
The heroine Chroe was cursed for eating dog meat In order to find a way to remove the curse, she went to the ancient forest alone. The wonderful religious group in the forest asks Chroe to offer "humanity" to lift the curse. With nowhere to go, she embarked on this journey...
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this just like DARKSOULS source ? trust me bro
Broke my fingers. You die just because of controls
[h1]总评[/h1] 本作是一款仿黑魂但难度亲民的ARPG黄油,玩家将操控身中诅咒的女战士克罗薇,为了达成愿望献祭人性,逐渐沉沦在肉欲中。游戏UI界面和探索、强化机制都和魂系游戏相差无几,死亡惩罚比较高,实际游玩难度不高,但因为游戏视角问题容易误判敌我位置。角色画风肉感十足,主角立绘可动且支持爆衣,献祭、战损和复活都有各自可触发的H演出,不过口味较重。顺便一提,中文环境打开游戏会有不少编码错误的问题,建议参考附带文档提示转区。 [h1]游戏体验[/h1] 本作各种设定与黑魂很像,左下角武器栏切换、篝火回复,怪物掉落的魂可以提升属性,将掉落物丢进篝火可以强化原素瓶等等。游戏共有三大关卡,每关有数个区域,必须完成清版才能离开当前区域,一旦暴毙则会损失所有道具和镶嵌宝石,只带着素材和一半的魂回归。各种宝石需要主角基础属性达标才能和武器结合,而篝火中存在一个宝石格可以保留宝石不丢失。利用魂强化属性,消耗掉落的强化碎片强化武器不断提高数值,才能在后续关卡中游刃有余。 游戏的视角算是俯视角,但角色攻击动作与实际攻击方向和范围无法匹配,上下左右的位置也比较容易误判。剑斧弓都可以在敌人攻击范围外造成伤害,但需要走位规避敌人HP攻击,还要小心体力槽归零无法发动平A。 游戏最吸引玩家的自然是角色立绘,本作角色立绘画风肉嘟嘟的,十分可爱,主角立绘还有晃动效果,随着受到攻击血量下降还会爆衣,不断降低服装覆盖面积,赞!大破之后在据点可以触发各种凌辱事件。而击杀BOSS获取的人性可以在神殿解锁与各种男人的交合场景,也可以在野外复活时观赏异种奸。是否使用人性是结局的关键分歧。感兴趣的玩家可以入手体验一番。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
[h1] 《暗黑的克罗薇》游戏简评[/h1] 游戏名:DARK OF CHROE 发售日:2021年11月12日 [h1] 仿黑魂的机制[/h1] 糖星社制作的小品黄油,剧情简短,女主克罗薇为了治疗而来到传闻里森林中的神殿,收集boss掉落的人性,并闯过地牢回到营地。 游戏的战斗系统借鉴了黑魂,升级需要灵魂、行动有体力条限制以及元素瓶、防火女。A键格挡,S攻击,W翻滚,没有武器更换,初始就有剑盾、斧子、弓箭三套装备,每次探索随机掉落宝石、饰品、灵魂,通关可带回基地,不通关则失去全部物品,通关开启多周目难度加强。 [h1] 游戏体验[/h1] 我只接触过一些古早的糖星社作品,例如乳牛物语、LIP,因此对糖星社的印象是画风虽然较老,游戏却很耐玩。但本作玩法的确一般,游戏性上很简单,道具也不算丰富,没有什么让人想要多次尝试的内容,并且最重要的原因是整体战斗体验很一般。 其武器与被击判定机制很诡异,眼睛判断不出来自己与敌人手有多长,因此A键格挡几乎没用。但难度极低,因为玩家攻击距离比怪更远,我是初见没强化升级角色直接通关的,靠太阳王女戒指的呼吸回血、暴君之爪的击退,绕敌人转圈,等体力条就行。 游戏中有一些障碍门,需要拥有一些物品才能开启,例如有暴君之爪、佣兵之魂或者法师之魂都可以击碎荆棘,而脆弱的墙壁则需要传教士之魂或者巨音咆哮,不过荆棘与墙后面只是装备,无关紧要。 [h1] CG获取简单[/h1] 游戏一共27个回想,包括3个结局。其CG、结局的取得方式在CG回想中可以查看,因此也不需要查攻略。但部分CG取得方式标的不对,例如18号CG,取得方式是:6次奉献人性并0人性状态与士兵对话,实际似乎还需要衣服破损才能触发。 整体画风不错,相比我接触的其他糖星社早期作品,角色丰满了很多,实用性up,整体的文本对话搭配CV也能够让人兴奋,但游戏只有女主一个人H,其余女性角色没有GHS场景,且男性只有简单的轮廓线条,游戏体量不大。 [h1] 总结[/h1] 《暗黑的克罗薇》是糖星社制作的一款ARPG小黄油,由BokiBoki Games代理发行。游戏讲述少女克罗薇来到传闻里森林中的神殿,用人性换取解除诅咒的机会。游戏战斗借鉴了黑魂的部分系统,但整体攻击判定较迷、体验一般。GHS方面,角色有肉感,整体画风不错,具有实用性,并且CG获取简单,是一款快节奏的小品黄油,感兴趣的玩家可以入手尝试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250 1125337103[/url][/td][/table] [table][td]欢迎来B站直播间825456:小蜗酱与讨厌君 的直播间聊天[/td][td]直播粉丝Q群:1125337103[/td][/table] [h1]讨厌君个人主观评分 7.5/10[/h1] 游戏乍一看设定会以为跟魂设定很像,其实相似成份还是很少的,整体攻关体验更偏向肉鸽,场景与敌人固定,主要靠随机的宝箱内容物与掉落,整体难度不高,无脑强化剑就能通关,初见的话建议不要使用人性通关,游戏长度不长,先完成骑士结局方便全收集,解锁内容需要反复刷人性交给魅魔来指定角色玩各种Play,总体偏羞耻,抖M成份居多,本身女主美术很漂亮,各式玩法的文本与美术搭配CV都有不错的体验,虽然体量不大,但是拔作指数略高,能用!
操作性が悪いうえにキーコフィングができない。 そのうえコントローラーの使用もできない。
