
Das Geisterschiff is a cyberpunk dungeon crawler where you play as a mecha pilot working for one of the megacorps.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
DAS GEISTERSCHIFF is an engrossing distillation of early first person games, inspired by 1987 Japanese PC game CARMINE. Killer ambiance. Tightly wound exploration and combat system load your every action with RPG-lite context.
No automap in a game that relies so heavily on large labyrinths of identical tunnels is inexcusable.
A very interesting atmospheric cyberpunk dungeon crawler in the old style of Dungeon Master. Not everything is very clear playing the game, also it is a very slow and less action orientated experience. Recommended therefore only for die-hard fans of dungeon crawlers and slow gaming. https://youtu.be/5hds6uMTHnQ
Das Geisterschiff skips out on the usual crap you have to deal with in dungeon crawling like xp, loot, and so on so that you can focus more on pure survival as you try to finish each dungeon. All of your resources from health, ammo, and even saves are limited forcing you to plan carefully. Or in the least barge in recklessly and then replay it carefully. However, even with care sometimes you'll lose the dice roll and be forced to reload, or restart, but that's just the nature of the game. A simplistic yet highly tactical dungeon crawler with a great aesthetic that well test your resource management skills and occasionally your patience as well. A welcome change for anyone looking for a different kind of dungeon crawler.
Own this on itch and played it quite a bit there. Short but sweet cyberpunk/mecha-themed dungeon romp with a VirtualBoy palette that has more in common with Akalabeth than anything else. The dungeons are hand-designed, thematically areas you'd see in Gundam or Shadowrun but with a unique aesthetic feel. There are secrets to be found, maps to be made, upgrades to seek, and many many deaths to experience. Not a horrible entry fee either.
I saw in another review this is the devs' first game. I really look forward to what they do in the future; this game goes outside the box in a great way. Think Legends of Grimrock meets Terminator 1.
"Что это за однотонщина? Ты опять в вижуал бой села?" Игру крайне рекомендую. Годный саундтрек, абсолютно простое и понятное управление, если думаешь головой, а не подсказками (чем грешат многие игры сейчас), уровни выглядят симпатично. Туториал как-то заставил проиграть в голос :D Рекомендую игру любителям японщины, пошаговости и тем, кто устал от однотипных игр в стиле "ВОТ УКАЗАТЕЛЬ ИДИ ТУДА-ТО ТУДА-ТО" и любят подумать головой.
An unusual game that transcends its narrow focus and strange visuals with a mesmerizing atmosphere and tense encounters.
Good game for value
Finally got a bit of time to try this one out: it's a cool dungeon crawler inspired by old japanese PC-88 games, there's a minimap but not an actual map, so remembering the shape of a sector and mentally clear out which chunk you've visited is part of the gameplay. Either that or you use a notepad to take notes and draw a map. I've just started but I'm already into it, it's exactly what I expected it to be. Few minor naggings: when you walk even if you keep a direction pressed there's a hitch when you transition between tiles that's kind of jarring. There's not enough feedback when you take damage, beside the DC number going down. There's an "American" (lol?) movement speed mode that's a bit faster but I would have liked even quicker rotations (and I'm european :P ). very good game so far, but not for everyone
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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