
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Engagement
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Completely and utterly broken. Stutters heavily in ship and will not let me start a new mission. It will endlessly load up a previous save. I really liked this game/demo :(
很棒的游戏,这才是真正的《三角洲部队》的精神续作。虽然游戏画面有些复古,但游戏内核与机制还是与时代接轨的,虽说现版本游戏内容还不够丰富但是未来可期。
I would recommend Dagger Directive to anyone who has a passing interest in military shooters, and has at least 2 other friends willing to go in on the purchase with them. I do not recommend this game for strictly solo players. I would also highly recommend playing on the hard difficulty, as that is where the game feels like it pushes back on the player the way it should, on normal it feels like the game can be trivialized by certain equipment or strategies. A lot of indie devs making tactical shooters think that these games have to be super punishing in order to be done "right". Dagger Directive is a tactical shooter that never loses sight of the fact that it is a video game and a video game should be fun. The game features a generous revive system where dead players can be revived an infinite number of times, but it requires another player reaching their position physically. It does not make the game feel arcade, because it can only really be done in a fight if the person went down in a sensible spot. If they died while moving aggressively in the open they will likely have to wait until the fight is over, and depending on how well you can see the enemy position that could take 10 minutes or more in some cases. Long enough to incentivize them to be more careful next time, but not final where the rest of the team feels bad that they are now out for good, when missions can take upwards of an hour. The game produces excellent firefights with most fighting typically happening between 150-250 meters, and an enemy that uses liberal amounts of suppressive fire and are constantly advancing on the player, but at a very slow and staggered pace. They don't charge forward like lemmings but if you sit back and do nothing they will eventually overrun you and every time you peak they will be in slightly different positions. Their accuracy is dialed in just about perfect for 150+ meters, they will rarely hit on the first shot, so you will have a chance to realize you are coming under fire and react, but you'd better react fast, and don't leave your head up above cover for longer than it takes to squeeze off a few shots. Up close they are very accurate and fast on the trigger, you will be better off keeping your distance. Which makes analyzing the terrain around the target important since you will want to flank around rather than push directly in, and the terrain will often dictate which direction you flank in. This game has had me spending entire afternoons running missions with my buddies like we haven't done since we were kids, and the way it's designed I don't think you need to be a hard core mil-sim gamer to get hooked.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 280 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What can I say about this game, other than that it's been incredibly disappointing. Dagger Directive has made it out of Early Access into 1.0 and still suffers from the same problems as when it was in development. It does have the content and enough weapons to satisfy an average gamer or milsim fan but what it really lacks is polished enemy AI and basic quality of life improvements. The AI is by far the worst part of the entire experience. Enemy encounters feels completely broken as if every enemy has X ray vision, 360 degree awareness, and telekinesis. The moment you kill one or two enemies with a suppressor, the entire base somehow knows your location and immediately begins directing a barrage of gunfire at you from 300 meters away, even when you’re partially concealed behind a boulder. I’ve even had situations where I missed my initial shot, only for an enemy to instantly turn a 180 degrees and gun me down with laser precision accuracy. There’s no sense of delay reaction time, AI reacting to supression, or any semblance of confusion (or fog of war) whatsoever. The AI is so frustrating and poorly implemented that it has made me not want to play the game anymore. I can tell the devs put little to no effort in playtesting this. I'm not sure why Dagger Directive enforces autosave. I keep finding myself softlocked out of missions midway because it saves at the worst possible moment right in the middle of an objective target, enemy encounters or patrols. The instant it saves and the game freezes for a second. I get shot, only to reload into the same save and get shot again. 'Effing ridiculous! I wish I could turn the autosave off, but there doesnt seem to be any way to do it due to the devs lack of foresight. All in all, avoid this game. It's definately not worth the price paying for this jank experience. Other minor issues: Steam overlay does not work. Don't bother playing on DX12. Your playtime and achievements will not be recorded.
I genuinely don't understand how this game is not getting more traction, it's the most fun I've had with a tactical shooter since Ghost Recon went down the ♥♥♥♥♥♥♥!
Game has some cool ideas but it doesn't run well and the ai snipes through walls and spots you super easily
Needs work; A.I., QoL issues, etc. Most of what's here is awesome retro fun. Keep on eye on it.
Game is garbage can't connect online and they can't connect to me. Would not recommend.
Es ist 1998. Eine 10 GB-Festplatte von Siemens kostet umgerechnet etwa 200€. Die Playstation von Sony katapultiert Gaming aus der Nerd-Ecke in den Massenmarkt. Es erscheinen richtige Bretter, die die Spielewelt noch lange beeinflussen werden: Gran Turismo, Final Fantasy 7, Resident Evil, Tekken, Ridge Racer - für Gamer damals eine unfassbar aufregende Zeit. Doch auch der PC will raus aus der Ecke eines damals noch sprichwörtlich mausgrauen Arbeitsgerätes: Unreal war mit der richtigen Hardware zu dieser Zeit einfach mal der Benchmark in Sachen Grafik und über Half-Life muss ich wohl kaum noch Worte verlieren... 1998 feiert ebenfalls das Spiel Delta-Force von Novalogic Premiere. Ein Taktik-Shooter mit riesigen, Open-World ähnlichen Karten? Das war damals in dieser Kombination etwas völlig neues. Klar, heute wendet man sich beim Thema Open-World eher genervt ab. Aber 1998? Mindblowing. Was bekommt man hier also? Die volle Packung Nostalgie: Die grafische Ästhetik eines PS1-Spiels in Kombination mit dem Spielprinzip eines Delta Force von 1998. Wer wissen möchte, warum der Look der PS1-Spiele so war, wie er eben war: https://www.gamepro.de/artikel/jubilaeum-30-ps1-grafik-ist-einzigartig,3382561.html Damit ist das Zielpublikum klar umrissen. Es gibt ein Spiel, wie es eben 1998 State of the Art war. Bockschwer, weil die "KI" seinerzeit einfach nur Random Headshots verteilt hat. War halt so. Zack, Game Over. Und immerhin, so schlecht ist die KI in Dagger Directive gar nicht. Die können Rauch bei Beschuss durch Scharfschützen werfen, versuchen die Position des Spielers zu umlaufen oder zu überrennen. Oder fallen einem gern mal in den Rücken. Ungeduldige Zockernaturen werden hier sehr schnell ragequitten. Und ja: Es gibt kein Freischaltgedöns. Kein Levelbalken, den es zu füllen gilt. Kein Skill-System, keine Perks - einfach nichts. Das Spielziel ist wie damals so häufig ganz, ganz simpel: Level abschließen. Sich freuen, dass man es geschafft hat und ab zum nächsten Level. Ein Spiel um des Spielen willens. Ich habe echt Spaß mit dem Spiel. Wer aber bei: "Weißt Du noch? Damals....?" keine feuchten Augen bekommt und trotzdem unbedingt einen Taktik-Shooter spielen will: Kauft ein anderes Spiel.
If you ask me how zou can describe this game in one word.It would be a definite PERFECT from me. Exeptional military and warzone game experiance which took breath from the start. Hoping to see more from devs in the future !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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