2/10 great concept but horrendous execution. This game genuinely pissed me off so hard my review was originally a rant. Not worth the price and even if it's on sale, it's probably better to get something else. The only thing keeping this thing from being 0 is the scenes. They weren't really that interesting to me though but even outside of personal tastes, I don't think it's worth much. Difficulty varies way too much. You just upgrade equipment and suddenly it's way too easy. If you force yourself to not abuse the ai which is hard to do while playing normally. I guess it could be enjoyable to some. But it's impossible to call this game challenging at all or interesting. There are some interactions with equipment and terrain but the stuff you get from those chests is ultimately not that useful. It can help you if you plan to do loops but the enemies don't change and their ai is already really bad so it gets boring way too fast. I'm sure some casual player could get enough value out of this somehow but I think the average person is just going to find this miserable. I'd rather play a bad clicker game. Or an actual difficult game with a high skill ceiling. VARIOUS ISSUES - Every kill does this weird FOV zoom that is disorientating and makes you nauseous. - roll/dodge is visually buggy. You will visually snap to the hitbox grid after a roll and it messes with the camera. - Enemies will visually be in between blocks but their hitbox is placed where the enemy is going towards... rather than where it actually is. This makes for early game feeling super unfair... but once you figure it out. the game is too easy if you abuse it because nothing can hit you. - Incorrect weapon levels being displayed. The "Necessary soul(s)" required will turn red regardless of whether or not you can afford it. - "Lap mode: ON/OFF". Lap mode ON being displayed means it's off. I get what they were trying to do here but it should be "Turn lap mode on" or "Turn lap mode off". - The second boss has movement that can catch you off guard. With how fast it moves and the arrows around you, it's the best fight in the game... which is a low bar because the third boss can be stun locked with barely any effort. They just slapped higher stats on this guy, gave him two minions and called it a day. - Every single enemy is essentially the same. It's just a same size hitbox... then alter the speed, attack and hp. This also combined with the ai which only has two modes "target enemy" and "wander" means that none of the enemies actually take advantage of their unique stats. Nothing feels particularly fun to fight because it's all basically the same enemy with a different texture and slightly changed stats. - Why do you get a bow if no enemy has ranged attacks. Only traps are ranged and they can't move. The bow is utterly useless outside of a casual person who doesn't understand the hitboxes yet. - The shield has too many issues due to the aforementioned hitbox discrepancy. You hold the button and ram into the enemy before their hitbox moves diagonally or you are screwed. This game is not skill, the best strat is to either abuse their hitboxes or run straight into them with