
Dagger Directive is a tactical FPS that allows you to approach each mission in your own way. Select equipment, decide the time of day, then move methodically to complete your mission. Enjoy the modern mechanics and old school graphics as you fight across a variety of missions and environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 13 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.
Fight across three full campaigns, each set in a distinct region with its own atmosphere, enemies, and tactical challenges. Disrupt an eco-terrorist operation in the frigid Bering Sea. Battle organized crime across the volatile South Pacific. Crush an extremist uprising in Eastern Europe.
Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.
Gear up from a robust arsenal of 25+ weapons, each customizable with a wide range of attachments. Whether you're breaching doors with an underbarrel shotgun, clearing angles with suppressed SMGs, or picking off targets at extreme range, the armory has you covered. Supplement your firepower with drones, tripwires, grenades, and mines, and experiment with combinations that suit your style.
Dagger Directive blends modern game feel with grounded mechanics. Every bullet and piece of shrapnel has weight, velocity, and trajectory—simulated in real time. Adjust your scope for distance, lead moving targets, and respect the chaos of ricochets. Even grenades scatter deadly fragments that obey real physics.
This isn’t just spray and pray—it’s precision under pressure.
Each mission takes place in a large open area with multiple entry points, dense foliage, and tactical verticality. Control the environment by shooting out lights, hiding in tall grass, or stalking through shadows. Select the time of day before each op—just don’t forget your NVGs if you’re going in after dark.
The battlefield is a tool, if you know how to use it.
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Engagement
Reviews
Themes across 281 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like early 2000s campaign shooters with smarter enemies and the ability to play the way you want. Very peak.8
A love letter to the OG Delta Force games, while also being a ton of fun with friends. I adore this game. If you dont have that same nostalgia or friends to goof off with, you probably have a good 5 hours of fun here with the 1.0 update.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Spanish - Spain*languages with full audio support
Hours played at review time, across 281 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is 100,000% my ♥♥♥♥. I grew up with the original Delta Force and Ghost Recon games and I've been begging for something that scratches that very specific itch: big open maps, minimal times between engagements, fast TTK, and Dagger Directive scratches the itch so well. The guns feel good, combat feels good, fights feel as chaotic or as controlled as I want them to be. I find myself avoiding unnecessary risk if a group or a location isn't mission critical. Missions feel replayable with different strategies and loadouts. It's a blast to play, and the best part is I've been just playing it in singleplayer.
I see what the devs are doing here I see the vision. I feel like the open and expansive maps don't really fit with the slow paced gameplay that this game is going for. The movement just doesn't feel like it was made for such huge expansive maps. Just takes A LONG time to walk. The rest of the game I have nothing negative to say. I see the influence from older tactical FPS games of PS2 an it truly feels great to play these games on modern hardware and without any finicky menus that were plaguing such games. Feels very smooth for a PS2 game
10/10 Тим килла от тимейта Лучший симулятор военных преступлений
Great game , I looooove the way the game just tells you what the mission is and then you customize your kit according to it . and pleease add more drones or smilar stuff we love it
Gameplay: 5/5 Enemy AI: 5/5 Artwork/graphics/animation: 4.5/5 Sound: 4/5 Replayability: 5/5 Fun: 5/5 + Nostalgia factor if you played old school military games should you Buy? YES! especially if you liked the military shooter games of the late 90s/early 2000s I just tried it out after watching some videos on youtube- it reminded me of the old school delta force /ghost recon games, a bit of the Project IGI games as well (as a solo operative). I took my sweet time with the first mission - selecting loadout/customisation (they even got a jackhammer shotgun which is rare among available equipment in games these days), jumping off the heli into the sea to flank and choose my own path, clearing out enemies one by one and relocating frequently. Oh speaking of enemy AI, they are pretty good and can be scary - almost feels like arma 3 - they duck/hide/take cover and use smoke grenades to cover your sightlines , they will flank your last known position, so i often had to relocate - i found myself trapped/surrounded if i stayed in one place too long - these AI enemies crawl through grass and it makes them hard to spot especially on jungle/forest maps. Firefights are difficult - there is no health bar, so you can die from one shot. And that adds to the thrill and suspense. The gameplay is satisfying, and can be strategic - you need to plan your loadout and then follow that plan when approaching objectives. Eventually ♥♥♥♥ hits the fan sometimes and then you have to improvise. For example, I ran out of sniper ammo mid mission (brought 6 cartridges not knowing what to expect), so had to improvise and take off the sniper scope and use it on the m16 assault rifle to snipe instead, then used my explosive and recon drones, used those grenade launchers i brought along "just in case" - anything to whittle down the enemy numbers before i approached the objective point for close quarter combat. Its a really good game which gives the player freedom of choice, with decently large and varied maps, good enemy AI, and i like the pixelated art style :)
Very peak, hope they add more campaigns, guns, and customization
No words
With the latest 1.0 release, the ai is much easier to handle. now that I don't get sniped instantly from 500 yards from every enemy before I ever even see them, this game is great! it feels like a modernized Delta Force, and that is a great thing!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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