
Welcome to the zombie apocalypse experience of a lifetime – more beautiful than ever. Caught in an epic zombie outbreak on the tropical island of Banoi, your only thought is: Survive!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 77 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice
gg
говно безсюжетное неинтересное и все равно концовка обнулится во второй части, во коопе это срань полная, в соло представить страшно, НЕ ИГРАЙТЕ!
gracias steam por regalarlo
me re encanta su sistema de rabia, modificaciones y armas
I like this game only slightly more than I hate it.
Buenísimo para pasar el rato con los amigos
Whoever thought it was a fun idea to have the boat consistently clip into enemies sprinting at you letting them hit you while you have to QTE every 10 second or get dragged off the boat, die, then spawn in the middle of nowhere away from the boat. I hope you step on a leggo barefooted.
Basically an asset flip of the first game which is worse in almost every way. In my experience it was even buggier than the first one and even more janky. I managed to get stunlocked by a bit of fire on the floor and consequently burned to death. The mission design is even more braindead than the first, with the basic concept being go across the map from point A to B and then go back again with no fast travel, instead having to travel by boat which was just an annoying thing to add rather than being a fun mode of traversal. The other mission type is a base defence where you stay in one place and fight several waves of zombies—the type of mission design where the developers are essentially padding for time. A couple new mechanics were added in this game. I only ever used one to try it out and the other was so janky it wasn't worth using half the time. I wasn't paying much attention to the story but it seemed even less interesting than the first.
rfqa
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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