
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is easily my favorite in the whole series. It has my favorite cast, not a single character that I hate! It features' Shuichi, my favorite DR character. The breakdowns and Kokichi make every trial worth it My only complaint about the cast is that the Monokubs are completely useless
danganROMPER Extreme
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
シナリオとかキャラとか普通に好き
There is a casino (10/10)
一般,感觉比2差不少
[h3] 一生只能用一次的诡计 [/h3] 首先 v3是我隔了1代2代有一段时间后再打的作品 受场外影响较大所以本身对v3是拉低了了期待值的 但综合看来本作还是相当不错的作品 v3的人设还是一如既往的很有‘弹丸’味 特色鲜明的角色确实讨喜 本作的案子设计依旧天马行空 个人体感135案还是能维持前作水平的 其余的有些拉跨了 终局案从情理上确实容易有争议 但从逻辑谜题设计上还是相当精彩的 相当于用系列作品的惯性设计了一个大巧思 值得吐槽的本作注水环节太多 小游戏极其断节奏 讨论时角色对话的有效信息明显比起12代减少 [spoiler] 最后谈一下关于本人对于终章的看法 不得不谈的是利用弹丸12的系列惯性来使读者误判本作的世界观算是一个很有创意的想法 我觉得这是小高想要尽力在每作都有点重大突破的尝试; 但不得不提的用12代角色的口去暧昧的表达出对于前作的否认是一个很危险的想法 尽管并没有点出外面的世界就是现实世界 可谁又能不认为你这是指桑骂槐呢。 此外就是关于本作的主旨讨论由于记忆灯的存在明显已经拉到了超过了弹丸论破常规关于希望与绝望 谎言与真实的基础论调 上升到了一些关于自我认知的确否中 个人感觉小高是有点兜不住这个话题了 [/spoiler] 最后恐怕也不需要我为这个知名的系列做出推荐了 玩就是了
Гонта хочет жуков. Гонта дёргает жуков
PRAISE ATUA
love the gameee
im interested, kokichi and miu are cool
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 38.8K | 96% | $19.99 | |
| — | 0 | — | — | |
| $929.2K | 1.6K | 93% | $18.99 | |
| $9.1K | 240 | 95% | $1.99 | |
| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 41.7K | 97% | $14.99 | |
| $13M | 19.6K | 71% | $19.99 | |
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 30.3K | 95% | $24.99 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 6.8K | 91% | $49.99 |