
You are a new transfer student from Japan attending school in British Columbia. On your first day, a simple encounter with a classmate begins to shift your seemingly normal school life into something far more unsettling.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $450.5K | 2.7K | 86% | $5.99 | |
| approximately $62.8K | 1.2K | 94% | $1.59 | |
| — | 0 | — | — | |
| approximately $0 | 75 | 87% | Free | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 2 | 100% | Free |