
Dead Exit is an undead apocalypse, base management, card game. Play alone, with friends, or against friends. Just play smart and make sure you get the resources you need to escape the city.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h1]Zombie Party![/h1] I'm a big post-apocalyptic fan, and I like card games and strategy, so when I saw this listed in new releases I was intrigued. There were no steam reviews, nothing in the entire discussion forum (which is very unusual) so I ummed and ahhed over making the purchase. Ultimately it was the price that made me take the plunge, that and steams robust refund system. [h1]Simple Premise; Complicated Actions[/h1] The premise is simple. It's the zombie apocalypse, you have to get a car and resources and then escape the city. You've seen it a million times before. You have a game board which includes the city, inside your base, outside your base, trade, sacrifice and your stockpile. The game presents you with two options to start you off; single player (solitaire) and multiplayer. Since I do not know anyone with the game, and the playerbase is currently tiny, this is mostly a review of the single player game. In single player you are versus no one, but simply trying to get the highest score and escape, with a selection of 8 difficulties from tutorial all the way up to impossible. You can choose how many sets you need to win, how many bases you control, and can toggle an extra dead card. Your cards are made of up the dead, character cards, action/location/special cards and resources. The aim is to get as many resources into your stockpile, whilst using your character cards to remove the dead cards before you are over-run.Although the premise is simple, the game cards are pretty complicated. I had to do a lot of reading and thinking even in the tutorial whilst trying to get to grips with the cards. They have a lot more depth than many card games, with cards having multiple actions depending on where they're placed. [h1]Example[/h1] I have a scavenger card. If I play it on an outside tile, I take a random card from the city, or I can take a card from the graveyard if it's a resource. But if I play her inside, I kill a dead card from my base. If that dead card turns out to be food, I put it in my stockpile. Or I can sacrifice her, and put her in the graveyard to look through the graveyard and take another character card from it. Or I can put her in my stockpile, and add up my score to escape the city. And that's one of the simpler cards. Many cards interact with each other in a multitude of ways, and you can play combos and loops to make a turn last a long time. [h1]Multiplayer[/h1] In multiplayer you have more depth, because some cards interact with other bases - you can choose to send zombies to another player for example. In solitaire mode, some cards don't do what they should since they can't, and sometimes the only option is your base rather than throwing hordes at your opponent. This game would be a great party game or something fun for a group of friends. It plays up to 8 both locally and online, which is really nice to see, as a lot of games are limited to four. I don't actually have 8 friends, but maybe one day I will! [h1]Downsides[/h1] The graphics are very very busy. The text can be hard to read and the icons don't have mouseovers for more detailed explanations although there is a visual guide to the symbols you can pop up at the bottom. I found it very hard to see at a glance what a card did or how it affected my board because of this and just felt that it looked jumbled and messy - not a clean space. I know art is subjective, but I think it looks kinda ugly - not to an extent that would stop me playing it though. [Edit 23rd June]As a side note, I brought up a bug regarding achievements and the developer immediately responded and fixed them. Not only that, but the updated the card graphics to be cleaner and easier to read too! 10/10 on listening to feedback. [h1]Overall this seems like a solid little strategy card game for those who enjoy the zombie genre. Grab a few friends to play if you can![/h1]
[b]How dare you drop zombies onto my porch![/b] As long as I can remember, I’ve been a sucker for board games. Even though I was quite shy, not like that changed, when it came to playing a board game it was easy to talk. There was something about being in a competitive or cooperative environment that brought me out of my shell. It also helped that there were variety of boardgames, instead of the usual Monopoly or Life, having different scenarios and rules to learn and invest in. Card games or dice games are in the same boat. It may look simple but there is complexity underneath. I loved playing these games and went to a place weekly to play board games till I had to move away. The sad thing about having board games is that you have no one to play with, and that is where I’m at as not everyone I know like playing them. So when people around you dislike playing board games, the next thing is to play them with people on the internet. Dead Exit is a card game where you cooperate but at the same time you can be working against each other. Whether you are playing with someone or by yourself, the goal is clear: acquire enough fuel, food, survivors, and vehicles at your base, or bases if you are required to control multiple, to escape the zombies infesting the city. With each base equipped with their own cards and limited number of moves per turn, you need to play your cards carefully to ensure your survival and fight off zombies constantly trying to get through your door. If you have other people playing with you, is it worth helping them and become allies or backstabbing them and making their own survival harder. Each base is equipped with their own cards, no matter if you are controlling multiple, with their own playing area. You have five areas your cards can be placed with each doing different things. First is where your base physically resides, having two areas to place cards in each with three spaces to put cards in. Off to the side is your