
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $19.2M and $54.3M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 85% | approximately $32M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.33 on Xbox · Türkiye (−38%). Compare 31 prices in 15 markets →
Reviews
Themes across 2428 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DARK SOULS™ II: Scholar of the First Sin é a prova de que sofrimento pode ser entretenimento. Você entra achando que aprendeu tudo no DARK SOULS™: Remastered. O jogo olha para você e responde: "Que fofo." Os médicos deveriam receitar DARK SOULS™ II: Scholar of the First Sin para quem tem excesso de confiança. Depois de algumas horas, você aprende a verificar cada canto, cada porta, cada baú e até o chão. Você deixa de ser corajoso. Você vira um detetive particular. Achei que sobreviver ao primeiro Dark Souls significava que eu estava preparado. O Scholar of the First Sin olhou para mim e respondeu: "Você não viu nem metade." Cada morte é uma aula. Cada chefe é uma humilhação. Cada vitória parece que eu passei em um concurso público. 10/10. Minha psicóloga vai adorar ouvir sobre essa experiência. Obrigado, Dark Souls II, por provar que sofrimento e diversão podem andar juntos.
Did I complain every single minute a played this game? Yes Did I hate the adaptability thing? Yes Does the map make no sense sometimes? Yes Does the hitbox bs pisses me off? Yes Do I recommend playing Dark Souls 2? Absolutely I hate to admit it, but this must be my favorite of the Three.. There I SAID IT! It's weird, coming directly from Dark Souls to Dark Souls 2 adaptability is the thing I hated the most, then the hitbox BS, the ganking... [spoiler] The lava castle floating somewhere in the middle of the OPEN SKY where you could CLEARLY see clouds... yeah, makes no sense [/spoiler] , but at the end of the day, even when I complained and complained and I still do, It's a good game, I ended up liking it, so much so that this is the Dark Souls I've played the most. You cannot beat the feeling of coming back to Majula, [spoiler] discovering NG+ has new things to offer [/spoiler] , the DLCs and the lore behind all of them, [spoiler] King Vendrick's dialogs [/spoiler], the NPCs. I don't know, I just like coming back to admire and complain all at once. Life gems are the MVP. A lot of people will tell you to skip this one, I think it's worth giving it a try moreso if you played Dark Souls and are planning to play Dark Souls 3. It'll be hard to get use to it at the beginning but it's still worth it.
міядзакі, пофікси хітбокси
This game is generally not fun but is somehow addicting...
this is just a seductive guessing game
i played the pirated version because i was so poor before, and it was my first dark souls game. i played without any guides and struggled so much. I stopped playing after the first two weeks, but eventually came back. slowly, i grew to understand and love the game. i ended up playing all the way to NG+5. now i bought the game and im starting fresh again. i love peak souls 2. this game made me fall in love with the souls series.
After the tremendous success of the first game, people expected the world from Dark Souls 2. The game delivered "a" world that despite its qualities, had no chance to meet those crazy expectations. But if you can put aside your initial disappointment and look past the many janky aspects that are part of Dark Souls 2's identity, the adventure it will take you on is absolutely worth it ! Because even at its core, Dark Souls 2 is janky. Not to the point of being game-breaking, but many aspects definitely take a little getting used to. The first one would be the new mechanics the game tried to implement. There are good ideas, but it's weird that some others made it into the final product. Take adaptability, for exemple. It's a brand new stat that determines how fast you drink Estuses, swap weapons, and how invincible your roll is. Those used to be tied to Agility, so having to level up one more stat just so the gameplay doesn't feel sluggish is annoying. Then you have the concept of Soul Memory (the total number of Souls you've acquired, even if you lost them afterwards), that dictates who you can play with. A flawed system that will pair players who die often with much better ones, and limits the number of potential co-op partners. The concept of reducing your maximum health every time you die was certainly interesting, but it's functionnaly just a double whammy that didn't need to exist. Finally, linking weapon deterioration with the framerate was a bad idea that led to many problems on release. But trying new things was a brave move, so maybe we can forgive the game for its audacity... The second main feature you'll have to get used to is the hitboxes. Known for being the worst in the series, they'll force you to wait for a clear opening, instead of just winging it. Don't go in too early after a big swing, or you'll get flattened by a weapon that has long stopped moving. You