
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
Modeled estimate, not a reported figure. How we estimate →
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About
Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.
Dawn of Man is a survival/city-builder from the creators of Planetbase.
The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.
You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive.
Confront Mammoths, Woolly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.
Collect a variety resources from the environment: fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm.
When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.
Build more homes and facilities for your people, in order to expand your population.
Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct colossal stone structures.
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hello, can you add more scenario in creative (bronze age, iron age) ?
没有云存档呀。。。
Le jeu est très sympa, avec une courbe d'apprentissage agréable. Le début de jeu est basé sur l'acquisition de technologies qui, pour la plupart changent vraiment la stratégie de jeu. Ensuite, il faut continuer à étendre son territoire pour augmenter la population. L'IA de la population est assez sommaire. Il n'est pas rare de voir un individu mourir de soif alors qu'il longe un ruisseau, ou mourir de faim parce qu'il est parti à l'autre bout de la map sans nourriture, et qu'il ne sait pas qu'il peut cueillir des baies pour s'alimenter. Cependant, cela n'a pas une influence trop négative sur le gameplay, la mort fait vraiment partie de la vie dans ce jeu. Au final, c'est un jeu où il faut gérer des flux : avoir à moyen terme plus de naissance et d'immigration que de décès, produire plus de ressources que l'on n'en consomme, et rééquilibrer la balance rapidement quand ça dévie. Il faut penser à sauvegarder souvent dans la phase d'apprentissage, car on se rend facilement compte des problèmes trop tard pour les résoudre. À noter : il n'est pas raisonnable de créer des camps secondaires, ça met l'IA en PLS
Lo volvi a jugar despues de tiempo y sigue siendo igual de genial este juego
very relaxing game with plenty of depth. I recommend asking for more scenario's and maybe a follow up with humans verses T Rex and those pesky raptors.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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