stockpile, trading pile and a sacrifice shrine. Two of these are to the point, as long as one base has a card in their trading pile, someone can trade a card for it; and the stockpile goes to your collected resources but you can’t take a card out unless there is a card effect that lets you. The others more pertains to your cards and how you want to strategically play them. The cards are complex, but it is really simple once you get used to them. Just like the inside, outside, and sacrifice labeled areas, they are also labeled on your cards. Depending on which survivor you play, they will have different effects than another survivor or you can play a plan or stop card (which is like event cards but they play with benefits for you and you can play them yourself) to cause an action to happen. While not all will have an action if it was sacrificed, it will have them for outside and inside the base. If it is just food, fuel, or stop cards it will only have a sacrifice effect. So let’s say you have the survivor “The Seductress”. If you play her outside, and another base has a male survivor outside their base at the time, she can mimic their ability and use it for herself, which can be really helpful. However, you can also use her inside to move any survivor at any base to another empty slot or you can give her up entirely and sacrifice her to take a male at any base and put them in your stockpile. As you can see this makes you think about where you place them, as you can not move that survivor till the next turn and you will have to go through their effect as long as it is possible. You can simply work for yourself and use another ability to your advantage or helping someone out in a pickle, or you can totally screw over the other players by moving their survivor into danger or take their most valuable survivor. And of course if you are playing with only yourself with multiple bases, the sabotaging part is kinda useless. I really like how even in one card, there are multiple ways you can play it as well as how you will be viewed by your fellow players. With only three turns, and not able to just take your turns picking up, setting down, and pick a survivor back up again you may need new cards or still need some stockpile items. Out of some card effects, the only way you can get more cards is pick one from a city deck. This is where luck plays in. You can be fortunate and get a resource you needed or another survivor or you can not be. On top of resource, survivor, vehicle, stop, and plan cards, you can draw zombie or event cards. Zombie cards are automatically placed by you at any base and event cards are automatically set in effect. No matter what a zombie will follow you back to base, unless a survivor has the ability to scavenge a card. To help out, there are also a few cards that lets you reveal or see the top card of a couple decks. So in single player where you just need to survive with just event cards or recklessly playing cards against you, how can it get hard? Well it gives you a way to set your own difficulty. While you do need to play on easy when you are learning, it does not get into being difficult till around their medium preset. Not only can you select a preset, but you can slide or select some things of your liking. You can select how many bases you want to control, how many stacks of supplies you need to gather to escape, and if you want extra dead (which makes a zombie go to your base after each turn). I was not able to play an online game and pave a way for allies or enemies. Though with how much I’ve focused on just keeping my bases alive in single player I can think about that horrible feeling when someone tries to take me down by taking cards or putting a whole bunch of zombies on my doorstep. Especially when an event card does just that and almost caused zombies to overrun my base after they killed all of the survivors I was using. Trust me, when the game says you can go from clearly winning to suddenly losing in a second, it means it. [h1]Overall[/h1] + Complex but easy + Cute 2d figure that pops up when you play a card + You can select from a difficulty setting or set your own difficulty +/- Sabotaging part of the cards useless in single player - Does not have an online player base Dead Exit is one of those card games that I feel would be one I would of played back in the day or would of bought in recent years to try and swindle some friends to play it with me. These types of games only hit a certain group, which has been proven to exist with people playing Tabletop Simulator, but sadly it seems it has not garnered much popularity so online games can take place without planning with close friends. I do hope this game eventually gets a player base as I can see this being fun with others. Even with how it stands now with no one online, this is a solid card game that has dedicated devs behind it that will squash bugs as soon as they can. You will have a high chance finding this fun and challenging. [code] 💜This review would not be possible without Kitty Skies💜 [url=http://saveorquit.com/author/ripwitch/] 💜 This is also available on SoQ 💜 [/url][/code]
WARNING!!!!! PLAYING ONLINE DOES NOT WORK YOU CAN NOT PLAY WITH OTHERS ONLINE! DON'T SAY I DIDN'T TELL YOU
o This looks like my kind of game, so I bought the game for me and gifted it to a friend to play in online multiplayer. o Started the game to find out that online multiplayer isn't working. o Don't want to own this boardgame anymore if all I can do is solo it (perhaps hotseat works but that is no option to me). o Refunded the game for both me and my friend (yes, you can refund a gift!). o Even though the game is inexpensive, thank god for Steam refunds! TO THE DEVELOPER: I don't want to offend, but a game in this state shouldn't be advertised having multiplayer! Even though it is rare, I absolutely hate it when games do this. I would be willing to do port forwarding in my router but without a local LAN option I am not even attempting Hamachi/Tunggle to work around a broken system when other games work more than fine without troubleshooting.