thought you dodged out of the way of that giant hammer that just killed you ? Your character will swear his big toe was still under it... It's the game that decides what the hitbox is, not the animation that comes with it. But you could see that as an extra challenge, so maybe that's something else we can forgive ! The last thing that needs to be mentioned is the lack of cohesion in the world design. Beyond the corridors that lazily link most areas together, some choices were just nonsensical. Reaching the very top of Earthen Peak, and taking an elevator up into the sky... takes you to a castle, surrounded by lava... What ?? Or the fact that the Npc that opens one of the main areas is in a place you only go through once, and is very easy to miss... One more ? How about placing a giant dragon in front of the fog gate of... the "Dragonslayer" ? Are we hoping he never pokes his head out the door ? Or that he's retired, maybe ? Those are just a few examples of Dark Souls 2 prioritizing area variety, at the cost of a world that feels less whole and connected. But variety is good, so how about we let it slide ? If you've been as forgiving as I have so far, then you'll be able to enjoy all the good that the game has to offer... And there's a lot ! Because if there's a Dark Souls that lets you do absolutely everything, it's this one ! Wielding Wolverine's claws, throwing dragon punches like a Street Fighter character, fighting with two shields as you clap them together or any two weapons for crazy combos, playing around with Ivy's sword whip (or whip-sword ?)... Do you like magic better ? Come to Dark Souls 2, we can spit fire, throw lightning and poison with both hands or create a magic shoryuken Ryu would approve of. There are so many weapons with their own movesets, armor sets with hidden properties, the possibility to dual wield and power stance... You can even infuse weapons for more damage, a bleed effect, poise impact... Not everything is good, but it's just so fun to try and play around with ! Another one of Dark Souls 2's greatest strenghs is probably the size and variety of its locations. They're not as interconnected as before so most shortcuts will only serve within said areas, but they're diverse and filled to the brim with traps and secrets (and traps). The ambiance and the colors are also drastically different from one zone to the next : Never has a Dark Souls been this bright ! The three Dlcs only accentuate that sentiment, as massive expansions that provide a complete change of scenery. They bring new areas, new loot, new enemies and... New bosses. They may not be the best or the most memorable, but Dark Souls 2 has the most bosses out of all the games in the series. Many of them are variations of "Big dude in armor", but some still stand out : Velstadt, the Ruin Sentinels, Fume Knight or even Sinh... I thought those were really cool ! And instead of gimmicky fights, the game lets you interact with some of the bosses' arenas before fighting them, to have an easier time. Emptying a pool of poison, lighting up torches to see better... This makes careful exploration even more rewarding, and I really liked the concept. And who could forget Mirror Knight, a boss who summons other players, or Ancient Dragon, that requires bringing fire-resistant equipment to avoid a painful runback as you slowly learn the patterns of its devastating attacks ? Last but not least, it's in Dark Souls 2 that you'll find the best Pvp. The lag is usually acceptable, and allows for some tense fights between players with backstabs that don't come out of nowhere. And if you don't feel like fighting your invader, there's always the option to turn into a pot and watch them run around for a while before disconnecting (that never gets old). ... I'm about to say it ! Dark Souls 2 was always my favorite. When the first one started to show its age and Dark Souls 3 felt too "clean", Dark Souls 2 still had the "good" jank I had learned to like. The game is huge and lets you have fun in so many ways, that for once... I was okay with quantity over consistent quality. I chose to remember the game for what it lets you do, rather than its clunkiness and lack of consistency. I absolutely loved the experience and I'll give it a [b] 9[/b], because I was willing to look past its many flaws to enjoy it. Will you ?
我觉得是瑕不掩瑜的优秀作品,区别于1和3的宏大叙事,将故事的重心放在人身上,画面虽然不够精致,但却充满温暖,劣质的光影展现出的世界是别样的温馨。一路战斗,真感觉自己好像成为了这个世界救世的英雄,无论是多兰古雷格雨夜的走廊,还是龙祭坛足球队对我的致敬,甚至是埃斯洛耶斯与众骑士一同跳入深渊,以及最令人感到温暖的兄弟之魂,满满的情绪价值都给我带来了深刻的印象,甚至在最后,如蜜以及各地都还有众多健在的NPC,数量可以超过13之和! 另外,三个DLC真的诚意满满量大管饱,虽然1和3都有点恶心,但是地图设计比本体要强很多,当然还有武器装备种类丰富等等一系列优点就不赘述了。 缺点上,弱引导,藏篝火,仇恨联动...仔细想想倒是也不少,不过都玩魂了感觉早已习惯,就当它是古村设计的小巧思算了。 总之体验上是相当满意的,有一定的重玩价值(比如收集和暖暖,多周目怪物配置的变化等等),但是不够有深度(BOSS战都太飞舞了,感觉还没1难)
比起系列其他两作确实是最差的作品,堆怪严重,boss注水,后期地图缩水,以及反人类的操作手感和键位,但是仍不乏为瑕不掩瑜的佳作,有很多在fs后续没有继承的有趣机制,比如添火,滚水罐加火抗,以及有关火把的各种妙用和收集要素,此外dlc的地图设计也非常惊艳。 魂2尽管赶工严重,也还是三部曲中内容最多的一部,也是唯一一部让我在通关后,听到片尾曲时有一种”漫长的旅途终于结束“的感受的作品
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