
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 84% | approximately $47.1M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.33 on Xbox · Türkiye (−38%). Compare 31 prices in 15 markets →
Reviews
Themes across 2463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Actually goated game
This is going to be a cult classic
Цирк без Миядзаки- плохой цирк
Ew, Dark Souls™ II It's not terrible, but its by far the worst FromSoftware game; probably because it wasn't made by the same team. No I don't care that candles in Majula Mansion react to the player's farts because the core gameplay is such a slog. Movement and combat overall just feels clunky and restrictive, especially dodging. Invincibly frames being tied to a stat and not following roll animation is the biggest fumble in Dark Souls history. Half the time you'll be hit mid-dodge due to this artificial timer, not even realizing it until you glance at the health bar. Hitboxes are weird and wildly inconsistent, probably thanks to that stupid stat. Your attacks will miss, sometimes the enemy attacks will just miss; sometimes enemy attacks will land when they shouldn't. A lot of enemy attacks hover or linger so if you do dodge the initial attack, you'll still be hit due to the insanely short I-frames. Locking on to enemies is very finicky, as it seems to consider to proximity, not where your looking. This means you'll snap your neck turning to a enemy that hasn't started attacking yet, while the other b-lines to you. I HATE the backstab mechanic of this game. No longer is it an immediate animation, but an attack that must make contact with the target before doing the animation. That's fine by itself, but it will always play if your around the back of an enemy, EVEN IF THE BACKSTAB ATTACK WOULDN'T LAND. I can't count the number of times I dodged around an enemy, and attempted to swing at them just for the bearer to attempt and miss a backstab on a motionless target. Too many areas in this game are ambush, gank, and/or gimmicky. Enemies aren't exactly hard to fight as most only have 1-2 attacks but this game loves to spam them in tight rooms/arenas. Throw a rock at a bees nest and you'll get the same experience. It doesn't help the Bearer finches at a slight breeze as damn near EVERY SINGLE enemy can stun him or stop an attack. Most bosses are fairly easy (maybe too simple and easy?) and fun to fight. The faster attacks and better combos are welcomed, but it introduces a new problem. Endurance in this game seems to be way too low and slow for the room, enemy, and boss design. It's as if your the same slow and clunky Undead from DS1 (where bosses often only attacked once per combo, and seemly fought the game just as much as you) put into a brand new, faster system. Boss fights often boil down to dodging 2-4 times, attack once, wait until stamina regenerates, repeat. It feels more like a waiting simulator than interacting and dancing with the boss. This is the most mechanically experimented with Dark Souls, but that doesn't mean it feels good to play. This game is the best at rewarding exploration and has a wild variety of interesting environments/setting, so it made 100% less of a slog. The DLCs are pretty good (mostly thanks to the bosses), but again too many gank rooms. Also, screw those 2 tigers and their horse.
[h2] The hate is valid. [/h2] It has a few novel mechanics like bonfire ascetics and the torch that are quite intresting. But the combat, you know, the thing you will be doing for a majority of the time, is just horrible. With the exception of maybe 3 bosses all of the are mechanically boring having at most 3 moves and can super easily be baited into performing the same one that gives you the largest window to attack. The easy areas are childishly easy while the "hard" ones feature excessive enemy spam of the worst enemies. I played with keyboard and mouse which i would not recommend. ALL onscreen prompts are for a controller. The default keybinds are disgusting and it feels like someone who has never touched a keyboard came up with them, rebinding is a must if you do not want to go hollow. I would rather have keyboard only (without mouse) controlls than dealing with the default keybindings (I have done this for ds1 and it works suprisingly well). One of the defaults is double klick for heavy attack which (I have not looked that much into it) makes it so there is about a 0.5s delay between clicking the mouse and the character reacting. unique keys for every action is a requirement from the game, it will not allow two actions to share a key even if there is no ambiguity in which should be preformed. The only parts i enjoyed were the the absolute beginning, scrounging for resources, the last portion of the game after you've gotten the ring (but not the boss before credits), and the DLC which is very good. I have heard rumors that the original ds2 actually featured a somewhat decent difficulty curve and actual intention behind enemy placements. If you really want to play ds2 you should probably get that version NOT scholar of the first sin.
