
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Engagement
Reviews
Themes across 281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay: 5/5 Enemy AI: 5/5 Artwork/graphics/animation: 4.5/5 Sound: 4/5 Replayability: 5/5 Fun: 5/5 + Nostalgia factor if you played old school military games should you Buy? YES! especially if you liked the military shooter games of the late 90s/early 2000s I just tried it out after watching some videos on youtube- it reminded me of the old school delta force /ghost recon games, a bit of the Project IGI games as well (as a solo operative). I took my sweet time with the first mission - selecting loadout/customisation (they even got a jackhammer shotgun which is rare among available equipment in games these days), jumping off the heli into the sea to flank and choose my own path, clearing out enemies one by one and relocating frequently. Oh speaking of enemy AI, they are pretty good and can be scary - almost feels like arma 3 - they duck/hide/take cover and use smoke grenades to cover your sightlines , they will flank your last known position, so i often had to relocate - i found myself trapped/surrounded if i stayed in one place too long - these AI enemies crawl through grass and it makes them hard to spot especially on jungle/forest maps. Firefights are difficult - there is no health bar, so you can die from one shot. And that adds to the thrill and suspense. The gameplay is satisfying, and can be strategic - you need to plan your loadout and then follow that plan when approaching objectives. Eventually ♥♥♥♥ hits the fan sometimes and then you have to improvise. For example, I ran out of sniper ammo mid mission (brought 6 cartridges not knowing what to expect), so had to improvise and take off the sniper scope and use it on the m16 assault rifle to snipe instead, then used my explosive and recon drones, used those grenade launchers i brought along "just in case" - anything to whittle down the enemy numbers before i approached the objective point for close quarter combat. Its a really good game which gives the player freedom of choice, with decently large and varied maps, good enemy AI, and i like the pixelated art style :)
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 281 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great game that will surprise you if you let it. It's a great mix of tactical gameplay while still being amazingly accessible. And with a space to customise your loadout as you wish at the start you can have a lot of fun with some real crazy gear. Because it's all fun and games until you spend 240,000 taxpayer dollars to destroy Carlos the cartel guy.
Absolutely amazing! it gives you the freedom to play in whatever style you want to the point of changing the time of the deployment for any level. You also have access to all weapons starting from the first mission! There is no "game pass, grinding" or anything that forces you to spend time and money to experience the game fully, just buy it once and you have it all. Because of this freedom, you get to experience the game in the way you like. Each mission has a recommended loadout and deployment time but trying different ones is fun. The maps are also quite big, you can approach your target however you like (again, more freedom), negative effect of that: long walking distance, but there are some random enemies on the way so it doesn't get boring, lol. Worth it.
This game is like the Impressionism of 90’s FPS in 2026.
buggy mess. unplayable. if it doesn't corrupt your save files it will just despawn the chopper you're inserting in.
Really fun, old-school shooter with some issues but nothing game breaking.
Fun game, a bit jank in parts but it gets the feel of something like a milsim without all the annoying "Realism" people pedal as fun mechanics. If the Workshop thrives I see this game having a healthy lifespan as its not focused on anything but doing funny stuff like dropping an impact nad on some goons. My hope is they make it so I can autowalk and look at my map as well as maybe adding vehicles because that would be the cherry on top if they were able to do it well. My only major grip is that the Enemy awareness is mildly inconsistant and they are deaf as F but will turn on you quick if you get close so I hope they iron that out but even with all that if they engage you its nothing to scoff at. Highly recommend.
Such a unique game, gunplay, graphics and good missions. Got some spare Steam wallet cash. Buy this.
overall, great success. game is fun
Cooles Game aber trotzdem Negativ, es gibt kein Level oder Fortschrittsystem. Man Taschen voll packen mit allem was man braucht wozu kann man dann noch Gegner LOOTEN . Dann könnt ihr gleich das Loot System entfernen. Es gibt nicht eine Belohnung wenn man das Level schafft. Daher fehlt etwas in diesem Game. Also es ist nur Mission machen EP bekommen , das wars. Daher von mir Daumen runter! Es fehlt daher etwas um einen bei der Stange zu halten !! Noch etwas was ich als Negativ Empfinde um Waffe zu wechseln muss man Maus scrollen uund durch scrollen , weil man keine Anzeige hat .Super Nervig und Träge!! Wenn ich Schaden bekomme , kann man niergens die HP sehn oder Munitionanzeige! Nachtrag !! Mann läuft extrem die Karte ab , kein Fahrzeug möglich . Aber man hört keine Vögel oder jegliche andere Sounds ohne Sound Events ! Und KI sind Cheater liege im Busch und erschiesse jemanden 60 70 oder mehr Meter entfernt anderen drehen sich schlagartig um und wissen wo ich liege oder Treffen sogar sofort
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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