Dead Exit is a dead end. I didn’t pay $5.99 to play a game of solitaire. I didn’t pay $5.99 to be made to feel bad. You’re meant to die in the tutorial? Seriously? Great game… not. I couldn’t tell whether I was winning or losing. I wasn’t having fun. I like zombies. I like tactical card games. I hated every minute of this. It’s clichéd, stereotypical and overpriced garbage at its finest. It’s not worth more than $1.99 and that’s being generous. Might as well play Elder Scrolls Legends instead. That’s free. Can’t trust user reviews. The more steam continues to burn me the less I’m inclined to spend let alone even bother looking when 38%+ of their entire storefront is made up of indie garbage just like Dead Exit. If it’s not fun, who cares about replayability? My patience for such filth is extremely low. Animation quality is as poor as the tutorial. The entire release reeks of shovelware in a genre that is already overcrowded. Just because I’ll play anything with zombies doesn’t mean I’m obligated to keep it. Save your money. Buy six copies of Blood and Bacon instead if you want a zombie fix or download Elder Scrolls Legends for free if you want a decent tactical card game. Avoid this necrotic shill at all costs. Don’t walk away from it, run like your life depended on it. This is only made worse by the simple fact that as of this writing Dead Island Definitive Edition is on sale for $6 while not a great game, it far supersedes Dead Exit in every way and for the same $6 investment you could be having slightly more fun with more friends.
Dead Exit is a tactical card game, with zombies. It can be played single player or multiplayer (online and local). However you are playing, the basics remain the same. You must defend your base from zombies, trying to stockpile enough resources to escape before you are overrun. You get 3 actions per turn, which may seem like plenty but will soon run out. You can play survivor and vehicle cards inside or outside your base, or even sacrifice them for different results. These cards remain in play (unless killed / stolen / etc) so can be used again and again. For example, you've played a survivor to kill an undead that was outside your base. Want to do the same again next turn? You can but returning the card to your hand before playing it again has used up 2 out of 3 actions for your turn, so you'd better know what you plan to do next. You can use an action to draw a face down card, but doing so will bring a dead along with it. Other cards can be played as one use only action cards, getting to retrieve a card from the trash or revealing a face down card etc. If all that sounds interesting, remember that is all happening at one base. Single player could task you with looking after multiple bases at the same time, whilst multiplayer means humans are in charge of other bases, who may or may not have your best interests at heart. Also, events can be triggered throughout the game to drastically change the landscape of the playing field, throwing curveballs into your carefully laid plans. Suffice to say it can get complicated, but it can be very rewarding when you suceed. Trial and error will inevitably play a part in getting the hang of it, but once you do, you start noticing how combinations of cards complement each other and realising that what at first seemed unfair can be countered. I've completed the single player game mode 'City Escape' on all the difficulty levels now. Completing the hardest difficulty level on my first attempt at it was genuinely tense and thrilling, something I'll be honest I wasn't expecting to get from a card game. A new single player game mode 'Survival' has just been added to the game, so I'll look forward to playing through that as well. A downside to the game is that it can be hard to find a match in the multiplayer online mode. I haven't so far - I've played the game with real people locally, but not via the online. But if you've read this far into the review, you can literally help solve that issue! So don't let that put you off, single player and local multiplayer are available. So yeah, I would recommend. If you're into tactical card games surely it's a must buy. If you are not, well I would still recommend it. It is something different and if you do get into it, then it is rewarding. Plus the fact that it's being sold at a very reasonable price should mitigate the risk if you don't like it.
