
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Most likely between $28.3M and $80.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 84% | approximately $47.1M |
| PlayStation | $39.99 | 90% | — |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $12.33 on Xbox · Türkiye (−38%). Compare 31 prices in 15 markets →
Reviews
Themes across 2463 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dünyanın en iyi oyunu. Underrated af
Ce jeu a des défauts évidents. Le level design est clairement en dessous du niveau des autres jeux du studio, certains boss sont inintéressants... Il ne s'en dégage pas l'ambiance unique qui fait la force du premier. MAIS ne vous arrêtez pas là dessus. Ce jeu a bien d'autres forces. Le multi est quand même mieux conçu, les graphismes restent beaux. Le gameplay est à l'image des autres jeux, une réussite. Les DLC sont excellents et corrigent plusieurs défauts du jeu de base. Qualifier Dark souls 2 de "mauvais" reviendrais à trahir sa connaissance du titre car même si il est en inégal et moins maîtrisé sur certains aspects, l'expérience est bel et bien satisfaisante.
After the tremendous success of the first game, people expected the world from Dark Souls 2. The game delivered "a" world that despite its qualities, had no chance to meet those crazy expectations. But if you can put aside your initial disappointment and look past the many janky aspects that are part of Dark Souls 2's identity, the adventure it will take you on is absolutely worth it ! Because even at its core, Dark Souls 2 is janky. Not to the point of being game-breaking, but many aspects definitely take a little getting used to. The first one would be the new mechanics the game tried to implement. There are good ideas, but it's weird that some others made it into the final product. Take adaptability, for exemple. It's a brand new stat that determines how fast you drink Estuses, swap weapons, and how invincible your roll is. Those used to be tied to Agility, so having to level up one more stat just so the gameplay doesn't feel sluggish is annoying. Then you have the concept of Soul Memory (the total number of Souls you've acquired, even if you lost them afterwards), that dictates who you can play with. A flawed system that will pair players who die often with much better ones, and limits the number of potential co-op partners. The concept of reducing your maximum health every time you die was certainly interesting, but it's functionnaly just a double whammy that didn't need to exist. Finally, linking weapon deterioration with the framerate was a bad idea that led to many problems on release. But trying new things was a brave move, so maybe we can forgive the game for its audacity... The second main feature you'll have to get used to is the hitboxes. Known for being the worst in the series, they'll force you to wait for a clear opening, instead of just winging it. Don't go in too early after a big swing, or you'll get flattened by a weapon that has long stopped moving. You thought you dodged out of the way of that giant hammer that just killed you ? Your character will swear his big toe was still under it... It's the game that decides what the hitbox is, not the animation that comes with it. But you could see that as an extra challenge, so maybe that's something else we can forgive ! The last thing that needs to be mentioned is the lack of cohesion in the world design. Beyond the corridors that lazily link most areas together, some choices were just nonsensical. Reaching the very top of Earthen Peak, and taking an elevator up into the sky... takes you to a castle, surrounded by lava... What ?? Or the fact that the Npc that opens one of the main areas is in a place you only go through once, and is very easy to miss... One more ? How about placing a giant dragon in front of the fog gate of... the "Dragonslayer" ? Are we hoping he never pokes his head out the door ? Or that he's retired, maybe ? Those are just a few examples of Dark Souls 2 prioritizing area variety, at the cost of a world that feels less whole and connected. But variety is good, so how about we let it slide ? If you've been as forgiving as I have so far, then you'll be able to enjoy all the good that the game has to offer... And there's a lot ! Because if there's a Dark Souls that lets you do absolutely everything, it's this one ! Wielding Wolverine's claws, throwing dragon punches like a Street Fighter character, fighting with two shields as you clap them together or any two weapons for crazy combos, playing around with Ivy's sword whip (or whip-sword ?)