me lo he platinado, pero a que costo?, es un juego bastante raro comparado con los otros, te podría decir que es malo incluso pero ni eso, eso muy mid, lo único bueno que tiene es Majula y la historia, por lo demás... la jugabilidad se siente fuera de lugar, los jefes son fáciles si sabes construirte una build decente desde el inicio, en fin dificultad artificial. OJO no digo que sea malo, de hecho me lo pase bien platinandolo, esto es solo la retroalimentación de "MI" experiencia habiendo jugado antes otros juegos de la saga y algún que otro Souls-like en diferentes plataformas, si le tienen ganas adelante y disfrutarlo al máximo
優點很多,缺點也很多。建議先玩完所有魂系再來品嘗這部二代(被除名魂籍)的作品,我向來都是不跑酷,在探圖過程中把所有怪清掉往下個區域走的玩家,在這部作品當中也儼然感受到了各種隱藏的堆怪惡意,並且很常是群怪的仇恨連鎖並且仇恨範圍極廣。前期的適應性極低帶來的翻滾只有5幀的無敵幀,然而在升級其屬性之後能夠獲得歷代魂遊最高的無敵幀也是事實(即前中期翻滾流派無體驗),雖然說需要翻滾的BOSS到後期甚至DLC才會出現,其他得靠走位都能處裡一二,在鼓勵你用不同的武器種類之外,也鼓勵你用不同戰術去處理各個BOSS,這應該是設計團隊所期望的吧,以往在各個作品的外鄉打法到這邊變成生存的必須,我覺得還是很適合體驗一下的。除了其中幾個噁心堆怪的BOSS,例如三隻迷茫守衛跟六隻石像鬼這種考驗你爆發輸出或者馬拉松實力的大便。 這款遊戲到第二周目才能體驗到好玩有趣的地方,沒錯! [h1]第二周目![/h1] 所以,做好心理準備吧!這不是一款簡單的魂遊,而是娛樂性與技術和策略成正比的獎懲遊戲!歡迎來這邊歷練你的抖M屬性,自從通關這部作品之後,我回頭去玩魂三的環印城都不覺得有堆怪了呢!
you can tell what is the problem here
i personally think this game is the greatest game ever made, miyazaki cooked straight happiness and ts is gas dont listen to the haters this game is greater than elden ring and all the fromsoftware games combined you better play it because there's a before and an after dark souls 2. what am i saying even, PEAK souls 2. this game is a blessing from heaven.
[b] [u] Starý svět, zcela nová pravidla hry [/u] [/b] Zásadní změnou je kompletní překopání pozic nepřátel i předmětů. Kde jste dříve v klidu procházeli, tam vás teď hra přepadne v přesile. Vývojáři vám nedají nic zadarmo a spoléhat na paměť z původní verze je jistá smrt. Přibyla spousta nových pastí, nepřátelé vás pronásledují přes půl mapy a potkáváte je na místech, kde nemají co dělat (např. drak v Heide's Tower of Flame). Svět díky tomu působí živěji, dynamičtěji, ale taky o dost agresivněji. [b] [u] Konečně grafika, kterou nám slibovali před vydáním [/u] [/b] Největším skokem prošlo nasvícení. Temné oblasti jsou konečně opravdu temné – bez pochodně v jedné ruce v mnoha lokacích doslova nevidíte na krok. Hra vypadá znatelně lépe díky 1080p, 60 FPS, ostřejším texturám a novému vyhlazování. Všechno běží naprosto plynule bez propadů snímků. [b] [u] Kompletní balík se všemi DLC [/u] [/b] Součástí edice jsou všechna tři rozšíření (Lost Crowns), do kterých se ale musíte probojovat – klíče k nim už nedostanete automaticky do inventáře, ale musíte je najít rozesité po světě. Datadisky nabízejí skvělý level design i bossy a celkový obsah hry tak hravě přesáhne 70–80 hodin. [b] [u] Co vás bude štvat? [/u] [/b] [b] Nespravedlivá férovost:[/b] Přemístění nepřátel často vede k tomu, že vás hra prostě uhostí v úzké uličce obří přesilou. Už to není vždycky o férové výzvě, ale občas o sprostém "agru" pěti potvor najednou. [b] Minimum nového obsahu:[/b] Pokud nepočítáme DLC a jednoho nového NPC bosse/příběhový přídavek, nečekejte žádné nové zbraně, brnění ani lokace. [b] [u] Závěrečný verdikt:[/u] [/b] Scholar of the First Sin je definitivní a nejlepší verzí Dark Souls II. Pokud jste hru ještě nehráli nebo nemáte odehraná DLC, je to absolutní povinnost. Pro majitele původní hry bez DLC jde o skvělý upgrade. Ale pokud máte původní hru s DLC dohranou horem dolem, platit znovu za „jen“ přemístěné monarchy a lepší světlo může být hořká pilulka. 𝐌𝐨𝐣𝐞 𝐡𝐨𝐝𝐧𝐨𝐜𝐞𝐧𝐢́ 𝟖/𝟏𝟎 [b] [u] Shrnutí v bodech podle recenze:[/u] [/b] [b] Co potěší:[/b] Radikálně překopané rozmístění nepřátel a předmětů (hra působí čerstvě a nepředvídatelně) Skvělé nové nasvícení – pochodeň je konečně klíčový herní prvek Perfektní technický stav, 60 FPS a 1080p bez dropů Všechna 3 výborná DLC rovnou v balení (chytře zapracovaná do světa) Vyšší obtížnost a dynamika pro zkušené hráče [b] Co zamrzí:[/b] Žádné nové lokace, zbraně ani brnění v základní hře Občas až férovost překračující přesila nepřátel (levné umírání) Pro majitele původní hry i s DLC malý důvod k nákupu za plnou cenu