
In this online cooperative action-adventure game, two players are tasked with overcoming a wraith-infested mountain while utilizing their personalized kits. Play either as Aella, a spunky Falkonir with her multi-purpose crossbow, or Horu, the brave Falcon with his essential mobility.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Someone dropped the money to put this on Steam so I could clap my wings as a birb & kill skellies. That's more than I expected and all I needed. thx :)
Short litte school project. Didn't run into issues and everything was pretty straight foward
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Dawn of the Falkonir" is one of literally thousands of student projects infesting Steam. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. As happens so often, "Dawn of the Falkonir" gives you that student project rollercoaster ride. Which is not as fun as it sounds. You see the game, see it has great graphics and an amazing premise, get all excited, then discover it's just a student tech demo homework assignment that isn't finished, isn't polished, and is so buggy it's unplayable. And will never get fixed because the students are gone. And that, ladies and gentlemen, is why I'm starting to have a real problem with all these student assignments... this is just one of many hundreds, if not thousands on Steam giving this same disappointing experience. This is a co-op only 3D physics puzzle platformer, and therein lies all the jank. It's so unpolished and unfinished, the physics doesn't work properly, you're going to have a bad time if you try to play this. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. This student project/tech demo/glorified homework assignment provides no Steam profile benefits, no +1 to your game count, and little value to gamers (because it's just a small, unpolished student project), so I can't recommend this over the thousands of full, professionally made games on Steam.
роблокс лужше)
very bad game -bugs -bad animations -no story -bad animations
Este juego me ha cambiado la vida, te hace reflexionar bastante eh incluso ha cambiado mi forma de ver las cosas y he superado mi miedo a los sandwiches, Gracias.
Игра интересная, проходили с другом по 5 раз, гемплей бомба, можно круто развлечься и отлично провести время, игра захватывает сюжетом. На самом деле 5/10 задумка вроде норм, но скучновато
Solid proof of concept, fun to play. Takes about 25 minutes to complete. I would love to see these mechanics polished and built out into a full game. It wants a little more in terms of interaction between the characters, but what's there is a solid start. Somewhat cheesable, but it feels fun to do so.
[h1]Before I played Dawn of the Falkonir, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $85.3M | 126.9K | 97% | $32.49 | |
| — | 0 | — | — | |
| $37.3M | 269.8K | 95% | $11.99 | |
| $1.5M | 3.5K | 89% | $29.99 | |
| $341.1K | 557 | 75% | $19.99 |