... Do you like magic better ? Come to Dark Souls 2, we can spit fire, throw lightning and poison with both hands or create a magic shoryuken Ryu would approve of. There are so many weapons with their own movesets, armor sets with hidden properties, the possibility to dual wield and power stance... You can even infuse weapons for more damage, a bleed effect, poise impact... Not everything is good, but it's just so fun to try and play around with ! Another one of Dark Souls 2's greatest strenghs is probably the size and variety of its locations. They're not as interconnected as before so most shortcuts will only serve within said areas, but they're diverse and filled to the brim with traps and secrets (and traps). The ambiance and the colors are also drastically different from one zone to the next : Never has a Dark Souls been this bright ! The three Dlcs only accentuate that sentiment, as massive expansions that provide a complete change of scenery. They bring new areas, new loot, new enemies and... New bosses. They may not be the best or the most memorable, but Dark Souls 2 has the most bosses out of all the games in the series. Many of them are variations of "Big dude in armor", but some still stand out : Velstadt, the Ruin Sentinels, Fume Knight or even Sinh... I thought those were really cool ! And instead of gimmicky fights, the game lets you interact with some of the bosses' arenas before fighting them, to have an easier time. Emptying a pool of poison, lighting up torches to see better... This makes careful exploration even more rewarding, and I really liked the concept. And who could forget Mirror Knight, a boss who summons other players, or Ancient Dragon, that requires bringing fire-resistant equipment to avoid a painful runback as you slowly learn the patterns of its devastating attacks ? Last but not least, it's in Dark Souls 2 that you'll find the best Pvp. The lag is usually acceptable, and allows for some tense fights between players with backstabs that don't come out of nowhere. And if you don't feel like fighting your invader, there's always the option to turn into a pot and watch them run around for a while before disconnecting (that never gets old). ... I'm about to say it ! Dark Souls 2 was always my favorite. When the first one started to show its age and Dark Souls 3 felt too "clean", Dark Souls 2 still had the "good" jank I had learned to like. The game is huge and lets you have fun in so many ways, that for once... I was okay with quantity over consistent quality. I chose to remember the game for what it lets you do, rather than its clunkiness and lack of consistency. I absolutely loved the experience and I'll give it a [b] 9[/b], because I was willing to look past its many flaws to enjoy it. Will you ?
ARTIFICIAL DIFFICULTY™ II: Scholar of the Cheesy Hidden Traps that Kill Instantly
Underrated, good experience. Sadly unfinished, this game had the most potential of them all, and the vision they had shines through the game in the most unpolished way possible... and yet it came out decent, still. Much of the game is ugly and clunky, and has many problems relating to balance (structurally wise) and gets confusing at points because it was unfinished and rushed. Many of the bosses are forgettable, others are very cool. This is the only souls where you'll actually get to using your arsenal like spells, hexes, miracles and consumables without being violated with dumb imput reading, letting you enjoy the bosses for once; the bosses themselves are pretty easy to defeat, but they're much more enjoyable than the Eldenspam. I wish i got to this game before getting burned out of souls. The artstyle and art direction is all over the place, making the enemies seem out of place more times than one. And yet, it has some of the coolest enemies i've seen in this game. Had they kept the style of Nashandra, Veldstadt, Vendrick, the Mirror knight, The Giants, the Chariot, or places like Majula, the Bastille, Heide, Aldia's keep... the game would have been much better art-wise. And much less poop-green coded. This is the most alive of the souls. It speaks to you, it asks questions, wants answers, and leaves you to wonder if you "chose right"... just to end up realising we were the ones doubting ourselves all along. This could have been one of the greatest games of all time, unparalleled in its era AND the current one. If i had to trade DS3 remastered, the whole game of Elden Ring, that piece of trash Sekiro for this game to be remade from the ground up as they envisioned, i would. Ten times over. A tragic tale of ambition. And yet, its spoils still cast some light.
"RIGHT ROUNDHOUSE RIGHT ROUNDHOUSE" Did The Rotten just spit his Juice in Bearer of the Curse's face? NO YOU DID NOT SPIT IN BEARER OF THE CURSE'S FACE. OHHHH ITS PARTY TIME BLACK GULCH
Took me over 100 hours to complete. Pure torture. Would recommend to friends who want a 14th reason why.
