
A fast-paced runner with roguelite elements in a rotatable world. Stopping is not an option, but turning the ground into a free fall is - bringing everyone along with you. Earth-invading aliens, brain-eating zombies, mankind-enslaving machines: you've met them before, but probably not like this.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America
Reviews
Dash Hale is an unusual kind of endless runner where you have some agency over the action. The game allows you to change direction, and also tilt and fully rotate the screen (like the Dnovel asset flipped Cocos template that he's copied+pasted onto Steam a dozen times). Changing directions and rotating the screen so you switch between floor and ceiling is needed to get to the things you need to attack with your sword. Interesting premises for a game don't translate to instant success here, however, as this game is just shovelware with a sloppy technical implementation. A choice was made to use minimalist 2d retro "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Some of the defects in the game can be attributed to the choice of using the Cocos Creator/Cocos2D game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. These technical defects push this game below acceptable standards for any modern PC game.
ENG: An interesting proposal, has some original mechanics, maps and enemies are random in each level, so we can face orcs in space or pirates in the far west for example, the most important mechanics is that we can rotate the world around us, and with that change the speed at which we move as the direction or if we want to fall in free fall, the " roguelike " mechanics are not so many (luckily for me that I'm pretty tired of the genre). ESP: Una propuesta interesante, tiene algunas mecánicas originales, los mapas y enemigos son random en cada nivel, por lo que podemos enfrentar a orcos en el espacio o piratas en el lejano oeste por ejemplo, la mecánica mas importante es que podemos girar el mundo a nuestro alrededor, y con eso cambiar la velocidad a la que nos movemos como la direccion o si queremos caer en caída libre, las mecanicas de "roguelike" no son tantas (por suerte para mi que ya estoy bastante cansado del genero)
Very interesting and unique core mechanic! You can rotate the world 360 degrees to change where you or enemies stand, giving you strategic advantages based on how and when you rotate things.
Jogo divertido, o mapa girando me lembrou a busca pelas esmeraldas do Sonic Hedgehog 1, no Mega Driver. Recomendo ao desenvolvedor que coloque um modo janela nas configurações.
Really unique mechanic that powers the fun in the game! Really difficulty and not always entirely fair, but overall I think it makes for a great experience to sit down and try out. I also love the transitions between levels and the background bosses that attack the foreground.
Oynanış karışık ve sıkıcı.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Ready or Not | $238.1M | 338.9K | 78% | $49.99 |