
Dark Moon Deities is a deeply strategic auto battler that can be played online vs. other players or offline against bots. Go beyond the grid with forceful spells. Subjugate the Old Gods in order to make their power your own. Bring forth nascent dark moon deities by stealing fragments of their power.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Unfortunately, this is just bad. Poor balancing (tanks that literally block every ranged attack), full of bugs (if you fiddle with the bench too much, you can get stuck with invisible characters on the field, meaning you can have 3/4 characters physically on the table, but the counter will be showing 4/4), horrible map design - the bridge where having 2 melee characters means one of them will have to wait for the other to die before they can join the combat, one another map where there's a platform for ranged characters with one ramp, running into the same issue...the ability to ask for a DRAW at ANY TIME, even if you have one unit with 1 HP and the enemy has 5, and the A.I. accepting it...and I haven't even played for an hour...I can't imagine how many more issues there are. But hey, it's free, try it out for yourself and use it as a study in poor game design.
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Sorry but WTF is going on, your mouse courser is not where it should be. If you aim at the middle, it`s really almost at the top screen. And you can`t chance the screen solution, or the full screen mode. It look interesting in the store page, but you can`t play it. REALLY
Literally unplayable, I've tried it on two computers. There's something wrong with the resolution, I can't select anything in the menu and I can't start any game.
Dark Moon Deities, diğer oyunculara karşı çevrimiçi veya botlara karşı çevrimdışı oynanabilen, derinlemesine stratejik bir otomatik savaş oyunudur. Güçlü büyülerle şebekenin ötesine geçin. Güçlerini kendinize ait kılmak için Eski Tanrılar'ı boyunduruk altına alın. Güçlerinin parçalarını çalarak yeni doğan karanlık ay tanrılarını ortaya çıkarın.
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is a poorly designed auto battler with a confusing story about subjugating Old Gods, which has nothing to do with the gameplay. Work out what cards you have, place units strategically if the bug infested UI will let you, then discover some units are utterly broken or just don't work right. The only thing that does work with this game, and the feature I think we will all enjoy, is the uninstall function. So, "Dark Moon Deities" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. On pricing, this is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
its a neat concept but the behaviors don't really make sense and most of my bot matches involve the enemy standing in place 9v1ing my whole team while my dudes go at them single file. I'd definitely try this again in future updates.
Weird. Right away the game loses its entertainment value from the first few seconds of trying to play, i understand the games name is "dark moon" but everythings dark.. the entire game is played in a shadow or something. The only cool thing iv seen is knocking enemies off the edge, which is rare, the rest of the combat seems dull. [*] I have to click the "not ready" button to ready up, its like dyslexic made a game. [*] Half the time i have to double click a button for it to work. [*] Pressing Escape doesnt close a UI window, it opens settings over the top. [*] Tooltips dont work on units in the buy list or on the bench, you cant tell what they do until you buy them. [*] Hard to see damage numbers unless its a critical from a frost elemental on a frozen enemy. [*] There is a weird short delay for everything, even moving the camera. [*] Combat isnt interesting to watch, the mana generation to perform an attack is weak, its a slow buildup that makes the combat seem sluggish with trading punches. [*] Combat sound is not good. [*] Bot assassins seem to take priority over who gets to go first. [*] The ui is kinda bad, its unhelpful, some buttons are not in an intuitive place, more like they ran out of space and jammed them in anywhere and shrunk them to fit. [*] The round information is over the top of your unit selection, directly over the top. [*] Setting up your formations is weird, if you drag a unit near another you move units you didnt want to. [*] The race combinations couldnt be less informative, there is a clear unbalance with the factions. [*] Upgrading units seems to suck unless you have mana generation to use the abilities you unlock. [*] You often get poor choices in passives from round progress. [*] There are only 3 maps and they all have weirdness to them, with only 1 map looking "ok", everything is too dark.
игра интересная, жрущая ваш CPU как невсебя
very cool game love the little funny man. i hate the stupid ♥♥♥♥♥♥♥ assassin rat, looking forward to the dedicated servers
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