Dark Souls II deserves far more credit than it gets. Somehow it became the game everyone loves to hate, but after replaying the trilogy, I honestly think a lot of that reputation comes from memes and old internet narratives rather than the game itself. The biggest thing DS2 captures better than almost any other Souls game is the sense of adventure. Every path feels like you’re setting off into another kingdom. You go from misty forests to pirate coves, poisonous valleys, forgotten castles, lava fortresses, eerie crypts, and dragon shrines. The variety of environments keeps the journey feeling fresh from beginning to end. Majula is, in my opinion, the best hub in the trilogy. The music, the sunset, the ocean, NPCs gradually gathering there - it genuinely feels like home after every difficult expedition. And I have to mention Sweet Shalquoir. A talking cat merchant with more personality than many NPCs in other games. The bosses don’t always rely on spectacle or overwhelming difficulty, but they’re memorable because of how different they are. Not going to spoil anything, but DS2 constantly experiments instead of playing it safe and I love it. Then there’s one of the most underrated mechanics in the entire series: Bonfire Ascetics. Being able to respawn an area at NG+ difficulty without starting a new playthrough is such a brilliant idea that I’m surprised it never became a series staple. It encourages experimentation, farming, challenge runs, and lets me revisit my favorite fights whenever I want. Is Dark Souls II perfect? Of course not. It has flaws, just like every Souls game. But the amount of hate it receives has never matched the quality of the game itself. Underneath the internet jokes is an ambitious RPG full of creative ideas, incredible atmosphere, unmatched build variety, and one of the strongest feelings of embarking on a true adventure that FromSoftware has ever created. I would even go as far to rank it above DS3, which in terms of creativity is boring in comparison.
Dark souls 2 далеко неидеальная, имеющая ряд недостатков и проблем, но точно не заслуживающая такого хейта и слепой ненависти. Вернувшись сюда со времён школьно-универских лет, я нашёл достаточно плюсов. Лучший вступительный синематик. Маджула и Изумрудная вестница в моём сердце спустя года, броня Фараама любовь, а DS2 имеет самый адекватный и понятный сюжет, но оторванный от 1 и 3 части. Узнавать про падение Дранглика, Вендрика, о воплощениях души Мануса, гибели Шульвы, Элеум Лойс, Мглистой башни, Алдию без иронии считаю самым лучшим и интересным персонажем в серии, идея 2 части о выходе за пределы Огня и Тьмы или что определяет человека и его смысл существования, даже сама цель нашего героя это не повторить очередной цикл, а лично с себя снять проклятие, и по мне это намного интереснее чем очередная дрочка унылых циклов из раза в раз, что кочует почти во всех соулслайках. Плюс в игре хватает приколюх для данной серии, ядовитые локации, локации полные ловушек, места где без факела никуда, мемные боссы по типу Колесницы или серьезные по типу Дымного рыцаря. Механика оружия в каждой руке здесь реализована лучше чем в 3 части, но вот остальное сделанное тут слишком спорное. Главная проблема игры что она... бета версия Elden ring. Здесь ровно те же проблемы - игра чрезмерно затянута во всём, она берёт не качеством, а количеством. На одну отличную локации дают три хреновые, копипаста унылых боссов, тонна бомжей на кв километр, первая половина игры, ну, правда хреновая, добавьте сюда устаревшую графику даже на момент релиза (моды в помощь), Адаптивность из-за которой некоторые рвут себе волосы на жопе (благо очень легко решается). Самое интересное происходит во второй половине до которой надо банально дожить, а события всех уже встроенных DLC намного интереснее и важнее чем оригинальная игра, финальный босс Элеум Лойса в разы эпичнее и будто ставит точку в истории, как Гаэль из DS3. Вот и выходит крайне спорная, местами плохо сделанная игра, но плоха ли она? Определенно нет. Все части так или иначе страдают от дебильного геймдизайна, расставленных врагов, кривых хитбоксов, идиотских решений и локаций, сейчас в чём-то устаревшей. Сидеть и душиться как некоторые, что мой любимый гондопляс Миядзаки не причастен, а делал другой чунчонг не вижу смысла, я пришёл в соулслайк и я его получил. 7/10.
В семье Dolboebov родился сын. Назвали фанат DS2