The game features both a single-player solitaire mode and online multiplayer, where the goal is to stockpile a vehicle, survivors, food, and fuel before being overrun by zombies. Three moves are made each turn, placing cards inside or outside the base, on the stockpile, or the trading block. Where each card is played determines the action it triggers; there is good variety in card abilities. Cards can also be sacrificed to utilize an additional ability. Cards can be taken from the deck, but come with a zombie. Events can drastically alter each game. The game is challenging (especially on higher difficulty settings) but the multiple uses of each card means there is usually a method of dealing with each threat. Dead Exit is a fine card game with varied cards in a unique setting. https://www.youtube.com/watch?v=ImYhpPtyclY
This game is really fun! The cards complement each other nicely, and I keep finding little 'loops' of cards I can use. The game is simple to understand but there's so many little tricks and tactics that you can use, and the pace can really be ramped up with the 'extra dead' thing - it makes things a lot more hectic. The soundtrack sounds cool but isn't too in-your-face, and the cards look really great. I could definitely see this as a physical card game too; the cards themselves look great and the layout of the boards is really simple and makes sense. Definitely showing this game to my friends!
Multiplayer doesn't work don't buy it if you want to play online.
http://steamcommunity.com/sharedfiles/filedetails/?id=1330641357 Dead Exit é um jogo de cartas com temática de apocalipse zumbi, onde objetivo geral do jogo é simples: cada jogador terá uma base, com 3 slots de cartas "dentro" da base, e 3 slots de "fora" da base. Você perderá o jogo imediatamente se esses 6 slots de sua base tiverem um zumbi, simples assim. Todo tudo te dará direito a 3 ações, onde você poderá usá-las para jogar uma carta de sua mão, pegar uma carta sua de sua base para sua mão, ou comprar uma carta no deck da cidade. Quando comprar uma carta no deck da cidade, de uma das pilhas disponíveis, você usualmente ganhará um zumbi extra em sua base "de brinde". A grande complexidade do jogo é que muitas cartas possuem vários efeitos, dependendo de onde forem jogadas: uma carta pode ter até um efeito diferente ao ser jogada fora da base, dentro da base, ou na pilha de sacrifício. Além disso, você terá uma pilha de Stockpile, onde deverá jogar cartas de veículos, sobreviventes, comidas e combustível - tudo isso para garantir que vença o jogo (na maioria dos jogos) mesmo caso os zumbis tomem conta da sua base. Portanto, cada carta tem múltiplos usos, e por vezes, podem ser rejogadas para terem seu efeito reaplicado no jogo, caso você as retorne para sua mão em outro turno. Caso uma carta de zumbi termine o turno sobre uma carta de sobrevivente, esse sobrevivente morrerá e será convertido em zumbi. Eventualmente você também terá de lidar com eventos, cartas perigosas que tomam efeito assim que são reveladas no jogo, e costumam atrapalhar bastante todos os jogadores ao mesmo tempo. No modo solitaire para um jogador, há 3 modos de jogo: Survival, Siege e War. Todos eles permitirão que você customize bem a dificuldade do jogo. No survival, você simplesmente terá que coletar um número correto de recursos para sobreviver. No siege, você enfrentará raiders, precisando roubar recursos dele para sobreviver por um número de turnos específico. Já o modo war é basicamente similar ao multiplayer competitivo, com todo deck disponível e raiders do outro time, podendo controlar múltiplas bases. Já o modo multiplayer é bem completo: conta com suporte a até 8 jogadores locais, ou 8 jogadores online, podendo ser jogado competitivamente ou cooperativamente. Outra forma de se jogar o cooperativo local é no próprio modo survival, permitindo até 3 jogadores locais (cada um controlando uma base alternadamente, contra 1 a 3 raiders do time oposto). Recomendado para quem curte jogos de carta e queira tentar algo com uma proposta diferente, misturando a lógica de um jogo de baralho comum com a de um TCG com elementos únicos.
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