
This game is a puzzle based on the Day of Atonement. The player is the High Priest and must complete all the duties for the Day of Atonement.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Bu oyun Kefaret Günü'nü temel alan bir bulmacadır. Oyuncu Baş Rahiptir ve Kefaret Günü için tüm görevleri tamamlamalıdır.
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Not much of a puzzle when you provide the instructions. Still worth 20-30 minutes. I was not able to spill my bowl, nor abdicate. I tried. It is a game, after all. Lotta game overs... Decent proof of concept if the dev is looking to do more. I think a riveting game would be, Moses: Wilderness Simulator. And you could just collect manna, eat, and listen to grumblings all day... For like 40 hours. And then at the end, you don't even get to go with the people. BUT. The dev could use that as a segue to, Jericho: Falling Walls. And this one could take another 7 hours of just walking around Jericho with a small fight at the end. BUT THEN. The dev could make an actual RTS/RPG style game and you could follow the path of Joshua and friends in, Canaan: Mostly-Conquered, since well, ya know. But anyways, yeah. Not a bad little game here. Looking forward to the upcoming Trilogy soon to be developed by Similitude.
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Challenging and fun if you want to get a good lesson on what the High priest did. I would make a terrible High priest cause God would kill me a lot!
für kostenlos insgesamt in ordnung.
Игра "Day of Atonement" погружает в мрачный мир, где каждый выбор имеет вес. Атмосфера гнетущая, но притягательная, заставляющая игрока постоянно сомневаться и принимать сложные моральные решения. Сюжет интригует, постепенно раскрывая тайны и мотивы персонажей, которые кажутся живыми и многогранными. Графика, хоть и не самая передовая, прекрасно передает дух игры, а звуковое сопровождение добавляет напряжения и глубины. Геймплей заставляет вдумчиво подходить к каждому шагу, а система последствий создает ощущение реальной ответственности за свои действия. Это не просто игра, это настоящее испытание для совести, которое надолго остается в памяти.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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