
Danger Zone is a vehicular destruction game from seasoned genre veterans Three Fields Entertainment. Step into the shoes of a dangerous driver and cause the biggest car crashes ever seen in a video game. Danger Zone combines real physical crashes with explosive gameplay.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不知道怎么了,就突然上榜了,不知道怎么就大爆炸了!
doesent work on my windows 11 pc with 32 gb ram with gforce rtx crashes after a minuet only works on a windows 10 pc
for some reason the game crashed few minutes later maybe new anti graphic card,can't play this ♥♥♥♥
Danger Zone is a good attempt at replicating the Burnout Crash mode but its lack of Variety leads to a stale & lackluster experience for a game focused on Vehicular Chaos. On Sale Danger Zone is worth the price of admission as it drops to around $4AUD but I wouldn't recommend it at its base price of $22. As something that you can simply load up, crash some cars and rack up a score, Danger Zone is fun but in the long run it offers little to come back to outside of improving on your previous scores to gain better medals as there are no rewards outside of personal satisfaction. I honestly believe that Danger Zone would have benefited greatly from a crash zone level creator using the assets available but alas, what is within the game are 5 stages of premade levels that have varying difficulty levels & a preset car to use for each. All in all, Danger Zone is not a racer, it lacks Vehicle Selection, rewards and more but it's a game that can tickle your Burnout Crash mode itch for a short time and therefor I recommend it only when its on sale!
THE BEST
It's not a bad Burnout Crash Mode game, and coming from Criterion veterans it's passable... [b][u]BUT[/u][/b] it's not as good as their previous entries (read: It's not Burnout-level). If you've played Criterion's Burnout series and have played the Crash mode (featured in entries like 3: Takedown, 4: Revenge...), and come to this, you'll feel that something is [i]"off"[/i] with the "Crash Mode" here. Again: It's serviceable and I had some enjoyment with it, but it's hard to recommend it when I'm feeling like "well, why play this Unreal Engine 4 version of Takedown when Takedown's crash mode is more solid?"
Casse pas 3 pattes à un canard mais est bien fun, seul le côté simulation informatique gâche le plaisir comparer au mode crash de Burnout. Véhicule varié, situation simple a vraiment complexe, il va falloir réfléchir et un peu de chance pour faire les meilleurs scores.
I know the team that worked on this is super small and they clearly put a lot of work and effort into this, but unfortunately I just cannot recommend Danger Zone. The concept is similar to a game called Burnout 3, specifically the crash mode portion. In that game, the goal is to crash into as many cars as possible while also collecting various items, such as cash bonuses or multipliers. All of the stages felt realistic and the chaos was super satisfying. While this game plays fairly similar, it unfortunately suffers from a lack of chaotic energy like in Burnout 3. Danger Zone takes place in simulated environments, with effects that look out of place, and traffic feels more like an obstacle rather than a target. This game HEAVILY relies on collecting the crash pickups, and most levels can be beaten just by collecting them and avoiding most of the traffic. Not to mention, the game feels fairly unbalanced, with some levels being super difficult and others that can be easily beaten on the first try. I really love the fact that a studio is bringing back the extreme racing genre. I believe Three Fields has the potential to create an awesome game, they just haven't made it yet.
Danger Zone, developed and published by Three Fields Entertainment, is a crash-focused vehicular destruction game that isolates and expands upon one of arcade racing’s most beloved side modes: orchestrated traffic carnage. Created by industry veterans with roots in classic arcade racing design, the game strips away traditional racing mechanics and instead builds an entire experience around causing spectacular, physics-driven pileups. Rather than competing for lap times or podium finishes, players are rewarded for chaos, timing, and the scale of destruction they unleash. The premise is simple but immediately engaging. Each level places the player in a staged traffic scenario inside a crash-testing facility environment. The objective is to steer into dense traffic at just the right angle and speed to trigger the largest possible chain reaction. The more vehicles involved, the greater the destruction and score. Points are awarded based on damage value, number of vehicles wrecked, and how effectively players extend the crash using the SmashBreaker mechanic—a feature that allows players to detonate their vehicle at the perfect moment to amplify the chaos and spread destruction across a wider radius. The game’s physics engine plays a central role in shaping each scenario. Collisions cascade unpredictably, with cars bouncing, flipping, and ricocheting off one another in dramatic fashion. This dynamic system means no two attempts at a level unfold exactly the same way. Even slight differences in angle or timing can dramatically alter the resulting chain reaction. While this unpredictability adds excitement, it also introduces an element of randomness that can occasionally make high-score attempts feel dependent on favorable physics outcomes rather than purely on skill. Visually, Danger Zone adopts a clean and functional presentation. The crash-test facility aesthetic emphasizes clarity over environmental variety. Traffic layouts are designed for readability, allowing players to quickly assess potential crash paths and density clusters. Explosions and debris are rendered with satisfying impact, providing immediate feedback when a chain reaction unfolds successfully. However, the environments themselves remain somewhat sterile, lacking the dynamic cityscapes or varied backdrops that might enhance immersion. Gameplay pacing is built around short bursts of action. Each crash attempt lasts only seconds, followed by scoring breakdowns and restarts. While this structure supports quick, arcade-style play sessions, loading times between attempts can feel disproportionate relative to the brevity of each run. The loop becomes one of experimentation and refinement: adjust angle, adjust timing, trigger SmashBreaker at the optimal moment, and repeat in pursuit of a higher score. Where Danger Zone excels is in delivering immediate, visceral satisfaction. Watching a carefully orchestrated crash unfold across dozens of vehicles can be genuinely thrilling. The scoring system encourages strategic thinking, rewarding players who analyze traffic patterns and identify optimal collision points. Leaderboards add competitive longevity, motivating players to perfect their techniques and surpass global high scores. However, the game’s narrow focus is both its defining strength and its primary limitation. Without traditional racing modes, varied gameplay systems, or narrative progression, the experience relies entirely on the crash mechanic to sustain engagement. After numerous scenarios, some players may find the repetition difficult to ignore. While individual levels differ in layout and vehicle arrangement, the core objective remains constant, and the absence of deeper progression systems limits long-term variety. Ultimately, Danger Zone is a distilled arcade experience built around spectacle and destruction. It succeeds in capturing the chaotic joy of orchestrated traffic collisions and offers a focused sandbox for players who appreciate score-chasing and physics experimentation. Its streamlined design ensures accessibility and immediate engagement, but its limited scope may restrict its appeal to a niche audience. For fans of crash-centric gameplay and arcade-style challenges, it provides satisfying bursts of vehicular mayhem. For those seeking broader driving mechanics or diverse gameplay modes, its singular focus may feel too contained. Rating: 6/10
very fun game to play
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Momentum
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Audience
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