the shield. Also occasionally if you bring it up too late you will still get hit. "well why is that an issue, clearly you had bad TIMING". My point is it requires no timing and you get punished for holding it right before the attack comes out sometimes. "too late" is not actually too late visually. - Bow and Axe provide some variety at least and options which is cool. But they really just don't do much. - Stamina bar doesn't accomplish the goal it should be trying to. It encourages you to sit in the corner waiting for charge. While in some games it really works as a way to force precision... It only makes the fights longer and not harder. The enemy can't punish you for attacking too much unless you position wrong. And positioning requires no skill. The ai is garbage. Sometimes it will walk into you and not attack you. Other times it will pull a Michael Jackson while combo-ing you into oblivion. And sometimes it'll be 10 miles to the west and to the east but still clobberin you into the ground. It feels smart at times but in reality it either targets you or wanders aimlessly, leading to it "dodging" you. It feels really lazily made. But wait... what is worse than bad ai? Bad ai with bad hitbox programming. The ai will be almost completely adjacent to you and still hit you because the hitbox moves to a diagonal slot. Or the creature decided to move and now its hitbox immediately shifted which means you take a hit despite shielding. Any hitbox attacking you that isn't directly in front of you means damage. I'm not even getting into the issues of the enemies getting to choose a 3x3 area around them to move and how it interacts with everything.
난감한 가격대+엉성한 조작감+다크소울풍+에매한 시스템+부실한 완성도+야겜 을 믹스해서 나온게임. 그래서 잡몸에게 제공되는 컨티뉴를 어째서 보스전에서 제공 안하는지 해명이 시급합니다. 게임을 손보지 않는이상 거리를 두는게 현명합니다.
ลอกDark Soulมาอย่างตรงๆดื้อๆ ถ้าถามว่าสนุกไหม มันก็สนุกอยู่ แต่มันสนุกเพราะความเป็นDark Soulมากกว่า เกมนี้มันไม่ได้สนุกด้วยตัวของมันเองจริงๆ เกมสั้นมาก พวกด่านกับไอเทมต่างๆก็มีน้อย เล่นไม่ถึงชั่วโมงก็จบเกมได้เลย ถึงจะมีการให้เล่นซ้ำได้เรื่อยๆเพื่อเก็บอะไรต่างๆให้ครบ แต่ว่าขึ้นรอบใหม่ไปก็ไม่มีอะไรให้เล่นเพิ่ม ด่านเดิม ศัตรูเดิม เล่นซ้ำเพื่อเก็บฉากEcchiเฉยๆ ไม่มีอะไรให้เล่นอย่างอื่นมากไปกว่านี้ เรื่องลายเส้นและดีไซน์ของค่ายsugar starก็สวย โดดเด่นอยู่แล้วเป็นข้อดีหลักๆข้อเดียวของเกม จะตัวหลักหรือNPCก็ดูดีมากจนน่าเสียดายที่ถูกเอามาใช้กับเกมแบบนี้ ไหนๆก็ลอกDark Soulมาแล้วก็น่าจะใส่ให้สุดมากกว่านี้ แต่ทำเกมเหมือนทำขอไปที เกาะกระแสตอนที่Dark Soulกำลังมาแรงเฉยๆ อาจจะมีการควบคุมยากไปบ้าง ตอบสนองช้า กดป้องกันกดกลิ้งไม่ได้ดั่งใจ กะระยะโจมตีก็ยาก แต่ถ้าพอชินแล้วก็เป็นARPGที่สนุกพอใช้ได้เลย ถ้าใส่คอนเทนต์เพิ่มขึ้น เนื้อเรื่อง ขัดเกลาระบบต่อสู้ มีการจัดบิลด์สายสกิลอาวุธต่างๆ เพิ่มความหลากหลายมากขึ้น ก็คงเป็นเกมที่ดีกว่านี้ได้ Rating: ★★
27个CG,没收集全,总结,高质量黄油,此游戏公司还发售过Knight of Erin,既有游戏又有里番,稍后上传到艺术作品
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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