
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
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About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich liebe es! Herzlichen Dank! =)))))))))))))))))))))))))))))))))))))))))))
This game is pretty good, It's gameplay loop reminds me of when I got stuck in the back of a rite aid and had to watch my sisters hot body ungulate on repeat. It was my first erotic experience at the time and she showed me what it meant to pleasure a man. I left impressed and determined to repeat this experience. I tried ceaselessly over the next 5 years to see my blood related sister feel the wrath of my love. I ended up settling for an illiterate transvestite that ate my sperm like starved pig in a trough of ♥♥♥♥! While this was good nothing will ever touch the pleasure I got from filling your moms internal organs to their carrying capacity with my organic bio foam. Crazy life I got! But since things have calmed down i've settled to playing dagger directive as its the only game that recaptures the crazy thrill of my old life. I only have a couple of suggestions for the game 1. Capture mechanic. I would highly appreciate soldier capture feature that allows the capture of enemy soldier. The features basics would include the following, soldier capture, allowing the player to capture the soldier, and soldier flogging, to make capture feel in depth and rewarding. 2. Realistic anatomy. Much like that time I filled your mom to the brim so much so she had to drain for 3 days, I'd like realistic anatomy, that will play nicely into the torture mechanic, where at its core it allows the player to capture soldiers. When captured the player can take advantage of the anatomy in realistic and exciting new ways. Example, if a soldier miss behaves the player can use the tools update tools (see addition 3 for more info) to prop multiple jaws open, and at the threat of a salty blast the soldiers can give up info. 3. Torture update. Okay this is my favorite, for me to feel at home there needs to be indepth flogging and torture. This part has to be strictly non sexual as most other games ive played with this feature make me cause a big mess. Very simple, i just want deep rich voice acting to pair. Okay thats my main three suggestions. Im looking for a lowkey driving simulator and it delivers. If this is what you want then BUY BUY BUY IT!
Solange die Gegner KI nicht gebalanced wird kann ich das Spiel nicht zu 100% empfehlen. Es ist alles drin was man sich wünscht, was das generelle Gameplay und die Optik angeht, jedoch dämpfen die Bots den Spielspaß erheblich. Die schießen dir gefühlt mit einer Kimme und Korn AK auf 2131432 Metern perfekt ein Piercing in die Fresse und verfolgen deine Position mit ihrem Beschuss auch durch Wände hindurch. Das geht dann schnell an die Frustationsgrenze.
good game
Great game , I looooove the way the game just tells you what the mission is and then you customize your kit according to it . and pleease add more drones or smilar stuff we love it
Great game that really has tons of potential. It scratches that retro itch while feeling and looking pretty modern. Game and gunplay is smooth and systems like ballistics are nice. Would like to see an armor and a clear penetration system added. (Maybe in the form of a tutorial with explanations ect.) Also updates to AI and making them move a bit more while in combat would be nice. Not asking for incursion red river / F.E.A.R levels of AI but something close or at least mimicking that would be awesome. AA needs to be a bit better. I get its leaning into the late 90s and early 2000s vibes but its just a bit too noisy maybe adding DLSS in the future would help this along with performance. ( Its runs amazing for me but it gets my gpu pretty toasty at 60 frames and other games that i play at higher FPS and that are more graphically demanding above 60 at lower temps than I get here. Besides all of this its a solid 9/10 cant wait to see what else is coming and to finish my first playthrough. Update 0.9: The AI changes seemed to make the game easier and the AI dumber. Cant believe how this is being handled and cannot believe i purchased this game full price just for it to get a bad update ruinging the AI and now there is a sale????
Love the aesthetic of the game and it’s fun, but for the love of god please tone down the AI aiming level lmao.
COOL
Игру однозначно рекомендую, особенно мамонтам, которые помнят олдовую DELTA FORCE после школы. Эта игра прям такая же, с теми же вайбами. Я погонял полтора часа, из которых 20 минут мне объясняют куда жмать, и, пожалуй, на этом остановлюсь до релиза, потому что малое количество минусов перевешивает большое количество плюсов. Игра уже стоит свои 500р. + Кастомизация пуляла без излишеств древним , прицелы АКОГ СУСАТ и тд, пбс на каждое оружие, и anpeq для ночного движа + Есть мавик, есть fpv, есть мавик с сбросом (выглядят почти одинаково как FPV, но делаем скидку) - вроде современное, а прицелы из войны в заливе + Игра заточена на работу в слаженной группе + Задачи прикольные, подача и реализация - ну прям milsim + Боты ошибок не прощают + Стреляют метко, но в первый контакт дадут тебе 2-3 секунды, чтоб ты успел сменить позицию + Ставят дым в предполагаемый район противника + Боты видят тебя далеко, как бы и увидел реальный человек НО - В таком пиксельном месиве надо прям постараться смочь заметить противника, а он тебя видит ок-ок. Заболела голова от попыток всматриваться. Если сокомандник не ведёт тебя по мавику и не петушит противника fpv, то будьте готовы к огневому копротивлению от 150 метров, а напомню, что вы противника не различите на таком расстоянии, особенно если заскочили на карту в какие-нибудь 6 утра или 8 вечера - На ботов не работает подавление - Боты не понимают, что второго номера сняли. Они будут ок стоять и тупить около своего жмура - Нет АК, ноооо, видимо, это объяснено лором, который я вкусить не успел
We need optimization, more content, and redesigning of the lighting. The game has a lot of potential.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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