
A Myth inspired tactics focused RTS with spells, loot, gear, progression, difficulty levels and tiering similar to ARPG's like Diablo. No base building, you just get right into the action. A 16 mission campaign is in development. Supports up to 4 COOP players, and up to 8 players in Multiplayer.
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Devs have halted production and will discontinue servers in three months. Do not buy.
Myth fans rejoice we finally got a remake of our favorite game. It captures the game features almost perfectly. A fun RTS that brings frantic and organize gameplay as hordes of enemies tries to kill you troops. Gameplay is very polish for its current state and lots of possible tactics to use to suit each players gameplay style. Blowing up enemies is very satisfying and seeing the carnage as game goes on is very rewarding. Upside: -Bodies everywhere watch the carnage as you longer into horde mode -Challenging gameplay and rewards the attentive players -Camera controls is better than its predecessor -Lots of unit combos to suit players playstyles -Polish mechanice -Sappers, you will love them and you will hate them -Friendly Fire Downside: -Price for $19.99 the game doesnt have much to offer content wise and will get repetitive. It has 1 campaign mission which is very short since it is the first one of its series. -Currently there is 4 multiplayer modes:Horde, King of the Hill, Deathmatch and Territories. Unfortunately the population is still low for the game so if you want to play with others there might be a long wait. -Steep learnign curve for new players who has not played Myth before. -Gear is drop randomly when you any modes thus can hinder gameplay if you are unlucky. -A bit grindy to unlock all the skills specially at its current state its just repeating the same horde mode over and over again. -Voice acting is a bit monotone and unit lines is a bit bland, character models are great though. Conclusion: As much as I love the game and what memories it brings back playing Myth. I cant recommend this game at its current status for its current price point, maybe overtime when more content is out for the public. Yes I understand this is on its Alpha, from what developer is saying the price will increase as more content comes out lets just hope they dont get too greedy with the price point. One short campaign mission and one multiplayer mode does not justify its $19.99 price tag.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
how do we get are $$$$$ back if you quit making the game????
Accessable mechanics, easy to use controls and deep tactical real time decisions. Any Myth-series veteran should feel right at home with this one. Take the tactical gameplay from Myth and add a few sparkles of customizable triggered and/or passive abilities to your squad and you get Deadhold. Myth being an all time favorite, I was crossing my fingers - hoping that they wouldn't go too much Dota on the gameplay, and they didn't. There is a layer of random item drops, and specializing your setup with abilities, but it just adds a little distinction to your units. Think of it as choosing a commander in Compay of Heroes and you get a similar impact here. The game is still all about out smarting your opponents with positioning and timing. This game has the potential to become a great thief of time in my already busy schedule. I do indeed recommend this game to anyone finding this gem on steam.
Developer announced they are stopping production of game. Do not buy it!
One of the biggest fans of Myth. I spent years of my life playing it. I've played thousands of single-player games and this is the only multiplayer game I enjoy. There is no better multiplayer game. It's also pretty much impossible to ever make this for consoles so don't wait for a port. I play 99% of my games on a console but this one can only work on PC due to the many buttons and fast clicks needed to move the camera and select and move units. Deadhold revives Myth and any fan should enjoy it. It adds a few new things and some changes, like health potions instead of Journeymen. New stuff is dropped items and spells you can use, including a Resurrect option for dead units. But most of it is the same Myth you knew and loved. If you never played Myth I have no idea how to recommend or explain this game to you. It's like an RTS but with no buildings or unit-making or resources. You choose your units at the beginning of the match and then micromanage till the end. That's what makes the multiplayer so fun is that you can work as a team with different units, or micromanage against others. Combine that with the physics/gibs and you can never not have a good time. Right now, on day one of Early Access, this is already a solid "good". It has the potential to be the greatest game ever made. We'll see. gla
Devs have unfortunately decided to not continue development.
Only just getting to grips with this game - and I must say - the combat mechanics, voice acting and gameplay are all very fluid. This could be a complete gem ifthe devs keep adding to it. Plenty of gameplay to start with (even for an Early Access Title) and the balance in units appears great! I hope this game makes it as it's showing a ton of promise up to now! 7/10 - could easily move higher on release or as things are addded. https://www.youtube.com/watch?v=dDalsJWVJrI
Deadhold is a fun spiritual successor to the Myth series. With updated controls (minus the camera controls, which feel slightly stiffer than Myth's) and graphics, I hope the devs are able to finish the game. However, I can't recommend this game at the current twenty dollar price point. Content is extremely lacking, even for an Early Access title, and the devs are currently over a month past their first promised content drop.
An amazing first night playing the game. There is definitely room to grow, but this is such a great start! Highly recommended for anyone looking for a new style of RTS. If there was one criticism, I would like to see more distinct and interesting units further along. Some of the designs/ voice work seem a bit generic.
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