
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.1Kreviews | 80% | — | $4.1M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this was really good, i would say yes
Good meat, eh? It fresh. Hah hah hah.
all time favorites
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 860 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Настоящий Джордж Ромеро
Very good game. I've covered wars ya know.
I'll add a review here since I've already beaten it twice already. Beat the old school and current deadrising games here. And I'll beat it the third time here on steam.
いろいろなところが便利かつ現代的になった反面、強い行動が弱体化されたり敵が強くなったりしていて、あの頃遊んだデッドライジング…とはちょっと違うけど、便利になった所と相殺してトントンです。護送中の生存者や戦っているサイコパスがよく喋るのは好きなところでした。 このゲームを「おすすめしません」とした理由はゲームシステム以外の箇所で、とにかくゲームが停止しやすい。 体験版で最初のイベントシーンのロードに失敗したことに始まり、クリアまでに何かしらのロードごとに十数回はクラッシュした覚えがあります。 本編はエリア移動ごとのオートセーブなので(不快ではあるものの)大きな問題にはなりにくいのですが、クリア後の∞モードでこの不安定さが牙を剥くでしょう。 途中セーブ無し、死んだら終わりのゲームモードで、ゲームの強制終了は単なる失敗どころかアチーブメントも取り消しとなるため、エリア移動・マップ開閉ごとにリスクを負わされるスリリングなゲーム体験が楽しめます。 総合的に見て本編おすすめ、やりこみ非推奨といったところです。 かつてのDRと比べて多くの部分が遊びやすくなってはいて、∞モードも旧作とは大きく仕様が異なり遊びやすさが格段に向上していますが、それでもこの不安定さは看過できないという感想です。 私は7デイ・サバイバーを目の前で2度没収されてキレながらこれを書きました。
og game for the OGs:)
W
As someone who loves the the original dead rising and dead rising 2, I have to say I am overall happy with the deluxe remaster. I hope dead rising 2, case zero, case west and off the record get the same treatment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.9M | 187.3K | 97% | $39.99 | |
| $25.4K | 827 | 69% | $1.94 | |
| $4K | 29 | 62% | $9.99 | |
| $1.2K | 7 | 14% | $6.99 | |
| $650 | 7 | 100% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 3.5K | 43% | $29.99 | |
| $4.1M | 8.9K | 97% | $19.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 7.9K | 97% | $14.99 |