
Happiness. Paradise. Words that mean as many different things as there are people in this earth. What does happiness mean to you? What shape does your paradise take?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有卡 有中文 没成就
音乐和画值得一个好评,但剧情真不敢恭维,会长线埋下一大堆伏笔 却用一种近乎野蛮的方式将其填补(甚至还没填完),有一种为了刀而刀的感觉,但老套中也有新颖的部分 给差评也有失公允
小鸟,我的小鸟……虽然她不是小鸟了,但还是记忆犹新……唱歌少女好评!~ 汉化好评!
[h1]有恒长久远的夏天,以及短暂如夏花的爱意 [/h1] [h2]游戏推荐指数:★★★★★★★☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 这是我接触的第一部circus的作品,只是恰巧因为上周在获知它时看到了它的商店页面介绍“A cozy, cool paradise where summer is everlasting.”也就在此时,这个已经很俗套的承载过多象征的“永暑”俘获了我,我决定体验这部作品,我已很久没有阅读这种长文本AVG了,我可能已经超过了能被废萌Galgame的剧本触动的年纪,难找那种心态了,但是这次突发奇想的体验依旧几乎让我感到惊异和饱足。 开篇即定基调,前两句台本快速罗列了永暑的几个意象,海面,青空,刺眼阳光,和凉爽的风,构建了一副人人得见的图景。作品使用了非常方便省事又极有废萌气息的设定来让男主接触一众女生——你是一个转校生,来到了一个乐园一般的人工岛形学园都市,第一次见过让设定让全岛人幸福的AI天(Ame),并获得了能看到他人幸福指数的项链,在了解了岛上的基本设定后,你填上了转学生信息表,正式开始推进剧情。 引发游戏推进,结识四位常规女主的事件是选美大赛,即本作的共通线,本段剧情白开水推进,没冲突没爆点,就是吃小糖。我能感觉到这四五个小时的内容都是让我刷好感认识女主,游戏有两轮午餐和回宿舍的选项让你选定个人线,之后在床上在想圣诞派对搭档时回想对应女主即可进个人线;但我因为初次玩时没有任何真正触动我的心动嘉宾,选项时优柔寡断,第一次玩出的结局居然是在床上回想大和,直接孤寡结局了;简单聊一下四位一般线女主(严重剧透,为了观感我就不打黑条了) 邑崎遥月,黑长直学姐会长,你能在她身上找到最模版化的学生会长形象,毫无意外的“完美大小姐”人设,学园理事长之女;其卖糖剧情和台词让我无法不惊叹“味太正了”(不是挑剔说这个不好,毕竟我也考虑了这部作品实绩出品年代都快十年了…但在十年前这也算老土设定了吧?)最后果不其然,冲突剧情是因为会长无法继续承载来自父亲的过多期待,日常所见的只是逼迫自己替代姐姐才形成的完美表人设,长期压抑真实自我的她其实早已不堪重负。虽然我前面评价她是典中典,但这也是我第一个攻略的女主(因为剧情选项确实比较容易选到她),很多老土小互动实际读一遍还是很甜的。 神月依爱,这是唯一一个我即使为了推进剧情也难以心甘情愿选她路线的女主。我真的会被中二病尬杀。依爱对男主产生好奇和好感的契机是“转校生身上都有涉及重大的秘密”,她因为父亲出走而封心,用中二表现作为自我保护和自我麻痹手段,怎么说呢,也有点俗但还能接受,但是我实在不能接受男主在个人线里让她敞开心扉的方法是陪她演戏,这个对于老年人来说有点太羞耻无法共情了。 藤白乃绘里,也就是你妹。相对而言,妹线是我想推个人线,但是最后最高血压的一个女主。骨科经久不衰有其道理,首先妹妹是前期和你主动互动而非被动互动最多的一个女主,相对强势的人设也让她的自主感更强,强行人设的感觉没那么重;但是到个人线,最灌水的一个女主没有之一,然后她因为骨科陷入矛盾,但是她的脑内解决方案…挺极端的,我这里不剧透过多了,这么神必的剧情有必要让大伙都高血压一会。还有就是妹妹的立绘和cg,个人口味论,是全女角第二好吃的,仅次于天。 朝宫阳茉莉,路人感最重的一集,明明有着最得天独厚的同样能看到幸福指数和天的设定,也是剧情里第一个接触到男主的;但是游戏想要营造的神秘感没勾勒出来,回头和你真的多说话的时候光记着易碎爱哭里人设了。人物弧来自童年被遗弃在孤儿院,所以长大后保持着距离感,但依旧害怕孤独,矛盾人设,所幸个人线没怎么注水,解决利落,是观感最好的一个。 聊到这里基本也把天线以外的部分都讲完了,之前剧透了不少是因为我觉得这些对于游戏核心并不重要,这里的选妃都是废萌galgame的填充部分,circus太依赖这套“发现问题,探索过往,解决问题”的模板了。天的个人线才是游戏核心。四个女主都通过后,重新从头开始游戏方可解锁天线,这次共通线选择午饭地点前,会给你一个新选项。很多人聊天线都是说意难平,发刀云云。我其实也觉得这种恒常和爱不可兼得的设计并无道理只是强行,但是我通完天线和菜单上新增的TE时,重新又打开开头剧情时,游戏重新描述风南岛的永暑胜景才让我有所感悟,并迸发我开头所说的,其文学性上的小巧思竟有些惊异和饱足。 剧情以外,聊聊常规的游戏体验。circus没用柚子那么精于包装,这个游戏没有直观的选择树,所有分歧点得手动存档。ui做得还算好看,但是和故事背景的学园都市没有特别契合的感觉。另外说个无关紧要的,游戏中英文下存档储存路径不同且不通用,但是我打补丁后使用中文就乱码,所以本篇没用补丁推。实际上这个游戏作为r18太轻度了,不仅清汤寡水,而且每个女主就两个h scene,甚至某女主两个h scene是同画面拆分,只能说毕竟不是拔作,不强求这个功用。总体而言,以废萌gal的评价角度论,无疑是一部佳作,虽然人设俗套,但是依旧好吃,而真结局天线对永暑这个游戏基调的阐述让其有了独特的体验价值。 [quote][h3]鉴赏员测评配置:[/h3] CPU:Intel Core i5-13600kf GPU:NVIDIA GeForce RTX 4070 Ti Super 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
It's easy to not like this game because it makes some big mistakes that tank most VN. There is however a good story behind the hurdles, so to keep this simple, I'd advise anyone interested in doing the following; read up to the invitation ceremony, skip the entire pageant arc until you've made your final decision, and then see the worth of the game. For bonus effect, call yourself Alex Mason and get ready to rave about the numbers. Now about those hurdles... I'll quickly talk about the art first because there isn't much to say. It's not the best, especially for a priced