
Dead GroundZ is an action packed FPS VR game where players unravel a conspiracy involving secret experiments and solve the mysteries of an isolated island. Exciting, intense action gameplay and seamless immersion in a beautiful VR environment provide an amazing experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*languages with full audio support
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
well, the graphics are very good. the sunny island is a joy to be on. beautiful. But I play my VR in a 5.5 x 5.5 meter or 18x18ft play space for extra immersion because every step you can take in real life adds to the immersion. this games roomscale mechanics are bad.. the center of your space is where the smooth locomotion origin is.. and it keeps getting hung up on stuff. if you dont stay planted in the very center of your room. Also I was dodging projectiles from the zombies using room scale but they just hit the center of my playspace and killed me. for some reason I wasn't able to use the fix floor option in OVRAS(open vr advanced settings) because it recognized this game as a sitting only game.. so yeah game would work great for just sitting or standing in the center of your room I guess. the voice acting is pretty bad on some lines but I still liked it. I liked the attempt of story. Kinda charming. also if you are to far from the center of your space you cant pick up stuff or activate stuff.. I tried using space turn in OVRAS for manual redirected walking but this broke the game so I tried using the snap and smooth turning for less seamless manual redirected walking but this also broke the game... :( I would recommend for $16 if you wanna sit and play or don't mind just planting in the middle of the room... also there is only automatic reload you don't even have to push a button.. would like to see some realistic manual reload mechanics or at least make me push the reload button. hope they fix this stuff.
Игра великолепна не взирая на все её косяки с которыми сталкиваешься на протяжении игры. Описывать её достоинства нет смысла, т.к. это та же Аризона + рукопашное оружие, аки Дэд Айланд получился. Перейдём к косякам. 1. Косяк при первом входе - чёрный экран и артефакты. Надо открыть меню стим и справа внизу нажать кнопку сбросить положение сидя. После этого персонаж перенесётся в каюту и можно играть. 2. Глюченое управление шагами (не телепортом) - залипает как будто качает пьяного. Отключил шаги, оставил только телепорт. 3. Тошнотворные ролики. Как начинается любой ролик не из глаз персона, надо очень постараться что бы не упасть или не проблеваться. 4. Есть места, куда нельзя пройти. Например дом. Зомби из него вышел, а ты туда зайти не можешь. 5. Ну и сохранений нормальных нет. Играл 2 часа. Накопил под завязку патрон. Вышел-зашёл. Сюжетный прогресс сохранился, а патронов в рюкзаке в два раза меньше... Но повторюсь, что в целом игра понравилась, особо для раннего доступа, брал за 150р. по акции. Жду следующих эпизодов и мультиплеера :)
I like the concept of the game, the story line, the functionality with the Oculus Touch controllers, and the graphics are decent, but there are two major downfalls of the game; 1. being that the game is currently too glitchy to play considering that during gameplay you will constantly glitch through walls and boardwalks making it practically impossible to pick up some items you need or difficult to move through the game such as the glitching not allowing you to walk in a straight line on a flat surface like there are invisible walls, and 2. the aiming with guns could be tweaked a little because it doesn't feel like a good experience to aim down sights but your actual shot is way off somewhere. I do feel the game has good potential to be an enjoyable VR game to play if these issues are fixed, and I am not able to comment more since I wasn't able to get far in the game because of the glitching.
VR版本死亡岛 优化一般
Yeah is not Bad some can be better
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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