
What if you combine the best of story-driven RPGs with the strategic decision-making of cardgames? Dawncaster was created to answer that question, containing over 1100 handcrafted cards and over 100 unique challenges designed by veterans of the cardgame genre.
Modeled estimate, not a reported figure. How we estimate →
About
The realm of Aethos lies corrupted. The legendary Dawnbringer has vanished into the twisted lands of Umbris. A desperate plea has gone out to all who will defend Aethos in its final stand against the tides of darkness.
Will you answer the call out of duty as a noble Knight? Bring your lust for battle as an unstoppable warrior? Deploy your sharp mind as a cunning rogue or any of the other classes available in Dawncaster? Your choices will determine not just your survival—but the fate of a world desperate for salvation.

Create your character, then level up and choose the talents that define your approach. Specialize in one area to overwhelm enemies with focused power, or diversify your strategy to withstand any threat - the choice is yours, for better or worse…

In Dawncaster your strategy is always subject to change. Add, alter, copy, upgrade or remove cards as you progress and try to go toe-to-toe with the perils of Aethos. Adapt, develop or fall victim to the challenging encounters designed by veterans of the cardgame genre.

Discover the fate of the missing Dawnbringer, and the tragic history of a realm caught in the struggle between light and darkness. Find the twisted roots of its troubles and vanquish it through strategy, foresight and perhaps a bit of luck.

Dawncaster offers a true roguelike experience to ensure no two runs play alike. Each class offers a radically different approach to every challenge. Unlock new starting decks, adjust difficulty to push your limits, and discover just how deep your strategic mastery runs. When you finally conquer one path, countless others await.

Play Dawncaster in the alternative fastphased Bossrun draft mode called the Sunforge, discover hidden bosses, play weekly challenges to compete against the very best players for points or enable the Infernal Invasions for an even more challenging experience! Dawncaster truly offers endless opportunities to develop and refine the deck-crafting skills of any card-game enthusiast.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un jeu dont on ne se lasse pas. C'est un pur classique deckbuilder, mais il est d'une richesse folle car chaque personnage/ carte de départ/pouvoirs... va modifier l'optimisation et la façon de jouer votre deck avec des cartes complètement différentes. Dans d'autres jeux, on a vite fait le tour et on reproduit les mêmes build, mais c'est beaucoups moins le cas ici. Certaines cartes ne sont accessible que par certaines combinaisons, développement de l'histoire (qui est un prétexte pour obtenir des pouvoirs ou des cartes spécifiques), ou combinaison de départ. SI vous aimez le jeu deckbuilder, allez y les yeux fermés, sinon passez votre chemin.
Super !!!
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the closest ive seen a video game get to replicating the feeling of playing Magic the Gathering, without the discomfort of playing Magic the Gathering
Generally solid. Loads of lore and story, sticks to the card battler roguelike formula without reinventing the wheel by keeping the good from the formula and having enough of its own identity to be fresh. An absurd amount of content which feels a little overwhelming at first, a touch more guidance on the core story would have been nice but the freedom to chose your route is hardly a con. Similarly a large roster of classes and weapons feels a bit much but is hardly a con. Thankfully turning on the excessive amount of expansion cards is optional as just the core set is a big pool as it is. You have a good amount of control on the RNG and can generally decide your build from the start. While I appreciate control over the RNG it may give a little to much, but considering the insanity of some of the higher difficulty encounters and endgame content that control is needed if you want to dive deep. Solid challenge, good variety, both with the story mode and the boss rush dawnbringer mode. Balance is slightly questionable, the exhaustion mechanic is a bit of a sloppy bandaid to prevent infinite combos but it gets the job done. Overall would recommend, it wins out on story and raw content over most of its competitors, but is sort of middle of the pack mechanic wise.
I don't know. This is subject to change. I haven't picked up on fake luck yet. But I have gotten burned in the past from it. Especially duels had such fake luck. I don't find myself super intrigued with the game but that is just something that has been happening to me lately. I decided that I won't return it even though I'm not sure that I will get my money's worth. So right now it isn't the biggest of recommends. But then again something weird happened with me where I don't enjoy video games like I used to.
This is my all time favorite Deck builder. I own it on Android and Steam. I really like that there are lots of strategies to beat the game, so many classes and subclasses to choose from. The Dev is very active on the discord and continues to improve the game continuously.
アーマーを貯めてやりくりするデッキで遊んでたらいつの間にかアーマーを一切貯められなくなる永続デバフ(戦闘が終わっても継続)がかかってて負けました。ひどすぎる。 制作者に何でこんなクソみたいな永続デバフを実装したのか問い詰めたい。 ゲーム自体は面白そうっぽい雰囲気はあるものの翻訳やシステムがなんかぼんやりしてるので面白いよりもよく分からんが先に来るゲーム。 【製作者の方からデバフについての説明を丁寧にしていただいたので追記】 どうやってデバフを食らっていたか実際に確認しにいってみたところ一応日本語でもわかるように4枚以上のカードをプレイしたらデバフがつくという表示はあったんだけど、敵の行動内容の説明が画面に表示されるのがあまりに一瞬過ぎてこれは頭に入らないと思いました。(戦闘速度を普通にしててもすぐ消える) 加えて敵の行動内容が行動してくるまで分からないシステムも悪く、後出しで4枚以上カードをプレイしてたらデバフというのはちょっと理不尽を感じる。 そもそもアーマーシナジービルドがある中で2戦闘もアーマーが貯められなくなるなんてデバフは不快すぎるので調整してほしいところ。 約12時間、1週クリアまではやってみたけどゲームの根本はよくできてると感じた。ボリュームもある。 翻訳やシステム、そしてバランスが諸々調整されたらいいゲームになるかもしれないので今後のアプデに期待したい。
一局非得打完才行,换台电脑就没法继续了
感谢回复,因为觉得游戏类型确实我会爱玩所以又买了回来,这次沉下心玩,机翻的影响有,但是不是到了玩不了的程度,不过还是不建议介意机翻的兄弟们购入,但是实际游戏性还是可以的,改好评了。 原评测:感觉会是我爱玩的游戏,可惜中文机翻,而且很影响实际游玩体验,本来是打算不太影响就玩玩的,可惜了,等汉化优化可能再买吧
so much fun. scratches the card and rogue itch
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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