmas and then cancel the development after a bunch of people buy it. No way to refund this on steam. I played it for 30 minutes. It was a barely complete level.
Game has been dead since the summer. Save your money until the devs become active again. It's sad to see this happen but Myth still exists and people play, I recommend that for now still.
Dead game don't buy.
DO NOT BUY THIS GAME!!! THE DEV TEAM HAVE FAILED AND ABANDONED IT!
Finally a real strategy game like Myth! Big fan of Myth aka was my favorite childhood game. Still to this day their is no game like it until now. My friend and I have been talking about "myth" for a decade hoping somone would redo it and here it is :)!! Im stoked, very stoked and so far my first impresion is alot better then I expected. Wasn't sure if I would like the change in units but so far their very cool. The movement and the gameplay, micromanaging works excellent! I hope they add more things like fetch aka their lightening adds a ton more strategy. Also similar things to motars, heron gaurds, giant myrks, mauls, soulesses and c4 :) but of course their style!
Took money and dropping the game. couldnt even get a refund on the this game even though its dead in the water.
game feels 100% faithful to myth
Una pena que cancelaran el desarrollo, porque es lo más parecido que había a la saga Myth. Cuando lo jugué, en acceso anticipado, aún estaba verde y tenía muchas cosas por pulir, pero ya era divertido y rezumaba Myth por todos lados. Ahora nada, esperar que retomen el proyecto (difícil), liberen el código o que Nordic Warriors, otro que recuerda a Myth, incluya multijugador competitivo y cooperativo.
Myth2 was my first ever online game and was a massive part of what got me in to playing multiplayer across a wide range of games. I was incredibly happy when I came across Deadhold last year as it reminded me a lot of those classic days. I signed up for the Alpha and played when it was being developed on the previous engine. Very impressed how far this game has come since then! Excited to see how the game develops and to see the player base grow :)
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $338.8K | 601 | 73% | $29.99 | |
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