
Data Mining - casual colorful minimalist puzzle in which you have to collect all the files that are not corrupted to exit the closed circle.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Vietnamese*, Greek*, Danish*, Simplified Chinese*, Traditional Chinese* +91 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Данная игра мне напомнила "Lunar Ball". Была такая забавная игра на "NES", где на причудливых бильярдных столах невообразимой формы нужно было загонять шары в лузы. Здесь у вас тоже поля разнообразной формы, и так же есть шар, которому вы задаёте траекторию движения и силу удара. Только вам не нужно загонять шары, а всего лишь собрать файлы, а потом уже собственноручно загнать свой шар в открывшийся портал. Только вот на словах всё легко, на деле же всё не так просто. Вам будут мешать вражеские объекты, уничтожающие ваш шар. Не важно сколько файлов вы соберёте, если шар "погибнет", уровень начинается сначала. Есть и другие объекты, усложняющие игровой процесс. Вязкие участки в виде геометрических фигур, где ваш шар натурально вязнет. Минные поля в виде повреждённых файлов (при первом касание файл активируется, а при втором детонирует). Ну и так далее. Игра, в принципе неплохая. Мне понравилась. Но ближе к финалу становится адски сложной. Если первую половину игры можно пройти интуитивно, то на финальных уровнях я буквально выверял каждый ход (49-й уровень это нечто). Хардкор в том, что вы раз за разом будете протаптывать маршрут своего шара, погибая десятки раз и начиная всё сначала. Если вы не любитель такого, то лучше не заморачивайтесь. Достижения вам легко не дадутся. Да и профиль игры ограничен, так что в статистику они не войдут.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] Data Mining[/i] – один из корней зла от [i] Blender Games[/i]. Именно с этой части родилось всё то однообразное безумие. Используете мячик, собираете определённое количество файлов за один запуск, собираете оставшиеся, открывается проход, и нужно не зевая, залететь туда - уровень пройден. Имеем невнятно клешированный синий дизайн и нудный саундтрек. Мусор.
Good game with achievements.
trash
심플한 물리 퍼즐. 총 50스테이지로 도전과제는 100개. 공을 굴려서 데이터를 다 먹고 출구로 나가면 됩니다. 후반으로 갈수록 시행착오가 많이 필요해져 올클은 꽤 힘들 듯. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Of the 5 minutes I've spent in this, 4 of them were spent trying to figure out how to mute the game since the sounds simply rape your ears. The funny revelation at the end of the review is that you can not mute the sounds. Not in-game nor via Windows. Therefore I will not touch this again.
is not recommended to buy.
I haven't played much but that's because of the annoying sound design, level design and lazy development. Very few mechanics with very little depth making this game not even worth what I paid for really. The game is by all means a lack of content, I know I shouldn't be surprised by content from a game like this but a game like this still deserves to be properly reviewed. Is it really bad for it's price? It's not worth 99 cents but I do consider this a 5 cent game. Honestly this had the right idea to be a good game that could've been worth more than 10 cents had it chosen a less annoying sound design and level design. Here is the thing, the high pitch, "pg" is not fun to listen to while you're trying to play the game. The levels aren't hard to figure out but rather annoying and grow more annoying due to having to guess the angle at which you're shooting the damn ball! This wouldn't be a problem but again the lack of good level design makes it annoying with extremely tight hallways to shoot the ball down and lack of creative level design. Before someone types, "well it's a top down game" there are many, many, many! Old and new top down games with amazing level design! Sure not as good as 3D games but still good enough level design to make the game fun! Here is the thing as well, if you're going to have a lack of content, MAKE SURE THE CONTROLS ARE GOOD, controls are everything to a game and sure enough these controls feel like you're a blind man walking off a cliff. The sound, my god it's annoying; here is something I learn a while back, don't add something if it takes away from the experience rather than adds. I'm talking about the music AND the sound effects. Really the sad truth for this game is, a lot of the problems I would've overlooked but just the fact this game felt like it was slap together in less than an hour. Were is the HEART, where is the creativity! This game feels like a quick cash grab and honestly you could've done something MORE with this! You had such a simple concept to run with! Well hopefully your other games won't be as bad...
Er... It's a nope. This is a Physics game of sorts. The music is repetitive and annoying. No story here. No bugs or crashes. Some levels are mildly entertaining, so you might feel tempted to see it through. But then the difficulty cranks up hard. It stops being about clever solutions and starts spotlighting the game’s shaky physics. That’s when casual play turns into a rage-quit spiral. I’d stay away from it if I were you. And as me? Yeah, I’d stay away too.
b
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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