
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 84% | approximately $47.1M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.33 on Xbox · Türkiye (−38%). Compare 31 prices in 15 markets →
Reviews
Themes across 2463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I see why people hate this game. Its production chaos was well documented and you can tell this was rushed to market. Easy bosses, large mobs of copy paste enemies, story isn't even related to DS1 or 3, ADP is stupid, the lifegem system is stupid, everything is down hill after Majula. Just play 1 and 3 and skip this slop that Miyazaki didn't even work on.
800 enemigos a la vez, con un cojon de vida, y un daño de cojones... Pero no esta mal
Beatiful game
Dark Souls 2 doesn't quite capture the magic of the original, though it certainly has great moments. From the very moment you load in you feel that something is off. Movement feels sluggish, the camera movement is non-linear and the animations look odd. On the gameplay side of things, this game retains many fun elements of the original, however, the main challenge in this game comes from the quantity of enemies, rather than the quality. The game is much less about learning movesets and fighting through a gauntlet of one or two strong enemies at a time. Instead it's more about learning enemy placement and skirting around their their huge aggro ranges in order to not get ganked to death. Constant meticulous aggro management is the name of the game. Meanwhile bosses felt anticlimactic and they are much easier compared to other souls games. The strange way difficulty is created in this game is just not always terribly enjoyable. I will say this becomes less of a problem as you progress, and you no longer have to suffer through endless hordes of chaff on 100 HP and a single estus charge. it's not a bad game by any means, and it does improve on some aspects like class building and the equipment upgrading process. The world is absolutely gorgeous and memorable and I certainly wouldn't recommend any souls fans to skip this installment, which is something I've seen people say online. In summary, I'll give it a recommend, just know that it has some quirks that take some adjusting to, and especially the early game can feel bit rough in a bad way. But if you stick with it, it develops into another fantastic Souls experience.
Ta difícil
this game looks stunting, but dear god is this game utter F#uck!ing dog sh!t, the enimies are horrible, u might say its a skill issue but if watch the end of my stream on yt- Leafxy_ - Leafxy Plays DARK SOULS 2 For The First Time - Pt 1 you will see me die to the dumbest ♥♥♥♥ in the world, the hitbox in this game is generally horsesh!t, i hate this game, would not recommend.
builds
После прохождения данной части игры, я научился одной очень важной детали... Выходя из дома я постоянно проверяю углы, вдруг в каком то из притаился Аллонский Рыцарь -_0
tem boas e péssimas mecanicas como em qlqr jogo, e é possivel fazer builds muito divertidas de jogar
推图好玩