title like this, but the focus seems to have been on quantity rather than quality. I think the quantity more or less makes up for the lack of the other, but that might be a problem for others. This is a very standard VN in terms of decision-making. You'll almost completely forget you can make decisions in this game, and once you do, all you're doing is visiting someone more often than others, and then getting a route. With the lack of decisions, your character boils down to someone who "makes a mountain out of a molehill", probably to pad out the time. If you have a problem with nervous/shy player characters, you might want to keep this in mind. On the other hand, (for some reason) you also happen to be a 'charm magnet' because everybody seems to want to open up to you during the first chapters. You're friendly with everyone right away, and for a good chunk of the game, you'll be roped into the lives of others without much effort. Doing this ruins 2 parts of the game quite badly. During the pageant arc, where you're deciding on who you'll pursue, it ruins the pacing. There's no real conflict to be solved here, so instead everything drags out to an unbearable degree for the most minute issue. And then after the arc is over, it ruins the interactions at the start because everybody except for the one you choose vanishes from the story, despite being so involved with you a few chapters earlier. This could have ruined the game, had it not made the effort to give each romantic option a very good hook during the beginning. The universe it establishes is intriguing, despite not making sense at times (this might be a lingering translation error, as some parts are hard to read). Without getting into spoilers, everyone is given a mystery to solve, and the game respects the traits it establishes. Most VN would have brushed aside these traits for something more common or grounded once it got to the heart of it, but this one sticks to its guns and fully explores them during each route. This here pretty much saves the game, and earns my recommendation. Unfortunately, it takes its time to finally get there, so despite being a good VN, it could have been better. This is probably a smaller gripe, being that the adult patch is optional, but certain moments don't fit into the story, coming across as a bit too childish for the genre. And luckily there is a post-game wrap-up, otherwise, I would have a huge complaint about the abruptness of the endings. This goes back to how the game could have structured itself better, and given us more, rather than padding out time.
阳茉莉可爱嘞
这作品是认真的吗,没一个人设立的起来,逻辑杂乱,剧情胡扯,模板套用僵硬。
太喜欢依爱了
剧情一坨史
慢热的校园恋爱故事,在一个与世隔绝的小岛上,转学后与五位性格迥异的女生展开互动。虽然看起来是标准的废萌galgame开局——新环境、邂逅美少女、发展感情,但实际玩下来剧本的扎实程度远超预期。 每个女主角都有完整的背景故事和成长弧光,看似模板化的人设随着剧情推进逐渐立体。比如表面开朗实则背负家庭压力的学生会长,或者那个总自称是你妹妹却每天闯进卧室的堂姐。这些角色不是简单的“傲娇”“天然呆”标签堆砌,她们的言行逻辑始终符合人物设定,像是确确实实鲜明的存在着。 游戏有五条主线(四位女主+隐藏真结局),每条都提供了截然不同的故事体验。而所有路线最终都指向同一个主题——什么是真正的幸福。这种统一性让真结局的收尾显得水到渠成。 缺点也很明显,前10h的日常部分有点过于白开水让人昏昏欲睡,个人线和共通线间的转折过于生硬。8.5/10,记得打补丁。 [url=https://store.steampowered.com/curator/40230650] 更多独立游戏测评,请关注月下茶寨鉴赏家 [/url]
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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