
This is a unique card battle idle game that we have crafted together with our players. We have developed an in-depth progression system and comprehensive character and monster profiles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

This is a unique card battle idle game that we have crafted together with our players. We have developed an in-depth progression system and comprehensive character and monster profiles. Moreover, we are eager to collaborate with our community to design and shape the game's future, ensuring an experience that is both rich and captivating.
Co-creation Philosophy:
We believe that the imagination and creativity of our players are the greatest drivers of the game's evolution. Therefore, we pledge to invest 100% of the revenue generated from the game back into its ongoing development and refinement, meeting and exceeding the expectations of our players.
Combat System:
Currently, the game features a card-based combat system, but our ambitions go beyond that. We plan to work alongside our players to gradually transform the combat into full 3D dynamic battles, making each encounter more realistic and thrilling.
Character Settings:
In the game, you will come across hundreds of dark goddesses, each sexy and challenging, with their own unique abilities and backstories. As an emissary of the goddess of light, you will engage in an epic confrontation with them.
Your Mission:
Utilize your goddess of light, unleash her powers, and take on the goddesses tainted by darkness. Every battle is an opportunity for growth, and every victory brings us closer to our shared goal.
Join Us:
We invite you to join "Dark Goddess of Destruction" and be a part of making history with us. This is more than just a game; it's a community, a narrative, a saga. Together, let's illuminate this world shrouded in darkness.
Genres
Stats
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*, German*, Portuguese - Portugal*, Russian*, French*, Spanish - Spain*, Korean**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FAKE REVIEWS. DO NOT BOTHER TRYING
免费 有中文 没成就 ⠀⠀⠀⠀⠀⠀⣠⣴⣾⠿⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢀⣾⣿⡿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢀⣾⣿⣿⠁⠀⠀⠀⣠⡀⣀⡀ ⣸⣿⣿⡏⠀⠀⠀⠸⣏⢽⣿⣿⠇ ⣿⣿⣿⡇⠀⠀⠀⠀⠘⣸⡏⠿⠁⠀⠀★⣼ ⢹⣿⣿⣷⠀⠀⠀⠀⢈⢴⣯⡢⠀⠀⢠⡝⠁ ⠈⣿⣿⣿⣇⠀⠀⠀⠀⢂⠙⢿⣶⡾⠋ ⠀⠘⢿⣿⣿⣧⡀⠀⠀⡰⠀⢸ ⠀⠀⠈⠻⣿⣿⣿⣦⡔⠁⠀⠈⠂⣄⣀⠀⠀⠀⢀⡠ ⠀⠀⠀⠀⠈⠙⠻⢧⣄⣀⣀⣠⣾⣿⣿⣿⣶⠛⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⣿⡿⣿⣆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡇⠈⠻⣧⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⡇⠀⠀⠘⠻⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠓
overall alright for free.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玛德为什么会有这种代码垃圾出现在我的推荐页,为什么我要下载并尝试? 我是历史学家,这就是屎
Wow, this is so bad I just had to write my first review ever! I would be ashamed if I were the developer. TLDR: The game has very little to offer and is full of bugs which will probably never get fixed since the last patch was in August 2025. The regular updates are just to add new pictures to make more money... BUGS & ISSUES: 1) You cannot set the resolution: it's either a small window or windowed full screen. If you switch between the two after starting the game it'll screw up the graphics until you close the game because it cannot handle such a simple thing as resizing the client window. 2) There's music and very repetitive sound effects. Both are too loud, but you cannot set the volume in game. 3) The game crashes regularly with a message about a network error. No option to reconnect, nothing. 4) Some text wasn't translated and is still in Chinese. 5) The UI is terrible: you constantly have stuff that is unreadable because icons hide the cost of things you could purchase. When you get some loot, the text is too long and cut off. Text is larger than the message box supposed to display it. 6) There are 2 types of stones to improve your gear. The game mixes up both names and quantities. 7) There's no information about drop chances or why a higher difficulty is better than a lower one with one exception: the drop chances for the images you can collect: 70% common, 25% uncommon, 5% rare or better. I played until I had 101 images to make sure I had a representative number of draws. My result: 98 commons, 3 uncommons. Either I'm the most unlucky person on Earth or they're lying... It took me 42 draws to get my first uncommon. The chances of that happening are: 0,000031% 8) The game lies about the rewards you get for daily log-ins: it says you get 10 million gold, but you only get 100k. The same happens several times with other gold rewards. 9) They reuse Diablo III icons/art and I'm sure Blizzard didn't give them permission to steal their IP. GAME DESIGN: I don't understand how a developer who's probably played games before could think that this would be fun or interesting to play. - as a F2P player, you cannot auto-cast skills, so they're useless most of the time, unless you click all the time manually in which case you're not playing an idle game any more. - some of the later skills you unlock when leveling up are weaker than the initial ones. It gives you a great sense of progression. - there's a realm boss you need to fight for 10 minutes with 0 strategy. There's no movement, blocking or anything you can do that would involve even an ounce of skill or require any thought. Just click on your 3 skills when they're out of cooldown. You can set up a shield by assigning goddesses before you start the fight. But, surprise, it doesn't make any difference, because you never die, no matter how much damage the boss does to you. - the game pretends to have a fantasy theme by showing different types of elemental damages and resistances (fire, poison, etc.) in your character sheet. However, again, it doesn't matter, because there's no way of getting infos on the opponents you fight. - there's a useless world map which supposedly shows the area you're fighting in based on your progress. It changes every 100(?) stages. However, you cannot go back to previous stages. This is a big issue if you level by using your skills manually and reach a stage that only drops gear you cannot equip yet. - there's no info about the formulas behind the attributes: is 70 more attack better than 1% reflection damage? - there's a talent system to improve your skills. However, you cannot focus on the skills you're interested in, because you are forced to level all previous ones to at least the same level. - some rewards chests are available every hour, 2 hours, 3 hours, etc. respectively. But you only get one of each, no matter how long you wait. So, you only get 1 hourly chest in the morning after 8 hours of sleep, for example. - you cannot compare new gear with equipped gear. - there's very little point in playing the game in the first place because you can view all goddess cards without owning them. - you can get some wings, but even if you're the 3rd best player on your server, you'll need 34 weeks to get them. - the game client requires 1,3 GB of RAM despite mostly using extremely limited 2D graphics and repetitive sounds. - no updates to fix any of the many obvious bugs, no events. Summary: there's very little to do, it's repetitive and, most of all, meaningless. There are so many great free or F2P idle games on Steam. Why play this game? If you're looking for AI pictures, go to Deviant Art. Don't waste your time here.
所以,我账号呢?我冲了钱的账号呢?所有区服试了一遍都没有?
挂羊头卖狗肉
最近玩过的最好闲置游戏。顺畅、吸引人、惊喜不断。
Włączyłem popatrzyłem chwilę, poszedłem zrobić kolację, zjadłem, wróciłem i nadal nic ciekawego się nie dzieje... Jeżeli jedynym pomysłem na tą grę były AI laski jako wizerunek wojowników na kartach, to słabo... Odinstalować i zapomnieć... Grafika : 6/10 Dźwięk : nie wiem, bo wyłączyłem Grywalność: 0/10
Immersive world-building with hundreds of unique characters. Feels like a living game thanks to community input.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.